Supply changes

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Supply changes

Post by balto »

Thank you for answer #1.

I meant to test the game last night for #2 but I was watching the Orioles trounce the Yankees!! If I can remember, I will test that tonight.

The manual says 5 to 10 turns, but it is not clear, as you state, that this means before it gets back to 100% of that it is completely out of commission for 5 to 10 turns, or that is partially down for 5 to 10 turns.

I would think that if any level of damage stopped it from producing supply bonuses, everyone would start bombing cities and paralyze each other.
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