New DC Case Blue v1.01g Public Beta
Moderator: Vic
RE: DC Case Blue Public Beta v1.01
@balto,map66,
It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.
Best,
Vic
It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.
Best,
Vic
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-
marcpennington
- Posts: 327
- Joined: Sun Jan 30, 2011 10:07 pm
RE: DC Case Blue Public Beta v1.01
ORIGINAL: Vic
@balto,map66,
It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.
Best,
Vic
That I completely understand, and could see how tampering with even a small part in such an elegant and cohesive overall design as DC: CB could be rather tricky with unintended consequences.
I may be wrong on this, as I'm still just learning the system, but it also seems that since the beta, the AP cost for a hex where a battle took place isn't showing up on the top bar with the other hex info (or technically it is showing 0 even when a battle just took place in the hex.) I may be missing something though.
- Andrew Loveridge
- Posts: 538
- Joined: Mon Jul 20, 2009 1:47 pm
RE: DC Case Blue Public Beta v1.01
OP updated, and file replaced in Members Club.
RE: DC Case Blue Public Beta v1.01
Ok v1.01b restores the old change HQ rule and also fixes an editor bug with addSFType. (the disabling all cards in the oob after 1 change hq was to severe in my 2nd opinion and to off putting for new players - we'll have to wait for v1.02 to implement a rule in which units with changed HQ can no longer get a card played on - that should fix the exploit for once and all)
Since this is a public BETA... If some people have time to try out some initial rounds with different scenarios just to be sure i did not make any horrible mistakes it would be appreciated.
If all goes well this version should become the official gold patch soon.
Best,
Vic
Since this is a public BETA... If some people have time to try out some initial rounds with different scenarios just to be sure i did not make any horrible mistakes it would be appreciated.
If all goes well this version should become the official gold patch soon.
Best,
Vic
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RE: New DC Case Blue v1.01b Public Beta
I don't think the "Wheel Zoom at Location of the Mouse" works.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee
"War..god help me, I love it so." - G. Patton
R. E. Lee
"War..god help me, I love it so." - G. Patton
- Templer_12
- Posts: 1710
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- Location: Germany
- Contact:
RE: New DC Case Blue v1.01b Public Beta
As far as I can tell, the use of the wheel has zoom on small card does not work as desired.
I would imagine that this is because the edges of the little cards don't want to drag over the edge of the monitor / screen.
On larger maps the wheel zoom works, as long as one does not zoom in at the edges of the map, satisfactorily.
I hope Vic can correct this issue.
I would imagine that this is because the edges of the little cards don't want to drag over the edge of the monitor / screen.
On larger maps the wheel zoom works, as long as one does not zoom in at the edges of the map, satisfactorily.
I hope Vic can correct this issue.
- Andrew Loveridge
- Posts: 538
- Joined: Mon Jul 20, 2009 1:47 pm
RE: New DC Case Blue v1.01b Public Beta
OP updated and new installer available in Members Club.
RE: New DC Case Blue v1.01b Public Beta
So if we already had the latest beta patch installed, does this new one require a restart? It seems not.

- Redmarkus5
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- Location: 0.00
RE: New DC Case Blue v1.01g Public Beta
Thanks Andrew. Can you tell us which AI related bug was fixed so we know what changes to expect in-game?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: New DC Case Blue v1.01g Public Beta
A little thing, the P-39D image is missing appear Hurricane image.
PD: yes, finally i buy it [:D]
PD: yes, finally i buy it [:D]
RE: New DC Case Blue v1.01g Public Beta
When will the official 1.01 -patch arrive?
- Templer_12
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RE: New DC Case Blue v1.01g Public Beta
Good question.ORIGINAL: Wartath
When will the official 1.01 -patch arrive?
Vic was restrained in the past few days and did not appear in the forum.
I hope very much that Vic is working to incorporate as many, or the only the best/usefull of our proposals in the very first patch.
RE: New DC Case Blue v1.01g Public Beta
I hope that this game doesn't turn into an "Update" fest like WitE! They drive me nuts with all of the updates....
Tony
- Templer_12
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Updates are always good and welcome
Updates are always good and welcome.
Decisive Campaigns: Case Blue seems pretty bugless so far.
I think one of the problems with Gary Grigsby's War in the East is, that the game was designed so cumbersome and complicated with all the countless variables that the leaders themselves struggling to keep their heads above the waterline.
They stuff a hole here - but thereafter, in other places, burst two more holes. [:(]
Decisive Campaigns: Case Blue seems pretty bugless so far.
I think one of the problems with Gary Grigsby's War in the East is, that the game was designed so cumbersome and complicated with all the countless variables that the leaders themselves struggling to keep their heads above the waterline.
They stuff a hole here - but thereafter, in other places, burst two more holes. [:(]
RE: Updates are always good and welcome
Not bugless for me [:(]
I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).
Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.
I really like the game and the game concept but its shelved until I can process my turn.
I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).
Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.
I really like the game and the game concept but its shelved until I can process my turn.
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Updates are always good and welcome
Vic took a well deserved vacation. I think he may be back next week.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Updates are always good and welcome
ORIGINAL: oldspec4
Not bugless for me [:(]
I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).
Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.
I really like the game and the game concept but its shelved until I can process my turn.
Yes I am back. I was away for a week. Will pick up your issue ASAP. I will arrive to reading the support forum soon and will continue the help there.
best,
Vic
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stormbringer3
- Posts: 1080
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- Location: Staunton, Va.
RE: Updates are always good and welcome
Since there is a thread up for 1.02 is 1.01 still being worked on or will it be added to 1.02 and we'll wait for 1.02?
Thanks.
Thanks.
RE: Updates are always good and welcome
v1.02c is the latest BETA version thats up. We probably finally go gold with this patch early next week.
best,
Vic
best,
Vic
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