Worlds of Magic..new game similar to Master of Magic on KS

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Rtwfreak
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RE: Master of Magic..new game on KS

Post by Rtwfreak »

I like it so far. But it all comes down to how well the ai plays that will make all the difference in purchasing.
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doomtrader
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Master of Magic characters designer now works on Worlds of Magic

Post by doomtrader »

Hi All,

I would like to let you know that a Master of Magic and Master of Orion characters designer will be now working with Worlds of Magic. Among other duties, he will be responsible for creating all the game characters.
This means that the artbook will be full of his works, also if you would like to become one of the heroes in the game he is the one who will draw them.


More info here:
http://www.kickstarter.com/projects/304 ... ntasy-game
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wodin
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RE: Master of Magic characters designer now works on Worlds of Magic

Post by wodin »

Doomtrader..the biggest issue I see with old MoM fans is the fact your trying to "balance" the game and many say he beauty of MoM was it wasn't balanced.I think this is a big mistake to be hones if your trying to capture the MoM gameplay.
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RE: Master of Magic characters designer now works on Worlds of Magic

Post by doomtrader »

About the balance issue.
I will just quote designer:
Alright to address the issue of balance: Some people seem to think that balance and “flavor” are opposites. (What I mean by “flavor” is the feel, the charm, the things that make a game interesting.) This is absolutely not the case. Something can be well balanced and still very flavorful.

Now, a very accurate way to create balance is to create equality. Take chess as the example. All the pieces have the same powers and both sides have the same pieces. The game is both equal and balanced. Still, unless you're a chess fan it's not very flavorful... “You want to play white or black?!?!?!” “Whichever....”

That is NOT what we intend to have in Worlds of Magic. We want to achieve a statistical balance between factions with serious (in some cases massive) differences. We want you to argue with your friends about which race is the best. We also want it to be like “Could Spiderman beat up The Hulk?” (I am not trying to start a fight here guys, Spiderman and The Hulk are both fine superheroes. Please treat the question as rhetorical.) The point is that both of them are powerful and (for the sake of argument) equal, but very, very different. That's how we want the races to be in Worlds of Magic. Which is better, the Elves or the Dwarves? Well, that depends on how you play and what you like. For some people (I should say some strategies) Elves will be better for others Dwarves.

What we mean when we say we want balance is that we DO NOT want a clear and obvious “Best Faction In The Game”. In our mind that actually takes away from the flavor. You should be able to choose a race just because you like them without having to crunch numbers and figure out that you have a 2.378% better chance to win if you play undead.

We are not trying to balance two ten pound weights on a scale. That's boring! We are trying to balance an Elephant and a Japanese Baseball team! Not that's excitement!!

That's what we mean when we talk about balance. Still, if you don't like that then use the faction editor and make a best race and then conquer the universe with it like it was Superman (Who, BTW, could beat up both Spiderman and The Hulk. So, there!) Options are even more important to us than balance. You want to make the “ultimate faction” and take over the world? Knock yourself out. We just feel it's a little more rewarding when you win on even ground.

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doomtrader
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New concept arts

Post by doomtrader »

Hi

The Worlds of Magic is moving forward, and at the beginning of the next week we should have some new nice images of the world map.

Now just some concept and a developers video about the evolution of the battleboard.
Image

http://youtu.be/BqojQT8M4Kw

Here you can read more about the progress and ideas:
http://www.kickstarter.com/projects/304 ... game/posts


I’m hoping that you will help us bringing the old good times of PC gaming back.
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wodin
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RE: New concept arts

Post by wodin »

Not sure people want a best race like superman..they prob want it where you never know whats going to happen..you could have it easy for awhile then wham ..or it could a a slog..then easy..then a slog..lots of ups and downs and NOT predictable thats the unbalance people are asking for...the current design you will always know that so and so is great at this and so and so at that so if they always do this they should be OK etc..where really they want it to always feel a journey into the unknown..maybe you come across a super rare item that throws balance out the window for abit..or the enemy does then you find one finally to counter it..but that may not happen at all..rather than always trying to make sure there is a balance at all times.

The developer kind of missed the point I think in what people want when they say they aren't keen on balance.
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doomtrader
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RE: New concept arts

Post by doomtrader »

This is still pre-alpha, but I'm sure you are able to see which direction we are following with.

Hope you like what you see and will tell your friends about the game.





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wodin
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RE: New concept arts

Post by wodin »

WOW your so close to being funded!! great news. I'm sure this is going to deliver and your ideas for future content sound fantastic. I also hope this becomes a huge success for you Les..you deserve it.

Then you can move onto that "ultimate tactical wargame" (and the other ideas we had);)
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doomtrader
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RE: New concept arts

Post by doomtrader »

OK guys

We did it!

Image


THANK YOU!!!!
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wodin
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RE: New concept arts

Post by wodin »

Well done mate..really happy for you.
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Orm
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RE: New concept arts

Post by Orm »

ORIGINAL: doomtrader

OK guys

We did it!

Image


THANK YOU!!!!
Yay! [&o]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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doomtrader
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RE: New concept arts

Post by doomtrader »

Yes that's right

The project crossed basic goal.

You can still join us in Worlds of Magic (for £12 only).
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doomtrader
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RE: New concept arts

Post by doomtrader »

If you would like to know more about strategies and Kickstarter, here we are doing our IAMA on reddit:
http://www.reddit.com/r/IAmA/comments/1 ... funding_a/
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Worlds of Magic Live Google Hang Out tonight at 5:45PM EST

Post by doomtrader »

If you are BoardGameGeek users you probably know something about that:


Worlds of Magic Live Google Hang Out tonight at 5:45PM EST

http://boardgamegeek.com/blogpost/19095 ... ight-at-54
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Last moment to help and back us

Post by doomtrader »

Hello All!

You can still help us by backing our game
Come and see what we are doing there and if you like it, just back us and spread the word

http://tinyurl.com/ck5yftd

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RE: Last moment to help and back us

Post by OttoVonBlotto »

.
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"Personal isn't the same as important"
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RE: Last moment to help and back us

Post by OttoVonBlotto »

ORIGINAL: Otto von Blotto
ORIGINAL: doomtrader

Hello All!

You can still help us by backing our game
Come and see what we are doing there and if you like it, just back us and spread the word

http://tinyurl.com/ck5yftd

Image
More to the point we want you to back us and spread the word, indeed back us twice through two KS campaigns over the last few years but when it comes to games release day we will stab you in the back and only initially release on steam and sod the rest of you without any warning, even though when we got you to sign up and pay us your money a steam release let alone a steam only release wasn't even mentioned.

I know you are now saying you are working on the non DRM version for a later date but as the emphasis will now on the enviable unforeseen bug squashing, you are in essence saying the game I paid for two years ago has been released thanks to my money but I and other backers, can't get to play the game for another month or so where as a new to the project steam user can pay you now and download the game and play today.

This is a disappointment and the last game I will ever buy from wastlands interactive.

02/05/2013 Wastelands Interactive says:
With only less than 5 hours left, together we have managed to gather more than 45.000.
This means that the 8th race, Mac and Linux versions will be available at the day of release.

They just forgot to mention until today 19/03/2015 that it was a steam only release infact it was only green lighted of steam nearly 6 months after the above quote.

16/10/2013
I’m writing you because I have got a great news! We are just five thousand votes away from being greenlit by Steam. Please vote for us and ask your family and friends to as well. If every one of our backers found just three people who would vote for Worlds of Magic, then we will be Greenlit in next batch.

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Rising-Sun
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RE: New concept arts

Post by Rising-Sun »

I like it, wish there more love for Unhallowed or undead. Noticed when you expand your borders on terra lands, some resources need to be transform into something useful for the undead. No living trees, plants, etcs cant survive in the swamps. The devs like the ideas, but wasn't sure if it been added yet. Undead things is my things lol.
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zakblood
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RE: New concept arts

Post by zakblood »

it's one of those game that will grow with time, but yes it's good atm, but will get better
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RE: New concept arts

Post by Rosseau »

I am a loyal WI customer. But Fall Weiss was an embarrassment (imo) and 1953 NATO vs Warsaw Pact has a great engine but is unfinished. (Actually, I did all the modding and finished the game myself!).

So with those two games floundering on Steam, I am not in a position to support WI on this project. Unless it turns out to be really good and heavily supported by WI [;)]
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