Hot War, Cold War [CLOSED]

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Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

Yeah the factory thing is annoying. Though I guess from a realism stand point, by the time you have tanks and planes you generally know what the world look likes, where people are, and where their heavy industry is.


And I find it to be the opposite, maybe its just the way I play. I always have plenty of oil, its raws I desperately need. Without oil, but with plenty of raws, I can build all the infantry guns, mortars, machine guns, and bazookas in the world, and never bother with oil. Its when I cant build all the infantry support weapons I need because of lack of raws that im in serious trouble.
SailingGuy
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

I think with resources "turned on", ATG reminds me more of WW1 than WW2. With resources "turned off", you can have plenty of aircraft, ships, and tanks. (And the fuel to move them.) You are actually able to conduct mechanized warfare.

Without having to save PP to improve resource sites, those points can be diverted to the tech tree.

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

I just think resources help balance the game out a bit. Otherwise simply build light tanks and medium tanks, upgrade as needed, smgs and mgs for the cities. And youre pretty much done with choosing what to build. Throw in some aircraft factories, build the regular 2 fighter 1 db .5 bombers, and then concentrate on war'n.

Makes it more of an operational game, than an empire game. But still with the damnable fact that production wins 90% of the games.

When you throw in more variables, like oil, raw, people types, etc, you at least get a dice roll of a chance that the guy that out produces everybody else, has a critical shortness of something. Though it can just as easily pile on the hurt if you get the short end of the stick map wise.

Of course the same thing over and over again is boring ;) its nice to have a carefree game without sweating the resources.

Though id love to see a game that used the resource mod, and the rulevar where production can only go to an HQ in the same hex as the city, and start with no roads, and tech 0. Then youre getting into the realm of complexity that everyone has a fair chance, regardless of map generation. Though after everyone figures out the rules, theres an optimal way to play, and games tend to be just like they always are.

Another reason changing up the settings dramatically every game is good.
SailingGuy
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

I've never played with any of the mods. I don't even know how to install them.

Does everyone have to run the mod, or only the person setting up the game?
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

The resource mod everyone has to have it, for other mods generally only the host. The resource mod just goes above and beyond the regular mod.

But its rather easy, you go over to the community site, download the .atzip, put it in the main advanced tactics directory, start atg, click the install zip/mod button, choose the zip, presto.

Then after that whenever you start ATG, itll ask if you want to activate the mod or not.

Its definitly worth checking out. Playing against the AI will never be the same. Also the first time your president gets sick and dies, or runs over someone in their staff car, right in the middle of war, prepare yourself for laughter.

Or getting a 2/2/1/1 Timenchencko for your President will make you want to rip your hair out lol. Fortunately you can fire him. Or do what I do and send him on a long vacation, then have him killed.
SailingGuy
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraft.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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ironduke1955
Posts: 2037
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Location: UK

RE: Hot War, Cold War [RECRUITING]

Post by ironduke1955 »

Turn to Sail
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

SailingGuy
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraftwerk.

I sent the following "in game" message to each of you, but I'll go ahead and repeat it here:

"I'm at zero RAW in a No Resources game. Program will not allow me to build any additional factories or airbases. Are you having a similar problem?"
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

I dont see it in the Dropbox, but I wasnt having any troubles?


edit:

There may be a limit on factories and airbases and such in a no resources game as to not have a bazillion factories. This is the first no resource game ive played in ATG past just a few turns.
SailingGuy
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Ooops. In there now.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

It appears you start with 300 raw in a no resource game, and those buildings still require raws, thus limiting what one can build.

I hadnt even built an engineer until this turn. Guess I better use them wisely!
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

Turn to IRon
SailingGuy
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

turn to Kraftwerk
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

turn to Kraftwerk
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
User avatar
ironduke1955
Posts: 2037
Joined: Wed May 17, 2006 9:52 am
Location: UK

RE: Hot War, Cold War [RECRUITING]

Post by ironduke1955 »

Turn to Sail sorry guys if I don't post turns regularly I find it less time consuming just to check the dropbox which I do frequently.
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

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