Some of the things i would like changed, i already changed in my mod, Vic if you want to use any of them go ahead.
my mod
- Lighter hexsides
- Higher color saturated rivers
- Easier to see roads
- Spaced frontline markers
- More transparent shroud
- reduced loud drummer noise
http://www.mediafire.com/?e0n1t9hedgtchtw
What else i would like to do but cant yet figure out
- Faster scrolling speed
- Increase the unit highlights when you select a headquarters (its too hard to see them currently)
- Reduce the color shading when you select headquarters (the supply / combat bonus radius) (i think its too hard to see whats underneath and could be much lighter)
- Option in menu for more transparent hex-sides
- Engineers really should have some type of bonus vs reducing fortifications.-
- Ammo buildup for units similar to artillery (but not nearly as restrictive) (I feel this might add more strategy to planning big attacks and force more breaks in combat)
- Artillery seems to take a little too long to replenish should it really take a week or more to build up ammo stock?
- Hotkeys for commands (not sure if they are already there i dont know what they are)
- Along with hotkeys a menu for assigning keys to commands and adjusting scrolling speed
- Variable entrenchment rates (not always 40 ect)
- balance some of the card costs, some seem way to expensive. Especially defense cards. Considering planing cards on defense is much more risky than offense because the enemy might not attack. For example 5 points to slightly boost the entrenchment of a division.. could probably be lower like 3.
_ Speed card is kinda overpowered when you can play it the same turn. Perhaps even unrealistic, you should need to plan the buildup ahead of time. i would like to have the speed card need to be played prior to the turn the unit gets the speed boost. Or i can do silly things like reassign a units HQ after its out of action points just to play another speed card on it.
And some other things other people mentioned too.