With the completion of the last battle the turn is over. I press ENTER once to move to the operational movement screen.
You will note four specialist types of unit on the map edge, although only one can move onto the map this turn:
1. Artillery - move them up behind your attacking forces 1 hex behind and they will be able to fire on the enemy.
2. Supply - move them close to units requiring resupply. I believe that the resupply process happens automatically.
3. Repair - likewise, move them close to units containing damaged vehicles. IIRC, the repair activity only takes place if the repair unit has not moved in that turn.
4. Replacement - works like supply.
The optimum strategy appears to be to move the units requiring refit etc. out of the line and back towards your logistics units. There is some text in the manual that defines how close each unit needs to be to the target unit before the repair or refit effects will work. I will look this up and report.
SPECIAL NOTE: Do not allow your logistics or artillery units to tangle with the enemy. You will lose them and along with them you'll lose your ability to continue the fight.
