Arty barrage

Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.
Af1352pasha
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RE: Arty barrage

Post by Af1352pasha »

Best way is forward observer team. each team can be representative of a gun battery or battalion. Then with such team you can adjust the fire mission rounds and time.

In some mods for the longest day such as bloody omaha this team is available.
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SteveMcClaire
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RE: Arty barrage

Post by SteveMcClaire »

You cannot mod the delay time for off-map support.

The off-board support in Close Combat is more responsive and more accurate than in reality, but the pace of the game is also much faster than real military units can operate as well. Everything happens much, much faster in the game. Ordering a platoon attack and getting it organized would also take at least a few minutes in real life, but in the game you can do it in seconds. So the time delay for fire support needs to be a bit shorter to account for this.

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Stwa
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RE: Arty barrage

Post by Stwa »

I second what Steve said about the timings (organizing attacks, ON-CALL SUPPORT), etc.

Here is how it is handled in CCMT.

The first number is the total number of strikes/barrages that are AVAILABLE in the battle. Each side (ARMY/OPFOR) has its own set of values.

The second number is the total minutes from the start of the battle that must elapse before any barrage or stirke may commense.



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