This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Not only do you lose good pilots flying Nates, but you also give kills to the Allied pilots in marginal aircraft like he Buffalo, the Mohawk, the Demon, or even an I-15. Why give away extra kills and make those pilots better?
+1
I try to keep some in the pools playing with PDU off, but I don't build them just to use the engines. Pilots - especially the good ones - shouldn't be wasted in Ki-27's. My advice would be to move the Ki-27 groups out of harms way, strip them of good pilots, fill them full of replacements and start training.
Gary S (USN 1320, 1985-1993)
AOCS 1985, VT10 1985-86, VT86 1986, VS41 1986-87
VS32 1987-90 (NSO/NWTO, deployed w/CV-66, CVN-71)
VS27 1990-91 (NATOPS/Safety)
SFWSLANT 1991-93 (AGM-84 All platforms, S-3 A/B systems)
Use some of your Nates as NF. They may not be able to destroy too many bombers at night, but they can ruin their aim and lessen the damage the bombers inflict. They are better than nothing in '42.
I would have said it would be useless as a kami as it does not carry bombs, just had another look at it and lo and behold it can carry 2 x 50kg.......enough to sink a transport perhaps......I still wouldn't bother building them just for the sake of using up the old engine stocks, after all you did not pay for the engines and it is a much less useful plane than the Oscar 1c.
Oscars and Nates become cannon fodder anyway once the Allies start getting stuff like Spitfire VC's and P47's. Even the early model P38's seem to do quite well against either
Nates have as much chance of getting through the late war CAP to expend themselves as kamakazies as they do of flying air superiority missions against those same CAP aircraft. And the lack of range at the start of the war isnt going to change.
Nate (and Claude) is a waste of production points. Dont bother.
I think I shall sit down and consider all the comments here and evaluate!![X(]
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.[/font] - Michael Burleigh
I change Nate factories to Ki-43-1c and build them because you need as many Oscars as early as possible to get Ki-27b's off the front line. Crazy enough the Ki-27b's are one tick more durable than the Ki-43's but we need the extra legs and punch (hehe) the Oscar provides.
If you're dumping enough R&D into the airframe you'll have armor before you know it. [:)]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
You are listing the net (empty) weights of these airframes, which is a very different property than material requirements in any form. That comparison is apples and pears, though I know what you are point at.
AE approximates that, right, but there is a pretty good reason for this: you don't want to play "logistics facility manager 2.0 -- extended rack edition", but keep some focus on the big picture. Well, at least I do.
Would it make much sense to "scale" the production costs (further)? They are already scaled a bit with the engine needs, so that's is a bit. But going beyond that, it doesn't make a huge different if there is only a "generic supply item"? Well, assuming you built something like 10-15,000 airframes during your GC, and have later models or bombers cost more, you may need some 50,000 supply extra. That sure sounds like a number, but if you think of how much you east thru in land-battles or facility expansion, it is probably in the noise range.
Besides, the true challenges for Axis resulted probably more often than not from the lack of certain materials, like rubber, nickel, or copper. Some of the equipment in later years were high tech products, and more complicated than a Nate or a Me-109B, and for e.g. Germans went to lengths to procure rubber for plenty of purposes, including the key tank parts (see e.g. Panther production issues). Airframe aluminum and wood were probably lesser issues, though that would be the gross weight of your air frames (ignoring engines).
Yet if you'd start splitting up supply for production purposes and wanted to make it meaningful (not just chrome in the noise), you'd probably have to include those materials that proved to be bottle-necks (and led to model changes or loss of quality/reliability). However, I don't know of any game that does treat that, especially no game at this scale. Nor would I be sure I wanted to have to deal with that level of extra detail...
I've never build a single crap called Ki-27 Nate. I'll rather keep "half-built" crap than have completely build crap...
I'm w/Puhis. Also - as I replace my Nate units w/Oscars I get plenty of spare TRAINERS. Regarding building spares for the Kami attack: A single engine fighter is a single engine fighter... By 1945 I'll have better frames to put my kami-pilots in (not that it'll do much good). But you gotta believe that you'll get more bang out of your kami-pilots if you put them in a Tojo w/20mm gunz than if you put them in the sky in a Nate...