Hot War, Cold War [CLOSED]

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SailingGuy
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Hot War, Cold War [CLOSED]

Post by SailingGuy »

Three super powers struggle for world domination.

Scenario set up:
X-Large World
12 Nations: 3 human, 9 AI--
Oceania World
NO RESOURCES - These are super powers, not struggling 3rd worlders
Map Loop
Hidden Stats
1 Town Start
Climate: Full Range
NO SHROUD - Super powers know where stuff is
Fog of War
PBEM Protection
Passwords (write them down!)

This is a "last man standing" game. Only one winner. No formal alliances, and thus no tech or resource sharing. Informal alliances and non-aggression pacts are allowed.

Turn order based on sign up order.

DropBox used for file transfer.

Signed up so far:
#1 Sailing Guy
#2 Kraftwerk
#3 ironduke1955

Turn order will be:
AI #1
AI #2
AI #3
Player #1 (Sailing Guy - mulligan taken)
AI #4
AI #5
AI #6
Player #2 (Kraftwerk - mulligan available)
AI #7
AI #8
AI #9
Player #3 (ironduke1955 - mulligan available)
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

count me in
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ironduke1955
Posts: 2037
Joined: Wed May 17, 2006 9:52 am
Location: UK

RE: Hot War, Cold War [RECRUITING]

Post by ironduke1955 »

Count me in as well
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Two of the three of us have horrible set ups...

I am instituting a new rule:

Mulligan - If you don't like the setup when you see your first turn, you can request a mulligan. I will then regenerate the game and start over from the top of the queue. You may only take one mulligan per game.

Example:
Player 1 doesn't like the set up. He takes his one mulligan and restarts the game. His second setup is even worse, but since he has taken his one mulligan it is too late. Player 1 completes his turn and sends it on. Player 2 gets the turn and likes his set up. He completes his turn. Player 3 finally gets his first turn. His position is horrible. He requests a mulligan. At this point both Player 1 and Player 3 have taken a mulligan. Player 1 restarts the game, quietly thanks Player 2 for the mulligan, and forwards the turn to Player 2. Now Player 2 hates his current situation and he mulligans. All three players have taken their mulligan. The game is restarted with Player 1 and everyone must take what they get.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

I'm taking a mulligan.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Much better (for all of us). Turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

Turn to Iron, dunno if hes gonna like his 1 hex island start or not. I generally like those, but they do pose some serious problems. But being totally immune to ALL the AI on the map is a huge bonus. Sailing guy has teh sweet spot in the NE corner.


Me and iron are gonna be good buddies, I can see it already :)



For what its worth the soviets have the easiest time of getting more of their own people type. They start right next to the Russian ai, and is totally surrounded by russian cities.

I on the other hand, start next to only 2 arab cities, and one of them is an AI capital. The rest are all japanese and chinese cities which wont do me much good, and I dont see another arab. Theres 3 russian AI i think tho and 2 german.
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

No other mulligans. That's a little surprising.

Turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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ironduke1955
Posts: 2037
Joined: Wed May 17, 2006 9:52 am
Location: UK

RE: Hot War, Cold War [RECRUITING]

Post by ironduke1955 »

Turn to Sail


Oh not much to say on the above except its not how big your island is its what you do with it.
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraft.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

ORIGINAL: ironduke1955

Turn to Sail


Oh not much to say on the above except its not how big your island is its what you do with it.


Rofl



That spot does have its advantages. My life is gonna be a tough on the island with 5 other AIs!
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

To Iron
SailingGuy
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Joined: Mon Feb 11, 2008 9:48 pm
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RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraft.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraft.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Turn to Kraft.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

Have to admit that turning off the Resources seems to make ATG into more of a traditional wargame and less of a resource management game. I also think the Oceania setting has the right mix between land and water. Tends to create nations that are naval powers, and others that are land powers.

I'd like to try these same settings in a ten player game (five human and five AI).

Turn to Kraftwerk.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

Though without resources, all ive built is light tanks, mgs for them to carry for defense and soak up hits, and staff lol.

First AI capital city will fall next turn. Im starting to feel the bite of having only 1 city that can build troops. I look over at Germania and they already have a factory and are landing on my continent :(

Doesnt look like Mecca is gonna do me the favor of declaring on me, so ill have to waste 20 pp there, though at least two 20k production cities will be nice...both coastal. I shoulda mulligan'd lol.




I do like the map settings though, its a very well rounded and carefree game.
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ironduke1955
Posts: 2037
Joined: Wed May 17, 2006 9:52 am
Location: UK

RE: Hot War, Cold War [RECRUITING]

Post by ironduke1955 »

I would be happy to restart no point having a three player game where one player is hamstringed from the beginning.
Are we like late Rome, infatuated with past glories, ruled by a complacent, greedy elite, and hopelessly powerless to respond to changing conditions?

Krafty
Posts: 395
Joined: Fri Mar 26, 2010 5:44 pm

RE: Hot War, Cold War [RECRUITING]

Post by Krafty »

Nah, I like the challenge.

I have potentially a great starting spot, it just will take more time to develop. I just need you two to get into a senseless war!
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Hot War, Cold War [RECRUITING]

Post by SailingGuy »

I'd almost prefer "shroud" to be turned on. I don't like the fact with "shroud" off that you can see where your opponents are building factories. Wish "fog of war" would cover that.

My dislike of "resources" is that the game seems to be a battle for OIL. I wish you could turn off OIL and/or RAW independently. I don't mind dealing with the restrictions of RAW for manufacturing.

Turn to Kraftwerk. (I'm only on your island because the States declared war on me. I save 20 PP by fighting them.)
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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