ORIGINAL: Alfred
ORIGINAL: treespider
ORIGINAL: abulbulian
Oh and thanks Alfred too. This is probably another thread. But trying to find in manual if as Japan I will need to take all cities or if taking just key ones (capitals and such) will force and area to surrender. For example the DEI, does it ever just surrender and all of it's hexes with non-significant enemy units become Japanese?
Guessing this has been answered before, sorry still a WitP:AE noob. Also, never had much luck in forum search feature.
All bases need to be captured...there is a minor routine in code that will cause a single vacant base to switch sides during the turn if certain conditions are met ...usually it is in proximity to your units.
But othewise capturing Batavia or Soerbaja does not cause all of the bases in the DEI to switch sides.
abulbulian,
Expanding further on treespider's answer. Treespider is commenting on the actions which are often described here as the "rowboat corps".
Bases do not automatically flip over from one side to the other side. It is possible therefore to have an Allied owned base completely surrounded by Japanese bases. That state of affairs will only change if the Japanese player organises an invasion ground force to enter and successfully attack and capture the base after achieving 2:1 odds in adjusted assault value. The one exception is when the "rowboat corps" becomes involved. The conditions for that development to occur are:
1. The enemy base has no enemy garrison present.
2. The enemy base is adjacent to and shares contingous land borders with your own bases.
3. Your own adjacent bases must have a friendly garrison present. Merely owning ungarrisoned friendly owned adjacent bases will not suffice to effect the automatic ownership flip over.
Alfred
This is not
entirely true.
First off, you do NOT have to be adjacent. Bases within 2 hexes are subject to this flipping.
Secondly, they do NOT have to be land hexes. And a base that is 2 hexes away can flip even though a base 1 hex away hasnt.
The friendly base does indeed have to have troops present, but it can NOT be a dot hex. It must actually have a base in the hex. The more AV and the more supply you have in the hex seems to increase its chances of flipping a base.