Gamey or legit tactics?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Puhis
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RE: Gamey or legit tactics?

Post by Puhis »

ORIGINAL: sanderz

A couple more questions....

What about the troops that assult Hong Kong that start in China? I have left them in China but they belong to the Southern Army and haven't paid any PPs.

What if i pay PPs but transfer the unit to say the Southern command as opposed to the China command - so technically i have paid the PPs but can then transfer anywhere after that for free.

People pay PPs to buy out restricted units. It would be totally silly to use PPs to put units under restricted command. [:)]

This game does not have realistic command structure for land units. Unit HQs does not matter at all. I believe everyone playing Japan is using Southern Army HQ when they buy out land units, no matter where they are going to use those units.
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Bullwinkle58
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RE: Gamey or legit tactics?

Post by Bullwinkle58 »

ORIGINAL: sanderz

A couple more questions....

What about the troops that assult Hong Kong that start in China? I have left them in China but they belong to the Southern Army and haven't paid any PPs.

What if i pay PPs but transfer the unit to say the Southern command as opposed to the China command - so technically i have paid the PPs but can then transfer anywhere after that for free.


As a more general point and relating to play balance - in the original game design where it was decided what the daily PP would be, what sort of assumptions were made about use of PP i.e. are things getting out of balance with the way the game is evolving?

Is this part of the game (HQ's/PPs) ever likely to be patched so resolve these issues?

The answer you got on buying out was good. Once you pay PPs you own the unit and can do anything you like. Don't pay PPs to make the unit less capable.

The daily PP budget for the Allies is designed to make decisions difficult but doable. You won't have enough PPs for many months to do everything, and in the first six months you won't feel you have enough to do anything. Buying out a whole division means eating beans for many weeks. But late in the war playing the AI I've had thousands in the bank unused.

I played one AI GC where I used the editor to up the daily budget from 50 to 70. It was far too easy. But since you can set PPs to whatever you like there's no need to patch anything. I would argue that going to maybe 40/day after you've played one full AI GC would help improve the game for the Allied human player.
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sanderz
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RE: Gamey or legit tactics?

Post by sanderz »

ORIGINAL: Puhis

People pay PPs to buy out restricted units. It would be totally silly to use PPs to put units under restricted command. [:)]

ok - i think i may have missed some of the finer points of this

so, as long as a unit is not in a "restricted" command i can move it anywhere and not be considered gamey (i was tieing commands, whether restricted or not, to specific areas and paying PPs to leave the area

when i'm next in game i'll have a closer look at the commands and figure it out

thanks to all for the comments
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dr.hal
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RE: Gamey or legit tactics?

Post by dr.hal »

In the air war, the command actually means something from what I understand. Those under the same command have a better chance at coordination. Other than that, I don't know of any direct advantage there is for having troops all under the same command. If others advantages exist, I invite folks to post them, we all need to learn the game! Thanks, Hal

PS, of course to combine divided units, they all need to be under the same command, sorry, forgot about that one!
linrom
Posts: 100
Joined: Wed Feb 20, 2002 10:00 am

RE: Gamey or legit tactics?

Post by linrom »

ORIGINAL: Puhis

ORIGINAL: sanderz

A couple more questions....

What about the troops that assult Hong Kong that start in China? I have left them in China but they belong to the Southern Army and haven't paid any PPs.

What if i pay PPs but transfer the unit to say the Southern command as opposed to the China command - so technically i have paid the PPs but can then transfer anywhere after that for free.

People pay PPs to buy out restricted units. It would be totally silly to use PPs to put units under restricted command. [:)]

This game does not have realistic command structure for land units. Unit HQs does not matter at all. I believe everyone playing Japan is using Southern Army HQ when they buy out land units, no matter where they are going to use those units.

Southern Command Units in China

The 38th Division attached to Southern Command, participated in the invasion of Sumatra, Java and Timor after Hong Kong. It consists of 228,229 and 230 Regiments. The 229 is the main unit to invade Palembang. The 230 was the main unit invading Java, east of Batavia. The 228 went to Timor. Then it went to Guadalcanal. It is one of the key Japanese divisions in the war.

The artillery units in Hong Kong go to Bataan in February, 1942 after 48 Div is removed to get ready to invade Java.

The 21st in Shanghai sends infantry group to Bataan in late February 1942.

Southern Command Units in Japan

The 4th Div in Osaka gets send to Bataan while 2nd Div units go to invade Java, Merak.



gradenko2k
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Joined: Mon Dec 27, 2010 6:08 am

RE: Gamey or legit tactics?

Post by gradenko2k »

ORIGINAL: sanderz
ok - i think i may have missed some of the finer points of this

so, as long as a unit is not in a "restricted" command i can move it anywhere and not be considered gamey (i was tieing commands, whether restricted or not, to specific areas and paying PPs to leave the area

when i'm next in game i'll have a closer look at the commands and figure it out

thanks to all for the comments
That's generally correct - some units are placed in restricted commands as a way of preventing them from being shipping willy-nilly across the Pacific. PPs are then spent to place some units into unrestricted commands, so that they can be moved elsewhere, and then the strategy comes in the form of which unit do you "buy out", when do you do it, and where do you send the unit to once you do.

There's some historical and realism impetus towards placing units in cohesive commands, but no real gameplay mechanics to support it if you don't want to.
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