Looking for a Japanese Army enemy!!!
Moderator: MOD_SPWaW
save 1/2...tech wizard says that file is too big.I sen it in two parts.
Let's try.
Let's try.
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A MG and an infantry squad are destroyed in the rear as infiltrating guerillas consolidate into better positions.
The front remains at status quo as shots are traded back and forth and casualties are suffered by both armies. Bloody battle of attrition... The south is still holding as covering 30 cals take care of those who get through the infantry.
The front remains at status quo as shots are traded back and forth and casualties are suffered by both armies. Bloody battle of attrition... The south is still holding as covering 30 cals take care of those who get through the infantry.
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Decoy, Invite, Entrap, Destroy.
Nothing very special at this turn, some forces reorganizing.
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One of your "reorganizing" MGs are destroyed this turn. 
Your turn
Your turn
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Decoy, Invite, Entrap, Destroy.
You have nice masses of infantry in northern VHs:D Huh...Should maybe use some arty fire.
Some equal killing.
Your turn.
Some equal killing.
Your turn.
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It seems the Japanese have decided to concentrate their armor to the north...
A few firefights here and there result in casualties for both sides. The south is still very secure as any squads which breakthrough are peppered with MG fire.
The north however is threatening to break due to the platoon + of armor advancing along with the Japanese infantry.
Your Turn
A few firefights here and there result in casualties for both sides. The south is still very secure as any squads which breakthrough are peppered with MG fire.
The north however is threatening to break due to the platoon + of armor advancing along with the Japanese infantry.
Your Turn
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Decoy, Invite, Entrap, Destroy.
Press is getting harder in northern hexes and many Philippinean soldier has died in heavy Armor firing.
But in south...press is not as hard...umm...I need to find out something in there:)
More infiltrators killed, almost all:) ...I suppose.
Your turn.
I'm sorry. but have this save-sending problem again...my slow GPRS -conncetion is slowest in the evening and fastest in the morning...I'll keep trying:)
But in south...press is not as hard...umm...I need to find out something in there:)
More infiltrators killed, almost all:) ...I suppose.
Your turn.
I'm sorry. but have this save-sending problem again...my slow GPRS -conncetion is slowest in the evening and fastest in the morning...I'll keep trying:)
More carnage this turn. My troops up north are breaking and falling back...
Infiltrators in the south... my MGs should take care of them...
A Rail Car which has passed my line in the middle is disabled (I'm not so sure) by a .30 cal.
Your Turn
Infiltrators in the south... my MGs should take care of them...
A Rail Car which has passed my line in the middle is disabled (I'm not so sure) by a .30 cal.
Your Turn
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Decoy, Invite, Entrap, Destroy.
Still problems in southern hexes, but in north, flank movement gets deeper.You have about dozen Rifle Squads in nearness of Southern VHs.MORE infiltrators killed, is there many left?:)
Your turn.
Your turn.
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There are enough left hehe 
An infantry B squad and that immobilized Rail car is destroyed this turn. The Philippine infantry move forward in the middle. The counterattack has begun!!!
The North is still hanging though as the troops there are harrased only by snipers and a Machine Gun.
Your Turn
An infantry B squad and that immobilized Rail car is destroyed this turn. The Philippine infantry move forward in the middle. The counterattack has begun!!!
The North is still hanging though as the troops there are harrased only by snipers and a Machine Gun.
Your Turn
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Decoy, Invite, Entrap, Destroy.
aargh.!
I have lost one tank and other is immobilized by lucky assault of your infantry:mad: (those wonderful Japanese armors)
Nothing so special in south, in north some of your mens are killed by armor fire...It's nice to see in the end a number of your killed mens:)
Your turn.
I have lost one tank and other is immobilized by lucky assault of your infantry:mad: (those wonderful Japanese armors)
Nothing so special in south, in north some of your mens are killed by armor fire...It's nice to see in the end a number of your killed mens:)
Your turn.
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Another Japanese tank, a Type 4 Ke-nU is destroyed this turn by assault. Another infantry 'B' squad is also wiped out. Flanking Japanese troops in the South are engaged by overwatched MGs and 3 squads are forced to retreat back into the jungle after suffering a combined half-dozen or so casualties.
Your Turn
Your Turn
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Decoy, Invite, Entrap, Destroy.
Japanese forces suffered HEAVY losses from their counterattack...and it failed:mad: This ´going look like a bloody to me.
Your turn.
Your turn.
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Not much action this turn. Philippine rifle squads trying to move forward in the middle are beaten back by Japanese infantry. Some japanese crew stuck behind my lines are wiped out by grenades.
Artillery is very interesting this turn though. Your big 150mms smashed across MY lines and YOUR lines, and my 105s smashed on both our men too (at least I hope it got some of yours...) Talk about friendly fire...
Your Turn
Artillery is very interesting this turn though. Your big 150mms smashed across MY lines and YOUR lines, and my 105s smashed on both our men too (at least I hope it got some of yours...) Talk about friendly fire...
Your Turn
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Decoy, Invite, Entrap, Destroy.
The bloody battle ends as a draw and many mens are killed at those hills..On last turn I destroyed your two MGs and couple of Rifle Squad mens.
What's your password to map.Mine is "sandman20".
Wanna take rematch?
I would like to play with Soviet Unions.
I have that "save-sending" problem again, I try again later.
What's your password to map.Mine is "sandman20".
Wanna take rematch?
I would like to play with Soviet Unions.
I have that "save-sending" problem again, I try again later.
Now, here's the save.
Is year -43 OK to you? Or -44 ?
Same slot?
Is year -43 OK to you? Or -44 ?
Same slot?
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