Snow

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Snow

Post by junk2drive »

These are zips with the snow textures, a frozen water texture, and the DetailAtlas.png and .dds

There is one snow texture that is mostly bright white and 256x256. I resized it to paste on the detailatlas. Feel free to experiment with the different textures.

https://dl.dropbox.com/u/6754176/Snow.zip

https://dl.dropbox.com/u/6754176/Water005.zip

https://dl.dropbox.com/u/6754176/MapTextures.zip
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Snow

Post by junk2drive »

Snow battles will best be done with fresh made maps, rather than reusing the existing maps. There are enough dead/brown/tan grasses to take care of map making already in the game. Maybe we need a dead corn stalk. There may be enough marsh trees to take care of deciduous choices. Maybe a few bare bushes are needed. Of course snow covered pines and other map items.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Snow

Post by ericbabe »

Thanks -- I'll see what I can put together.
Image
Ratzki
Posts: 580
Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Snow

Post by Ratzki »

Is there gonna be any special snow/mud rules added in the new release due Q1?
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Snow

Post by junk2drive »

Pondering if the decal system could be used to whitewash tanks and AFVs? There is a folder for user made decals in the My Documents folder.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Snow

Post by ericbabe »

It's uncertain whether there will be new rules for snow and mud. The emphasis will be on implementing those features from SOS.

The decal system probably would not work to add snow to units because the decals only cover very particular rectangular regions on the vehicles. I would probably try to write an entirely new snow shader for this.
Image
Post Reply

Return to “Conflict of Heroes Series”