Bug Report: Swap logic broken - can't get no 75 MM AT guns

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rmonical
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by rmonical »

It is overly harsh to the point of impossible for produced types.

I do not know the algorithm but I think one feature is that if a slot receives a reinforcement, then it becomes ineligible for the swap. I will be able to test this over the next few turns in my FTF game as I have one division with a single PzIVe and another with 2 PzIVfs that I will work to get swapped for PzIIIns.
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morvael
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by morvael »

Yes, nothing will cure this problem as a fix in the code. Your proposition looks good. But 2by3 seems reluctant to touch this part of the game, so those ideas we have seem pointless [:(]
rmonical
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by rmonical »

But 2by3 seems reluctant to touch this part of the game, so those ideas we have seem pointless

Frankly, I would tend to agree with their position IF this is solved for WITW. I am working on a scenario based workaround.
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morvael
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by morvael »

1) no overlapping production, one model ends as the next one starts
2) everywhere where possible specify upgrade path
3) no TOE using obsolete elements at any point of TOE lifetime, if necessary add more intermediate TOEs

Advantage - no problems with swaps and upgrades and replacements
Problems - no way to represent gradual phasing out of elements, may cause huge dents in armament pool on switch date
rmonical
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by rmonical »

Problems - no way to represent gradual phasing out of elements, may cause huge dents in armament pool on switch date
My prior test evaluated a 4 step phase in of the '43 types.
My next test will be to move this back to the '41 scenario:
Add the type 95 to 96 upgrade path.
Add a PzIIIn slot to the '42a Panzer division.
Add a type 96 motorized rifle squad slot to the '42b Panzer division
Do not produce the 76mm Marder IIs. I put that production in 4 Lt Tank Destroyer Battalions. I changed the mobile division TOEs to point to the 75 MM Marder IIs and the 76mm Panzerjager 38s.
This version also restores the StuH42s to the Stug brigades and adds some Sturmpanzer units (a battalion and the old Sig33 companies).

Finally, I created "collector" units seeded with obsolete AFV types. These low morale support units appear with the idea that they will stay in refit mode and intercept any obsolete types that make it into the pool before they get recycled back to the front. This is the risky item. If the preferentially engine swaps these elements out even though the TOE wants the obsolete type, then the concept is doomed. The other problem in the test is the AI ignores house rules and will put them into action even at 20 morale.

AI verses AI is running and we will have some results in a couple of days.

I think this will at least get the German AFVs into the game.
Denniss
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by Denniss »

ORIGINAL: Denniss

I'll do some test as well but the modification may be different than yours - keep the single 37mm ATG at the same spot like in the previous OB and placing the 75mm ATG between the 50mm and whatever follows next.
If that doesn't work then the problem is not only element swapping or TOE upgrade function, there should at least an empty slot for the 75mm ATG be created but it may get caught in some cleanup process and removed in the same logistic phase.
Modified campaign with this change included, see how many 75mm ATG in service by 1/43. Pz IVf/IIIn is an issue here as well
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rmonical
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by rmonical »

see how many 75mm ATG in service by 1/43

Ironic with all the effort to get AFV arrival very close to historical that a major weapon like the 75 MM Pak 40 can be off by so much. I think production for 75 MM and above is the way to go. But I also think there needs to be some level of user control over production or the fruits thereof. Same with the 88 MM Pak 43s.
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morvael
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by morvael »

How do you stop an AI vs AI game to examine results?
Denniss
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RE: Bug Report: Swap logic broken - can't get no 75 MM AT guns

Post by Denniss »

Hold shift and wait for the game to show it selected, then hold X until the message appears
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
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