New DC Case Blue v1.01g Public Beta

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: DC Case Blue Public Beta v1.01

Post by Vic »

@balto,map66,

It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
marcpennington
Posts: 327
Joined: Sun Jan 30, 2011 10:07 pm

RE: DC Case Blue Public Beta v1.01

Post by marcpennington »

ORIGINAL: Vic

@balto,map66,

It will not be as i finally want it in v1.01. But i am making more adjustments for 1.02.
Sometimes the design process is a bit like evolution.

Best,
Vic

That I completely understand, and could see how tampering with even a small part in such an elegant and cohesive overall design as DC: CB could be rather tricky with unintended consequences.

I may be wrong on this, as I'm still just learning the system, but it also seems that since the beta, the AP cost for a hex where a battle took place isn't showing up on the top bar with the other hex info (or technically it is showing 0 even when a battle just took place in the hex.) I may be missing something though.
User avatar
Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

RE: DC Case Blue Public Beta v1.01

Post by Andrew Loveridge »

OP updated, and file replaced in Members Club.
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: DC Case Blue Public Beta v1.01

Post by Vic »

Ok v1.01b restores the old change HQ rule and also fixes an editor bug with addSFType. (the disabling all cards in the oob after 1 change hq was to severe in my 2nd opinion and to off putting for new players - we'll have to wait for v1.02 to implement a rule in which units with changed HQ can no longer get a card played on - that should fix the exploit for once and all)

Since this is a public BETA... If some people have time to try out some initial rounds with different scenarios just to be sure i did not make any horrible mistakes it would be appreciated.

If all goes well this version should become the official gold patch soon.

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

RE: New DC Case Blue v1.01b Public Beta

Post by GBS »

I don't think the "Wheel Zoom at Location of the Mouse" works.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: New DC Case Blue v1.01b Public Beta

Post by Templer_12 »

As far as I can tell, the use of the wheel has zoom on small card does not work as desired.
I would imagine that this is because the edges of the little cards don't want to drag over the edge of the monitor / screen.

On larger maps the wheel zoom works, as long as one does not zoom in at the edges of the map, satisfactorily.

I hope Vic can correct this issue.

User avatar
Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

RE: New DC Case Blue v1.01b Public Beta

Post by Andrew Loveridge »

OP updated and new installer available in Members Club.
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: New DC Case Blue v1.01b Public Beta

Post by Grotius »

So if we already had the latest beta patch installed, does this new one require a restart? It seems not.
Image
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: New DC Case Blue v1.01g Public Beta

Post by Redmarkus5 »

Thanks Andrew. Can you tell us which AI related bug was fixed so we know what changes to expect in-game?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Hexagon
Posts: 1113
Joined: Sun Jun 14, 2009 8:36 am

RE: New DC Case Blue v1.01g Public Beta

Post by Hexagon »

A little thing, the P-39D image is missing appear Hurricane image.

PD: yes, finally i buy it [:D]
User avatar
Wartath
Posts: 43
Joined: Wed Mar 28, 2012 5:18 am
Location: Finland

RE: New DC Case Blue v1.01g Public Beta

Post by Wartath »

When will the official 1.01 -patch arrive?
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: New DC Case Blue v1.01g Public Beta

Post by Templer_12 »

ORIGINAL: Wartath

When will the official 1.01 -patch arrive?
Good question.

Vic was restrained in the past few days and did not appear in the forum.
I hope very much that Vic is working to incorporate as many, or the only the best/usefull of our proposals in the very first patch.
User avatar
Toby42
Posts: 1630
Joined: Sat Aug 09, 2003 11:34 pm
Location: Central Florida

RE: New DC Case Blue v1.01g Public Beta

Post by Toby42 »

I hope that this game doesn't turn into an "Update" fest like WitE! They drive me nuts with all of the updates....
Tony
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Updates are always good and welcome

Post by Templer_12 »

Updates are always good and welcome.

Decisive Campaigns: Case Blue seems pretty bugless so far.

I think one of the problems with Gary Grigsby's War in the East is, that the game was designed so cumbersome and complicated with all the countless variables that the leaders themselves struggling to keep their heads above the waterline.
They stuff a hole here - but thereafter, in other places, burst two more holes. [:(]
oldspec4
Posts: 749
Joined: Mon Nov 01, 2004 2:34 pm

RE: Updates are always good and welcome

Post by oldspec4 »

Not bugless for me [:(]

I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).

Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.

I really like the game and the game concept but its shelved until I can process my turn.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Updates are always good and welcome

Post by Redmarkus5 »

Vic took a well deserved vacation. I think he may be back next week.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Updates are always good and welcome

Post by Vic »

ORIGINAL: oldspec4

Not bugless for me [:(]

I have had three gamestopping bugs with turn processing...the latest after more that 40 turns into case blue (long).

Vic was very responsive on the first two issues ( I have a beta more current than the 1.01g ) but I submitted a tech support request a few days ago w/ no response as of this post.

I really like the game and the game concept but its shelved until I can process my turn.

Yes I am back. I was away for a week. Will pick up your issue ASAP. I will arrive to reading the support forum soon and will continue the help there.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
stormbringer3
Posts: 1080
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: Updates are always good and welcome

Post by stormbringer3 »

Since there is a thread up for 1.02 is 1.01 still being worked on or will it be added to 1.02 and we'll wait for 1.02?
Thanks.
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Updates are always good and welcome

Post by Vic »

v1.02c is the latest BETA version thats up. We probably finally go gold with this patch early next week.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Decisive Campaigns: Case Blue”