Thanks for the feedback,well if WITP AE is not something you fancy with its micro management etc,I suppose I could do another scenario even bigger than CASTLES OF STEEL for the WAR PLAN ORANGE game system,I have been doing a huge amount off research and for the British Aircraft alone I have 42 New aircraft types to add to the game,would that peek your interest more?[;)]
I would for sure be interested in all of the extra goodies that you created and are planning on releasing for WPO! [:D]
Well throttle8 I will do another really big scenario with all the new ships ,aircraft that I have been researching for WAR PLAN ORANGE,with an added bonus off dedicating it to you,you could even name the scenario if you like?[:)]
If I could make a suggestion so the guys aren't confused, keep "AE" art in this thread and the art for the actual WPO put in a different thread.
I thank you for the privilege of offering me the opportunity of naming your next big scenario however, I will pass. You are the mastermind behind the great art mods, and I am just happy to be able to use your work. [:D]
Ok I will start a new thread for the unnamed as yet scenario,and I will bring this thread to a halt,because I think at a latter date when the scenario is nearly ready I will post it in the WITP AE forum.[;)]
Sorry for my absence, Kirk, I've been extraordinarily busy lately.
I've never played AE, though I tend to be a bit of a micro-manager anyway, for better or worse. I do feel that War Plan Orange deserves more attention then it has received. I know that the last time the designer came through this forum, back in 2009 he did not sound as if WPO would be updated any time soon, if ever. Of course, I believe that was before Slitherine paired up with Matrix, so who knows?
I can't say one way or another if I'd like to see a WPO-AE, only because I don't have any experience to reference AE with. I do think the WPO game engine could use some tweaking. If Matrix does indeed not intend to do any updates, then maybe they could expand and update the EDITORS so people like you can have more creative and strategic options beyond adding units, updating the artwork, and trying to trick the AI into being challenging.
Speaking for myself, nearly all of my forum posting activity has been on the WPO message board - it is the only Matrix game I own at this time. Lately I've been checking out other forums. The WitP and WitP-AE guys aren't that much different from us, and there's more of them. There's a general forum section which has a thread which I just posted at for the first time called "Games you just keep playing". Guess which one I voted for? [;)] Here's the link - tm.asp?m=2880296
Anyway, I'm probably rambling at this point, which is better then a rant I guess. One more thing, Kirk, even though I simply haven't been in a position to playtest your stuff as often as I'd like to lately, I and others are following your progress. And I have little doubt your scenerios are being played out there. Anyone who likes action-packed, sustained naval gunnery battles ought to give it a shot. But some people are shy about posting - believe it or not I lurked on this board for over a year before I started (and now I won't shut up [:)]) Here's a screenshot I took from Castles of Steel, of Royal Navy pre-dreadnoughts fighting a combined Japanese-German-Italian fleet off Vigan [8D]:
Attachments
220625N..ffVigan.jpg (160.89 KiB) Viewed 1640 times
There were actually 3 naval clashes in the vicinity of Vigan that night, the screenshot shows the 2nd. I'd say the edge went to the Allies, but with all of the German and Italian ships Japan certainly still has a lot of fight left to it.
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Night Time Surface Combat, near Vigan at 44,49
Japanese Ships
BB Fuso, Shell hits 6, on fire
BB Yamashiro, Shell hits 71, on fire, heavy damage
CA Asama, Shell hits 2
CA Yakumo
DD Kagero
DD Hagi
DD Ashi
DD Sumire
DD Kiri
DD Sugi
CL Dresden
CA Prinz Heirich
DD Insidioso
DD Giacomo Medici
DD Palestro
Allied Ships
BB Queen, Shell hits 1
BB Formidable
BB Irresistable
BB Implacable
BB London
BB Bulwark
BB Venerable
BB Prince of Wales
BB Canopus
BB Albion
BB Glory, Torpedo hits 1, on fire
BB Goliath
BB Ocean
BB Vengeance, Shell hits 2
BB Majestic
BB Caesar
BB Hannibal
BB Illustrious
BB Jupiter
BB Magnificent, Torpedo hits 1, on fire
BB Mars
BB Prince George
BB Victorious
BB Collingwood
--------------------------------------------------------------------------------
Night Time Surface Combat, near Vigan at 44,49
Japanese aircraft
no flights
Japanese aircraft losses
Sopwith Pup: 4 destroyed
Japanese Ships
BB Fuso, Shell hits 10, on fire
BB Yamashiro, and is sunk
CA Asama
CA Yakumo, Shell hits 1
DD Kagero
DD Hagi
DD Ashi
DD Sumire
DD Kiri
DD Sugi, Shell hits 1, on fire
CL Dresden
CA Prinz Heirich
DD Insidioso
DD Giacomo Medici
DD Palestro
Allied Ships
BB Queen, Shell hits 3, on fire
BB Formidable
BB Irresistable
BB Implacable
BB London, Shell hits 1
BB Bulwark
BB Venerable
BB Prince of Wales
BB Canopus, Torpedo hits 1, and is sunk
BB Albion
BB Glory, Shell hits 2, Torpedo hits 1, on fire, heavy damage
BB Goliath, Shell hits 1
BB Ocean
BB Vengeance, on fire
BB Majestic
BB Caesar
BB Hannibal
BB Illustrious
BB Jupiter
BB Magnificent, on fire
BB Mars
BB Prince George, Torpedo hits 1
BB Victorious
BB Collingwood
--------------------------------------------------------------------------------
Night Time Surface Combat at 45,47
Japanese Ships
BB Settsu, Shell hits 23, on fire, heavy damage
CA Tokiwa, Shell hits 1, on fire
CL Elbing, Shell hits 4
CA Freya, Shell hits 12, on fire, heavy damage
CA Friedrich Carl, Shell hits 29, on fire, heavy damage
BC Seydlitz, Shell hits 3, on fire, heavy damage
DD Intrepido
DD Giuseppe Cesare Abb, on fire, heavy damage
DD Pilade Bronzetti, Shell hits 13, on fire, heavy damage
DD Antonio Mosto
DD Ippolito Nievo
DD Giuseppe La Masa
DD Angelo Bassini, Shell hits 1, on fire
DD Giacinto Carini
DD Giuseppe La Farina
Allied Ships
BB Queen Elizabeth
BB Warspite
BB Royal Sovereign, Shell hits 3
BB Ramilles, Shell hits 1
BB Resolution
BB Revenge, Shell hits 3
BB Royal Oak
BB Canada
BB Agincourt, Shell hits 2
BB Erin
BB Iron Duke, Shell hits 1
BB Emperor of India
BB Benbow
BB Marlborough
BB King George V
BB Audacious
BB Ajax
BB Centurion
BB Orion
BB Conqueror
BB Thunderer
BB Monarch
BB Colossus
BB Hercules
BB Neptune
If you do finish this it will be a good Mod to use in WITP-AE
Do you know if the End date is hard coded same as the start?
a much bigger game would be for WW I to be bypassed and WW I start in 1941 instead of WW II, with Mod starting with old 20-30's type ships.. but able go further in an end time like 1950 not 1945 and so via Upgrades and really late reinf's bring in some of the WW Ii era ships and planes...
Game would start off then with little air war combat and it beinbg surface action plus land battles then around 1945 the Bi planes dissapear and the 40's ers planes and carriers come out...
Noise? What Noise? It's sooooo quiet and Peaceful! Battlestar Pegasus
Sorry for my absence, Kirk, I've been extraordinarily busy lately.
I've never played AE, though I tend to be a bit of a micro-manager anyway, for better or worse. I do feel that War Plan Orange deserves more attention then it has received. I know that the last time the designer came through this forum, back in 2009 he did not sound as if WPO would be updated any time soon, if ever. Of course, I believe that was before Slitherine paired up with Matrix, so who knows?
I can't say one way or another if I'd like to see a WPO-AE, only because I don't have any experience to reference AE with. I do think the WPO game engine could use some tweaking. If Matrix does indeed not intend to do any updates, then maybe they could expand and update the EDITORS so people like you can have more creative and strategic options beyond adding units, updating the artwork, and trying to trick the AI into being challenging.
WITP-AE is far different and better then WITP/WPO engine..
AE includes stacking limits like on an atoll it is 6,000 troops.. WITP and WPO allow you to put like 100,000 troops on an atoll
AE basically is really WITP with all the needed improvements and bug fix's..
AE replaces WITP
WPO was based on WITP engine and all its problems so what is needed simply is whats being done here... convert the data over to a mod use in WITP-AE
If Matrix were on board here they could go into WPO and fix the hard code so the Mod would work in right Era..
In Fact really I suspect with a few changes like the start/end dates and simply converting the WPO database to WITP-AE Matrix could put out a WPO-AE edition..
If economy were better... like it was 5-10 years back... Matrix might in fact been looking into such but I suspect economy as it is Matrix cant waste resources on such.. as a full new game..
But It likely is doable... the database of all the ships etc is already done... all matrix would need is to put it into the WITP_AE engine with needed edits- for one due to stacking limits some WPO troop levels would need changing otherwise game would start with like 12,000 troops on a 6,000 atoll
The AE stacking limits reall change the equation, an attacker can still overload that in attacking like allies can invade an atoll with 50,000 troops but the penalty in higher supply cost etc means if wins must fast reduce to the 6000 atoll limit...
On land theres also penalties in if too many troops are stacked in a city..
AE made ground combat more realistic vis a vis WPO and WITP
Then the bug fixs and other things like ability to set a base to STOCKPILE supplies.. where in WPO if try... on land other bases suck away supplies..
Alot of other bug fixs and enhancements in AE which WPO needs...
The WPO engine based on WITP engine doesn't need fixing, it needs discarding and simply WPO database moved into the WITP_AE engine... A WITP_AE game emptied of WITP data and WPO data put in with those needed tweaks to account for like the AE stacking limits on islands.
WPO_AE
Noise? What Noise? It's sooooo quiet and Peaceful! Battlestar Pegasus
I also feel that the WPO engine needs discarding completely,Admirals Edition is better in every way,this project has stalled recently due to me doing PANDORAS BOX scenario,but now that is done,I hope to get back to this conversion,I hate to say it but doing anything more with WPO would be like flogging a dead horse.Matrix ain't interested in it any more,as no one from Matrix have ever posted anything on the forum since I have been involved,so for me PANDORAS BOX scenario will be my last for the WPO engine database,unless Matrix does something to change my mind this will be my swan song here guys,I have done enough I feel for the game.
It's a real pity that the AI sucks, I mean while testing the scenarios I have been doing letting the AI play against it's self is a joke,I have had a huge Axis based taskforce off over one hundred ships sail straight passed, an allied port within one hex distance from the port, with a large naval force based at the port,complete with Dreadnoughts,Cruisers etc,and the AI did nothing,I think all the sailors must have been away on holiday or pissed,anyway the huge Japanese force sailed on unmolested to it's destination.[:@]
I was going to dumb this scenario down by using only the best weapon size and not different MK 1,11 ,111 etc but I have changed my mind,I just bought this new book and so all ships will use the weapons suites they served with,from top to bottom,Main armament - ASW all will be historic,alot more work but worth it I think time will tell.
I was going to dumb this scenario down buy using only the best weapon size and not different MK 1,11 ,111 etc but I have changed my mind,I just bought this new book and so all ships will use the weapons suites they served with,from top to bottom,Main armament - ASW all will be historic,alot more work but worth it I think time will tell.
I'm really glad to hear that you're going to continue with the historic weapon suites, rather then going generic, Kirk. Good luck with the project. Is that the SMS Seydlitz on the cover?
Hi Rob yes its SMS Seydlitz on the cover,the implementaion of the historic weapons suites for all the ships,is a massive amount of work,I'm doing all this in the background at the present time.I was also thinking with xmas just around the corner,that I would release a new scenario based on 1926 - 1930,this scenario wil be like the stock version but better,it will be just the forces that stock scenario uses,so no big German,Italian or Austrian influence.[:)]
That sound great Kirk. One of the major things I'd advise, however, is to strike more balance between the US and Japanese air forces. By the beginning of 1929, the US is fighting with a WiTP fleet against Japan's WPO fleet, to the point that its virtually pointless to fight as Japan against a competent Allied player.
Suggestions include adding some late 1920s plane classes to Japan, some of which are actually historic but for some unknown reason are not in the game. Either nerfing certain classes' range and ceiling, or adding to others, would be a good idea. Also, Japan ought to have an updated machine gun for its fighters - its absurd to think that by the late 1920s, after 3-4 years of combat Japan is still taking to the skies with WWI-era guns in its fighters.
Including the Kii class as late game BB reinforcements would also be desirable, so one bad battle doesn't completely doom the Imperial Navy beyond hope of recovery.
Japan has enough stacked against it in terms of quantity of weapons being thrown against it in the late game. Giving the Allies aircraft for which there are practically no counter makes them unplayable by the late 1920s.