splitting units - rationale?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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doomtrader
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RE: splitting units - rationale?

Post by doomtrader »

The weather was rather mixed.
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RE: splitting units - rationale?

Post by Rasputitsa »

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The weather was rather mixed.
Had to edit my previous post, it was early May we experienced +30C, anyway looking forward to seeing you back in action. [:)]
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RE: splitting units - rationale?

Post by doomtrader »

o yes, May was really painful and extreme this year. Easily over 30.
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