Stalingrad sneak peeks

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Gerry4321
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RE: Stalingrad sneak peeks

Post by Gerry4321 »

I was wondering about urban fighting so I started this thread over on boardgamegeek:

http://www.boardgamegeek.com/thread/891 ... -buildings

The designer, Uwe, dropped in so that is always neat to see.

Gerry
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junk2drive
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RE: Stalingrad sneak peeks

Post by junk2drive »

Interesting reading. Keep us posted on any updates.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Charly G
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RE: Stalingrad sneak peeks

Post by Charly G »

Jamm, it's a very nice work.
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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

Ok, the map is pretty much done and the underlying terrain is working.
Have a look


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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

A few minor tweaks and then on to scenario designs


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junk2drive
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RE: Stalingrad sneak peeks

Post by junk2drive »

Impressive!
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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e_barkmann
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RE: Stalingrad sneak peeks

Post by e_barkmann »

I haven't played Red Barricades in years. Looking forward to your scens Jamm.

cheers
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JMass
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RE: Stalingrad sneak peeks

Post by JMass »

Great work, thanks! [:)]
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wodin
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RE: Stalingrad sneak peeks

Post by wodin »

A work of art. This alone will bring in new customers I'm sure. Does the game have assault pioneers? As you couldn't really recreate it without them.
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z1812
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RE: Stalingrad sneak peeks

Post by z1812 »

A wonderful map.

The Germans have Assault Pioneers.
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RE: Stalingrad sneak peeks

Post by Gerry4321 »

Really beautiful map.

Gerry
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RE: Stalingrad sneak peeks

Post by Ratzki »

That looks absolutly fantastic !
I hope that you kept some notes on the short cuts that you used and what not. Maybe a little sticky could be created to show some off the processes that you used to others so that we can get some more great map/scenario projects from others out there.
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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

Thanks all for the encouragement.
Here's a couple pics of Bread Factory #2 scenario I'm currently testing


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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

The fighting is quite a bit different.
Short LOS's make for close in fights and the terrain gives a lot of defensive bonuses


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RE: Stalingrad sneak peeks

Post by Ichili »

Amazing. This takes the game to an entirely new level.
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Erik Rutins
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RE: Stalingrad sneak peeks

Post by Erik Rutins »

Looks awesome, kudos to you Jamm. [8D]

Regards,

- Erik
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CEO, Matrix Games LLC


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Gerry4321
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RE: Stalingrad sneak peeks

Post by Gerry4321 »

Erik, Eric:

Wondering if it is possible to change the way the game shows lack of LOS. Right now it darkens the hexes you cannot see. But it is so dark that to me it partially ruins one of the best things about the game, i.e. the beautiful maps. Jamm's map above is a good example. Maybe tone down the darkness. Or make it something we can toggle with a keystroke?

Gerry
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e_barkmann
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RE: Stalingrad sneak peeks

Post by e_barkmann »

^ +1 I agree with Gerry, toggle would be nice.
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ericbabe
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RE: Stalingrad sneak peeks

Post by ericbabe »

It is possible to change the way the game shows fog of war.
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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

For the scenario cards, I went for the COH look.
Here's the one for The Bread Factory.
Should have something ready for download soon,
just in time for Christmas
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