Difficulty with Difficulty Settings

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

Moderator: MOD_PanzerCorps

timberwolf15
Posts: 110
Joined: Sat May 08, 2010 1:42 pm

RE: Difficulty with Difficulty Settings

Post by timberwolf15 »

I'm and idiot but I play on the middle difficulty Colonel but I have played Panzer General for years. I often have to replay a scenario. I think you will find K9mike that you are going to have to replay a scenario even though you come up with legitimated force mix tactics etc. It is a shame nobody as yet from my understanding of the forums here it is 5/28 has contributed to the noobie thread mentioned above I am going to contribute to it who that will help one may wonder well let me say this when attacking a flag take out the enemy AA if you plan to hit the area with planes and other stuff and or take out there arty first. move tanks behind the flag to take out arty trying to keep them away from any anti tank units.

then go after the flag but ONLY after softening it up with arty so that you see the enemy strenght number in yellow or red .. red is best then attack with infantry. Unfortunatelly you are already probably doing all this the other thing is:

Completely destroy an enemy unit when you begin attacking it or at the very least keep 1 unit next to it at end of turn so it lessens its reinforcement ability. ALSO, regarding this even if the stats say you can destroy a unit you will only learn this from expierience and get a feel for it ... that though you attack it .. it may simply NOT be destroyed or move a hex away which makes one pull ones hair out cause then it reinforces to full the next turn.

so maybe even though you have a unit next to it and it is real weak don't attack it unless you are certain it can be destroyed.

but I do totally agree with you with difficulty settings one should be able to play it on easiest level and not have to Know the map or the Units the ai is going to have and be able to get a decisive victory assuming the player uses good basic tactics. Then on the level you play on it should be a little harder but not much they could probably do this by giving you lots of prestige each turn and the ai none or very little at those levels.

Regarding the video thread above at the top, in my opinion, not meaing to wine, but it is sad that it is evident that his success on domintating this scenario in the video is because he knows exactly where the AI units are and their strenght he is using good tactics overall even though he moves a tank into hills to attack the calvary at the beginning. It is a big mistake to attack the AA at the beginning but works for him cause he knows its understrenght and the ai has no more air units to attack his with in range and he knows he can move the recon unit up cause there is no calvary unit or other unit there either.

Here is the big point the game becomes almost linear in that there is only one way to attack the flags in each scenario to get a victory which can only be known by first getting your forces torn up as you learn the map. then replaying it a few times as you cheat and learn what the ai has and is going to do. But.... I still love it
There is a Peace that is only found at the other end of War.
Post Reply

Return to “Panzer Corps”