Katana vs Absntmndedprof

After action reports/During Action Reports on your SP:WaW battels!

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Katana
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Post by Katana »

Yes, you are :D
This is the same file as the one before.
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AbsntMndedProf
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Post by AbsntMndedProf »

Very strange! When I try to load the email9 files that I zipped last night and posted here, I get asked for the U.S. Army password. (I'm still fairly new to PBEM play, having only done three battles to the end, and a couple of turns in a couple more a while ago. I hope that I didn't manage to mess things up again.) :confused: :eek:

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Katana
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Post by Katana »

That's supposed to happen, as it's the US turn. The problem is, it's still turn 2. The strange thing is, the zipped files have a later timestamp than the original turn2 :confused:

Guess the easiest way out is to replay the turn again. Hope I get as lucky as the first time round. Back in a couple of minutes.
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Post by Katana »

Slightly less impressive results this time.
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Post by AbsntMndedProf »

Your 3 inch guns continue to be a major thorn in my side. On a lighter note, them jeeps sure do go fast when they run away! :D

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Post by Katana »

Uh-huh. One seems to have left the battlefield entirely. Not a trace of it left :confused:
Another PzIV is destroyed and one SdKfz 222 is damaged. The other one wisely retreated.
3inchers claim two more HTs, the graveyard gang takes out another, along with a MC squad.
Arty is prepping the central area for a counterattack, while in the south more PzIVgs are spotted. A welcoming committee is despatched to deal with them.
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Post by AbsntMndedProf »

Scratch one M4 and one Greyhound! Your 3 inch guns dusted off another HT. My KG will try and have a warm reception ready for your forces in the center. :D

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Katana
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Post by Katana »

Destroyed that 222 in the north. Also immobilize a PzIVg and destroy another. One of your Jagdpanthers is decrewed as well.
The Germans in the middle don't do much after being hit by 8inch howitzers.
Recon is trying to sneak up on a PzIV in the south and fails miserably. Better think of something else.
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Post by AbsntMndedProf »

In the North, my remaining Jagdpanther withdrew to safer ground. In the middle, yet antoher Pz IV fell to your 3 inch AT guns. In the South, Sgt. Ostendorff's Pz IV engaged two M4s in a tank duel, managing to score one kill before withdrawing.

(Memo to self, buy 88 AT guns next battle.) :D

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Katana
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Post by Katana »

You can inform sgt Ostendorff's family that he, et, etc.
Same goes for his collegue whatshisname.
Cost me another Sherman (M4a3(76) no less) to do it, but the two PzIV ithe south are dead and so are the crews.
On the hill nearby a third is destroyed with some 3inch rounds.

US troopers are moving up the central hill to clear out the remaining German infantry, when a recon patrol bumps into a Stug42. Bazooka teams are on the hunt...

Up north the last Jagdpanther is destroyed as are the crews of both the other JPz and the PzIV. And the PzIV on the hill further back :cool:

These M4 thingies aren't asbad as they're made out to be :D
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Post by AbsntMndedProf »

Yes, my KG continues to dwindle as your forces make their advance. You are to be commended on the judicious use of your forces. I, on the other hand, appear to have much to learn. Once this battle is done, I hope that I can get a rematch! :)

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Post by Katana »

Ok, let's talk after this game, we'll discuss what you could have done differently before going at it again.

The slaughter continues for another turn. The fourth Jagdpanther (I knew the other one wasn't the last, I was short one wreck;) )
is destroyed, as is another PzIV as the crew is spotted trying to get it going again.
A lone Stug (everyone else has run off) bravely tries to hold his position, taking down as many americans as it can, before being destroyed by a bazooka shot.

Your turn.
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Post by AbsntMndedProf »

Well, here are some observations I can make right now about what I think I need to change:

1. More recon forces, backed up by plenty of smoke.

2. Be far more carefull when advancing AFVs. Make sure I know what they are getting into before they charge in.

3. Losing a flock of motorcycle units is better than a flock of AFVs.

4. Interlocking fields of fire are good! :D

5. A couple of well placed AT guns can work havoc on your enemy's advance. (I learned that lesson the hard way!)

Anyhow, those are a few things I think I've learned in this battle.

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Post by AbsntMndedProf »

Posted the wrong zip file. Duhhhh! :D
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Katana
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Post by Katana »

All good points. You also need to get more use out of your artillery, although this could be caused by units not being in contact or just not very accurate. Frankly, I'm a bit surprised my 3" platoon is still there in pristine condition. Surely you have figured out where they are by now. And if you haven't you should be shelling the crap out of the paratroopers in the middle ;)

On AFVs: Why even bother advancing? You've got 4 out of 5 objectives, so there's no need to. Just find some nice overwatch positions and wait for the Shermans to come looking for you.
This is especially true for the Jagdpanther. While on paper it looks like the offspring of Germany's two best tanks, in reality it is best treated as a mobile 88 AT.

Anyway, back to the game...
More Stugs are spotted approaching the front, one of them is destroyed after several shots by the Shermans from the north.
More infantry killed on the central hill as the US paratroopers advance.
The Germans start to show signs of desperation in the south, like using SP mortars as AT guns.
They'd be more useful providing cover for your panzerfaust equipped infantry. What's keeping that third mech plt anyway? :D
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Post by AbsntMndedProf »

Sorry it took so long to post my next turn. An old back injury had me side-lined for a while at a friend's house. :mad:

Anyway, yes, I did take a while to locate your 3 inch guns. None of my units have managed to set eyes on 'em before being dispatched by them.

I've been shelling the grave yard, or trying to. I seem to have artillery crews sellected for their bad eyesight. :D

In what may be my KG's last hurrah, my two remaining AFV units, two Stug42s, managed to take out an M4.

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Post by AbsntMndedProf »

Oh, I forgot my infantry! The units that remain are heavily surpressed, and don't seem to want to rally. :eek:
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Post by Katana »

Neve mind the delay, the board's been down most of the weekend anyway. Hope you're feeling better.

BTW, you don't have to atually see the ATguns to know where they are. Using the zoom button and messing about with the delay settings in the preference screen (these can be changed during the game) will often let you see whih he the fire is coming from. Better still is using units that will be seen, but not shot at, to zero in on them. MC squads are good for this. Careful use of smoke and maneuver and looking where you units are spotted will let you sometimes determine where an enemy unit must be.
Of course, all this is moot if you arty can't hit the hexes you want them to.

Anyway, US forces are busy mopping up in the south, wiping out some crew and infantry units. Three armed HTs are also destroyed. (one flak, one mortar, one gun)
Still some German infantry left in the middle, as well as another SP mortar and three Stugs. Your deception almost worked; if it weren't for a lucky recon jeep, you might have ambushed a few more Shermans with that last one.

Your turn
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Post by AbsntMndedProf »

Ah, yes! The third Stug. I forgot about him. :D

Your jeep held up to a direct hit by Nbwfer from one of my Stugs. I'm very impressed!

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Post by Katana »

With a mighty roar of engines, the Americans launch an all out counteroffensive, destroying the five remaining German vehicles and killing scores of infantry.
In the north, sgt Millis earns a medal by single handedly wiping out the German HQ after his recon team is ambushed. :cool:
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