23/04/2012 : questions for Doom (basic modding guide in work)
Moderator: doomtrader
RE: Questions for Doom( basic modding guide in work)
 Ok, Doom, thanks a lot.
 
I solved myself some questions. The last ( I think[8|] ) list is here, following : As I did, I will include all your answer in the basic modding guide (I have uploaded the last and more complete version, with the const.ini explanation files and some infos concerning some CSV files that are difficult to understand alone. The const.ini document (Pdf format) is ready for 90% with all explanations. Hope I did not mistakes and interpretation or translation errors)
 
So, the questions are :
 
10°----------------------------------
StrategicBombardment]
  
StrengthLostPercentageForDiceRolls = 1;2;3;5;6;7 ?
 
losses inflicted by bombers or damages inflicted to he bombers by anti-air weapons ?
 
  
11°-----------------------------------------
What means this parameter
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5 ?
 
 
 
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
 
14°------------------------------------
What means this parameter
AdditionalOperationalStageForAI] ?
MaximumDistanceOfCity = 5
 
 
17°----------------------------
[RiseOfSocialUnrestAfterWarDeclaration]
CominternLeaderOnLeaderOfComintern = -1
CominternLeaderOnLeaderOfAxis = 20
CominternLeaderOnLeaderOfAllies = 50
CominternLeaderOnNeutralWithCommieOrProcommie
etc
 
Rise of social unrest for wich country ? country that have made Dow ? Country that have received
DoW ? The both countries?
 
 
    
22°-------------------
What means this parameter
KilledPartOnStrengthDecrease=0.3;0.5;0.5;0.5;0.5 ?
 
23°-----------------------------
 
What means this parameter
[Interception]
AirFighterInterceptionThreshold = 5
  
30°---What is the difference between these 2 parameters ?
 
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
 
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
  
--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
 
I suppose it is the range to attack naval units with air units, right ?
 
33°/ If I want to do that IA does not make any research in a country, am I right if i do that ?
 
1- Setting all tech level to 0 for Athe concerned country
2- In IA DATE CSV file :
DesiredTechnLevels = (0,0,0,0,0,0,0)
  
34°--------------------------
What is this parameter ?
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5
 
34°---
 
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
 
Strike : air strike or naval strike or just naval strike ?
 
			
			
									
						
										
						I solved myself some questions. The last ( I think[8|] ) list is here, following : As I did, I will include all your answer in the basic modding guide (I have uploaded the last and more complete version, with the const.ini explanation files and some infos concerning some CSV files that are difficult to understand alone. The const.ini document (Pdf format) is ready for 90% with all explanations. Hope I did not mistakes and interpretation or translation errors)
So, the questions are :
10°----------------------------------
StrategicBombardment]
StrengthLostPercentageForDiceRolls = 1;2;3;5;6;7 ?
losses inflicted by bombers or damages inflicted to he bombers by anti-air weapons ?
11°-----------------------------------------
What means this parameter
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5 ?
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
14°------------------------------------
What means this parameter
AdditionalOperationalStageForAI] ?
MaximumDistanceOfCity = 5
17°----------------------------
[RiseOfSocialUnrestAfterWarDeclaration]
CominternLeaderOnLeaderOfComintern = -1
CominternLeaderOnLeaderOfAxis = 20
CominternLeaderOnLeaderOfAllies = 50
CominternLeaderOnNeutralWithCommieOrProcommie
etc
Rise of social unrest for wich country ? country that have made Dow ? Country that have received
DoW ? The both countries?
22°-------------------
What means this parameter
KilledPartOnStrengthDecrease=0.3;0.5;0.5;0.5;0.5 ?
23°-----------------------------
What means this parameter
[Interception]
AirFighterInterceptionThreshold = 5
30°---What is the difference between these 2 parameters ?
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
I suppose it is the range to attack naval units with air units, right ?
33°/ If I want to do that IA does not make any research in a country, am I right if i do that ?
1- Setting all tech level to 0 for Athe concerned country
2- In IA DATE CSV file :
DesiredTechnLevels = (0,0,0,0,0,0,0)
34°--------------------------
What is this parameter ?
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5
34°---
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
Strike : air strike or naval strike or just naval strike ?
RE: Questions for Doom( basic modding guide in work)
ORIGINAL: Agent S
Damn Welk,
YOU DA MAN
[&o]
I hope you can pull apart the fleet and sea zone tables in a similar way.
I Made it here :
tm.asp?m=3085375
- doomtrader
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- Contact:
RE: Questions for Doom( basic modding guide in work)
yes,9°-----------------------
[AmphibiousInvasion]
StrengthLostPercentageForDiceRolls = 0;0;0;5;10;33
EffectivenessModifier = 0.1 means that units attack with only 10% of strengh ????
AttackersAdvantageModifier = 1.0 may I set something under 1, like : 0.5 ?
AmphibiousAssaultAfterMovement = 0
IIRC yes
done to the bombers by AA guns10°----------------------------------
StrategicBombardment]
IndustryDamageOfPPForDiceRolls = 1;2;3;4;5;6
BomberModifierOnLevels = 100;125;150;175;200
StrengthLostPercentageForDiceRolls = 1;2;3;5;6;7 ????? losses inflicted by bombers or damages inflicted to he bombers by anti-air weapons
?
the naval battle can lasts up to five turns, those values says what is the chance for number of turns11°-----------------------------------------
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5 ?????????
by naval,12°-------------------------------------
[ShoreBombardment]
StrengthLossesByUnitType41ForDiceRolls = 0.2;0.35;0.5;0.65;0.80;0.95?????????? (losses inflicted by naval unit or damages to naval unit ?)
StrengthLossesByUnitType42ForDiceRolls = 0.1;0.175;0.25;0.325;0.4;0.475 ??????????? (losses inflicted by naval unit or damages to naval unit ?)
EffectivenessReduction = 5 ??????????????????
EffectivityModifierOnLevels = 40;55;70;90;115
by naval
how much effectiveness will be reduced to the target unit for each strength point of naval units multiplied by the EffectivityModifierOnLevels
RE: Questions for Doom( basic modding guide in work)
 Ok, thanks. I have  included these informations in a new update of the modding basic guide. With 2 updates  of the guide per day, "Doom, Welk and C°" seems be a serious company [:D]
 
I will do the same for the future other answers (questions N° 13 and following, contained in post N° 21 above this one [:'(] please, doom : only the post N° 21 above, not the starting post of this thread, because some questions that are in the starting post are solved
			
			
									
						
										
						I will do the same for the future other answers (questions N° 13 and following, contained in post N° 21 above this one [:'(] please, doom : only the post N° 21 above, not the starting post of this thread, because some questions that are in the starting post are solved
- doomtrader
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RE: Questions for Doom( basic modding guide in work)
this forces AI units without orders in victinity (# of hexes) of a city to recalculate orders14°------------------------------------
What means this parameter
AdditionalOperationalStageForAI] ?
MaximumDistanceOfCity = 5
RE: Questions for Doom( basic modding guide in work)
 ok, thanks.
 
The question list is now like that :
[:D]
 
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
 
  
17°----------------------------
[RiseOfSocialUnrestAfterWarDeclaration]
CominternLeaderOnLeaderOfComintern = -1
CominternLeaderOnLeaderOfAxis = 20
CominternLeaderOnLeaderOfAllies = 50
CominternLeaderOnNeutralWithCommieOrProcommie
etc
 
Rise of social unrest for wich country ? country that have made Dow ? Country that have received
DoW ? The both countries?
 
 
 
22°-------------------
What means this parameter
KilledPartOnStrengthDecrease=0.3;0.5;0.5;0.5;0.5 ?
 
23°-----------------------------
 
What means this parameter
[Interception]
AirFighterInterceptionThreshold = 5
 
30°---What is the difference between these 2 parameters ?
 
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
 
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
 
--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
 
I suppose it is the range to attack naval units with air units, right ?
 
33°/ If I want to do that IA does not make any research in a country, am I right if i do that ?
 
1- Setting all tech level to 0 for Athe concerned country
2- In IA DATE CSV file :
DesiredTechnLevels = (0,0,0,0,0,0,0)
 
34°--------------------------
What is this parameter ?
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5
 
34°---
 
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
 
Strike : air strike or naval strike or just naval strike ?
			
			
									
						
										
						The question list is now like that :
[:D]
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
17°----------------------------
[RiseOfSocialUnrestAfterWarDeclaration]
CominternLeaderOnLeaderOfComintern = -1
CominternLeaderOnLeaderOfAxis = 20
CominternLeaderOnLeaderOfAllies = 50
CominternLeaderOnNeutralWithCommieOrProcommie
etc
Rise of social unrest for wich country ? country that have made Dow ? Country that have received
DoW ? The both countries?
22°-------------------
What means this parameter
KilledPartOnStrengthDecrease=0.3;0.5;0.5;0.5;0.5 ?
23°-----------------------------
What means this parameter
[Interception]
AirFighterInterceptionThreshold = 5
30°---What is the difference between these 2 parameters ?
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
I suppose it is the range to attack naval units with air units, right ?
33°/ If I want to do that IA does not make any research in a country, am I right if i do that ?
1- Setting all tech level to 0 for Athe concerned country
2- In IA DATE CSV file :
DesiredTechnLevels = (0,0,0,0,0,0,0)
34°--------------------------
What is this parameter ?
NavalBattle]
EngagementChance = 30
ChanceForTurns = 80;75;50;20;5
34°---
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
Strike : air strike or naval strike or just naval strike ?
RE: Questions for Doom( basic modding guide in work)
 In addition, Doom : a question of elementary logic concerning const ini :
 
1/It is possible to have one const ini per country : ok
2/ But what is the work of all these const ini in combination ?
 
For exemple :
 
In case of airstrike, this block of parameter apply :
(the values are not vanilla game, I modified them but no importance for the question, I post the block to allow you to see the object of the question)
 
[CRTInAirStrikeForDiceRolls]
DefenderLosses = 0.1;0.2;0.3;0.4;0.5;0.6
AttackerLossesColumn1 = 0;0;0;0;0;0
AttackerLossesColumn2 = 0;0;0;0;0;0
AttackerLossesColumn3 = 0;0;0;0;0;0
AttackerLossesColumn4 = 0;0;0;0;0;0
AttackerLossesColumn5 = 0;0;0;0;0;0
DefenderEffectivenessLossesColumn1 = 1;2;4;6;8;10
DefenderEffectivenessLossesColumn2 = 2;4;6;8;10;15
DefenderEffectivenessLossesColumn3 = 4;6;8;10;15;20
DefenderEffectivenessLossesColumn4 = 6;8;10;15;20;30
DefenderEffectivenessLossesColumn5 = 8;10;15;20;30;40
 
This kind of block apply to the attacker AND to the defender : ok
 
The pb is : when country A has this kind of block in his const ini, and when country B has also this block (but with different parameters), and when one make airstrike on the other : one is attacker, and one is defender : ok
 
But what is the applied block const ?
 
If A make air strike on B : A is attacker, and B defender.
 
Is the situation of A, as attacker, decided by his own const ini or by the const ini of B ?
And is the situation of B, as defender, decided by his own const ini or by the const ini of A ?
 
The question occurs because the 2 blocks of parameters in const ini have lines effect for a defender and a attacker, without any precision.
 
My question concerns essentially this block (Air strike), but a general precision would be much appreciated, please. It's very important for the purpore of modding this game = probably the most essential point for the modding possibilities.
 
 
Why my question does concern this block ? Because I want to use airstrike of blue-land as arty (air forces of Blue land will be separate country : Blue land air forces). So, fire arty causes damages but not losses for arty. I have in consequence to set the losses of attacker = 0 in all cases in CRT. But in wich const block must I write that ? The consts.ini of attacker (blue), or the const of defender ? (red). please, consider this precision as a precision in the question : my question is a general consideration (for all cases where there is a defender and a attacker in the same parameters blocks const ini). Sorry for my poor and "long" and complicated english, but the question is really strategic = it needs a great precision.
 
 
I am sure you would have not published the parameters of const ini if you had known that the crazy Welk would come in the game...[:D][:D]
			
			
									
						
										
						1/It is possible to have one const ini per country : ok
2/ But what is the work of all these const ini in combination ?
For exemple :
In case of airstrike, this block of parameter apply :
(the values are not vanilla game, I modified them but no importance for the question, I post the block to allow you to see the object of the question)
[CRTInAirStrikeForDiceRolls]
DefenderLosses = 0.1;0.2;0.3;0.4;0.5;0.6
AttackerLossesColumn1 = 0;0;0;0;0;0
AttackerLossesColumn2 = 0;0;0;0;0;0
AttackerLossesColumn3 = 0;0;0;0;0;0
AttackerLossesColumn4 = 0;0;0;0;0;0
AttackerLossesColumn5 = 0;0;0;0;0;0
DefenderEffectivenessLossesColumn1 = 1;2;4;6;8;10
DefenderEffectivenessLossesColumn2 = 2;4;6;8;10;15
DefenderEffectivenessLossesColumn3 = 4;6;8;10;15;20
DefenderEffectivenessLossesColumn4 = 6;8;10;15;20;30
DefenderEffectivenessLossesColumn5 = 8;10;15;20;30;40
This kind of block apply to the attacker AND to the defender : ok
The pb is : when country A has this kind of block in his const ini, and when country B has also this block (but with different parameters), and when one make airstrike on the other : one is attacker, and one is defender : ok
But what is the applied block const ?
If A make air strike on B : A is attacker, and B defender.
Is the situation of A, as attacker, decided by his own const ini or by the const ini of B ?
And is the situation of B, as defender, decided by his own const ini or by the const ini of A ?
The question occurs because the 2 blocks of parameters in const ini have lines effect for a defender and a attacker, without any precision.
My question concerns essentially this block (Air strike), but a general precision would be much appreciated, please. It's very important for the purpore of modding this game = probably the most essential point for the modding possibilities.
Why my question does concern this block ? Because I want to use airstrike of blue-land as arty (air forces of Blue land will be separate country : Blue land air forces). So, fire arty causes damages but not losses for arty. I have in consequence to set the losses of attacker = 0 in all cases in CRT. But in wich const block must I write that ? The consts.ini of attacker (blue), or the const of defender ? (red). please, consider this precision as a precision in the question : my question is a general consideration (for all cases where there is a defender and a attacker in the same parameters blocks const ini). Sorry for my poor and "long" and complicated english, but the question is really strategic = it needs a great precision.
I am sure you would have not published the parameters of const ini if you had known that the crazy Welk would come in the game...[:D][:D]
RE: Questions for Doom( basic modding guide in work)
 As logical complement of the question above : When a block parameters in const.ini set "objective situation" that concerns 2 countries (not notion of attackers or defender), what block apply if 2 countries have this block in their const ini xith different parameters.
 
Exemple :
 
[EnemyZoneOfControlPenalty]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 2
UnitType3 = 2
UnitType4 = 2
UnitType5 = 2
UnitType6 = 1
 
I suppose that country A and country B have the both this block in their own const ini, with diferent parameters.
When a A unit enters of ZOC of a B unit, what const ini will be applied ? The const of A (country that move a unit in zoc of B country) or the const of B (country that "receive" the A unit in his zoc) ?
 
 
These questions could be resumed in theorical formulation as :
 
1°/ When 2 countries A an B have the same parameter block in their const ini, with different parameters, and when this blocks do mention of a attacker and a defender, what block will apply when A is attacker and B is defender ?
 
2/ When 2 countries A and B have the same parameter block in their const ini, with different parameters, and when this block do mention of a "objective element or situation" (without refering to a attacker or a defender) that concern in the same time 2 different countries , what block apply (exemple : effects of ZOC above)
 
Yout answer to these 2 questions is very important for me, because It will determine how I will be able (or not) to mod the game in the future to the direction I plane.
 
 
After reflexion, I suspect that the answser is something like that :
 
For the 1°/ : If a A unit attacks a B unit, the part of block A concerning the attacker apply for A, and the part of block B concerning the defender apply for B
For the 2°/ (pb of ZOC) : When a A unit enters in a ZOC of B unit, the block parameter to be applied is the block of "country that enters in the ennemy ZOC = block parameter of A is applied.
 
But no sure : is it right for the both 1° and 2°/, please ?
			
			
									
						
										
						Exemple :
[EnemyZoneOfControlPenalty]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 2
UnitType3 = 2
UnitType4 = 2
UnitType5 = 2
UnitType6 = 1
I suppose that country A and country B have the both this block in their own const ini, with diferent parameters.
When a A unit enters of ZOC of a B unit, what const ini will be applied ? The const of A (country that move a unit in zoc of B country) or the const of B (country that "receive" the A unit in his zoc) ?
These questions could be resumed in theorical formulation as :
1°/ When 2 countries A an B have the same parameter block in their const ini, with different parameters, and when this blocks do mention of a attacker and a defender, what block will apply when A is attacker and B is defender ?
2/ When 2 countries A and B have the same parameter block in their const ini, with different parameters, and when this block do mention of a "objective element or situation" (without refering to a attacker or a defender) that concern in the same time 2 different countries , what block apply (exemple : effects of ZOC above)
Yout answer to these 2 questions is very important for me, because It will determine how I will be able (or not) to mod the game in the future to the direction I plane.
After reflexion, I suspect that the answser is something like that :
For the 1°/ : If a A unit attacks a B unit, the part of block A concerning the attacker apply for A, and the part of block B concerning the defender apply for B
For the 2°/ (pb of ZOC) : When a A unit enters in a ZOC of B unit, the block parameter to be applied is the block of "country that enters in the ennemy ZOC = block parameter of A is applied.
But no sure : is it right for the both 1° and 2°/, please ?
RE: Questions for Doom( basic modding guide in work)
 Doom, any infos about questions, please ? [:'(](questions post #26,27 and 28 of this thread)
 
I have also a little pb with 2 const ini files, asked for check here, please:
tm.asp?m=3073234&mpage=2?
 
			
			
									
						
										
						I have also a little pb with 2 const ini files, asked for check here, please:
tm.asp?m=3073234&mpage=2?
- doomtrader
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- Contact:
RE: Questions for Doom( basic modding guide in work)
in the country that declares the war17°----------------------------
[RiseOfSocialUnrestAfterWarDeclaration]
CominternLeaderOnLeaderOfComintern = -1
CominternLeaderOnLeaderOfAxis = 20
CominternLeaderOnLeaderOfAllies = 50
CominternLeaderOnNeutralWithCommieOrProcommie
etc
Rise of social unrest for wich country ? country that have made Dow ? Country that have received
DoW ? The both countries?
- doomtrader
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- Joined: Tue Jul 22, 2008 5:21 am
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- Contact:
RE: Questions for Doom( basic modding guide in work)
How many soldiers/tanks etc will be considered as dead or destroyed when the unit is loosing strength points22°-------------------
What means this parameter
KilledPartOnStrengthDecrease=0.3;0.5;0.5;0.5;0.5 ?
What is the minimum strength of air units to try to intercept enemy23°-----------------------------
What means this parameter
[Interception]
AirFighterInterceptionThreshold = 5
RE: Questions for Doom( basic modding guide in work)
 Ok, thanks. Updated the modding guide with your answers.
 
The unsolved questions list (more little[:D]) is now like that :
 
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
   
  
30°---What is the difference between these 2 parameters ?
 
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
 
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
  
--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
 
I suppose it is the range to attack naval units with air units, right ?
 
34°---
 
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
 
Strike : air strike or naval strike or just naval strike ?
 
 
And in addition my 2 questions above concerning the logic ( 1°/attackers, defender 2°/ Pb of ZOC)
			
			
									
						
										
						The unsolved questions list (more little[:D]) is now like that :
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
30°---What is the difference between these 2 parameters ?
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
I suppose it is the range to attack naval units with air units, right ?
34°---
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
Strike : air strike or naval strike or just naval strike ?
And in addition my 2 questions above concerning the logic ( 1°/attackers, defender 2°/ Pb of ZOC)
- doomtrader
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RE: Questions for Doom( basic modding guide in work)
How far from the sea zone air plane can be to be able to attack this sea zone--------
32°/
What is this parameter ?
(in range air attacks)
ShipsAirAttack = 5
RE: Questions for Doom (basic modding guide in work)
 Ok, thanks. A last effort and the goal will be reached, a  complete const.ini guide [:'(]
			
			
									
						
										
						RE: Questions for Doom (basic modding guide in work)
 Updated the basic guide + added a thematic list of event method I founded on the forum
 
The "unsolved" questions list is now like that [;)]: (after reading the entire manuel, not founded explanations about)
 
 
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
 
 
30°---What is the difference between these 2 parameters ?
 
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
 
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
 
34°---
What means this parameter ?
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
 
Strike : air strike or naval strike or just naval strike ?
 
 
And in addition my 2 questions above concerning the logic ( 1°/attackers, defender 2°/ Pb of ZOC)
 
 
			
			
									
						
										
						The "unsolved" questions list is now like that [;)]: (after reading the entire manuel, not founded explanations about)
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
30°---What is the difference between these 2 parameters ?
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
34°---
What means this parameter ?
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
Strike : air strike or naval strike or just naval strike ?
And in addition my 2 questions above concerning the logic ( 1°/attackers, defender 2°/ Pb of ZOC)
- doomtrader
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- Contact:
RE: Questions for Doom( basic modding guide in work)
 first of all, every country is using it's consts.ini, however it is suggested to keep things like CRT, similar in all files (or not to change them at all).
 
			
			
									
						
										
						- doomtrader
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- Joined: Tue Jul 22, 2008 5:21 am
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RE: Questions for Doom (basic modding guide in work)
From the top of my head, it is about air strike on the sea zone.34°---
What means this parameter ?
[SeaZoneStrike]
ChanceForDoubleLosses = 15
ChanceForDestroying = 7
RE: Questions for Doom (basic modding guide in work)
Ok, thanks [:'(] Now, we have just these 3 little last questions and I will be able to update the definitive version of the const.ini guide
13°-------------------------------------------
What means this parameter
AirstrikeConsideredEffective] ?
StrengthAndLevel = 0.7
30°---What is the difference between these 2 parameters ?
UpgradeCostModifier = 2.0
(in time to build units block, at the end of block)
[UnitUpgrade]
CostModifierOfTypeUpgrade=0.6
I suppose that :
Upgradecostmodifier = cost modifier to obtain a unit in superior techn level when a unit is bought
costmodifieroftypepgrade = cost to upgrade a unit in other type
Ist it right ?------
31°/What means this parameter ?
[PortStrike]
HpForEveryOneHp = 5
And that : (in techn support forum)
tm.asp?m=3088489&mpage=1�
Some errors in manuel or... in my head ?[:D]
RE: Questions for Doom (basic modding guide in work)
 Please, Doom : in addition of the last little questions above (to complete the guide) : I have seen that parameter in "naval units CSV :
 
Special naval unit kind
 
I did examine some fleets in provided scenarios, and the deduction was that the codes for the special naval kinds are like that :
 
HP_Light_carrier =1
HP_Escort_carrier = 2
HP_Fleet_carrier = 3
HP_Small_battleship = 4
HP_Battlecruiser = 5
HP_Super_battleship = 6
HP_Heavy_cruiser = 7
HP_Light_cruiser = 8
HP_Auxiliary_cruiser = 9
HP_Coastal_submarine = 10
HP_Long_range_submarine = 11
 
Could you confirm that ?
			
			
									
						
										
						Special naval unit kind
I did examine some fleets in provided scenarios, and the deduction was that the codes for the special naval kinds are like that :
HP_Light_carrier =1
HP_Escort_carrier = 2
HP_Fleet_carrier = 3
HP_Small_battleship = 4
HP_Battlecruiser = 5
HP_Super_battleship = 6
HP_Heavy_cruiser = 7
HP_Light_cruiser = 8
HP_Auxiliary_cruiser = 9
HP_Coastal_submarine = 10
HP_Long_range_submarine = 11
Could you confirm that ?
RE: Questions for Doom (basic modding guide in work)
 Those are subtype units.
			
			
									
						
										
						 
					 
					
