Help with roads

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junk2drive
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RE: Help with roads

Post by junk2drive »

One thing about Paint.net is that a lot of things are turned on by default. There is a forum with lots of tips and plugins that can help.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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budd
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RE: Help with roads

Post by budd »

yea i have to turn off antialias everytime and i'm by no means any kind of expert with paint, so any shortcuts on how to do things are a always appreciated.

question: My plan is to put down the main bastogne roads first, then the secondaries and then move on to terrain and then towns and so on. I did the main road net in paint and imported it into the editor i'm mostly happy with the basic turn out. some roads are to swiggley, how do i erase the road in the hex and add a straighter road connection? I see the map tiles in the editor but haven't been able to add or subtract any terrain or anything in the editor, just see red squares. I think this is the part of the pdf that is blurry, i'll look and see if there is anything i can make out in the manual.
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junk2drive
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RE: Help with roads

Post by junk2drive »

In my shot there is a beaker next to the AA setting. You may need to change that to overwrite. The magic wand is cool for removing a background. Flood fill can sometimes bleed into something that you don't want. Use the undo and then try different % tolerance.

I find that the wiki is easier to read than the manual. Jamm seems to have mastered things and Double Deuce has made a couple. Just keep poking and prodding until something growls at you. Instead of making your accurate Bastogne map, just throw together a practice map to test out the technique, then go back to your Bastogne map.

The bad thing about hex maps is that there are few straight lines. Squares games are worse. Look at the hex grid. You'll probably find only one direction that you can make a straight line.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Jamm
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RE: Help with roads

Post by Jamm »

I don't think there are any straight road tiles in the 3d editor.
I agree with Junk, just keep playing around and you'll get what you want in the end.
Also, it doesn't hurt to go poking into the game files and see how things are done in there.
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junk2drive
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RE: Help with roads

Post by junk2drive »

I looked in SPWAW for a Bastogne map and found one nearby with snow terrain and this one in Noville with slight snow. Just to show what another hex game does. Note the hex direction determines the straight roads.


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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Ratzki
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RE: Help with roads

Post by Ratzki »

I would play with the image of the map that you are trying to recreate by rotating it to best align it to the direction of the hexes. Just fudge a little with what does not suit your needs.
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