Star Wars - Alderaan (2 years before the Battle of Yavin)- Shadows Mod

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rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

Scientist Role



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Mansen
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RE: Star Wars Mod - The Alderaan Version

Post by Mansen »

For the Ubese you might be interested in the race picture I did. :)

http://peecee.dk/upload/download/411490
(Contains both .psd workfile as well as the raw and finished images - basically everything I have)

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rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

Nice picture Mansen

I have been creating my own pictures as well..... example is one below which is an early draft (character not blended with background yet and needs to be dusted up a bit so he is not so shiny) and not re-sized showing the Ubese on the home planet which is pretty much a wasteland.

Still early days and the picture is only rough and will probably change before the mod is finished

Roy




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rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

Another picture I created today for the mod......
Mon Mothma back as Leader of the Rebel Alliance looks a little worried about the battles ahead

Roy




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rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

Bail Organa of Alderaan is officially in the mod and doing his part for the Rebel Alliance ....... remember this mod is in the time line roughly 2 years prior to the destruction of Alderaan. Now I have a great picture of him I am working on showing how he would have appeared at that time frame.

Roy
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Magpius
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RE: Star Wars Mod - The Alderaan Version

Post by Magpius »

Will there be a Jedi faction?

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Mansen
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RE: Star Wars Mod - The Alderaan Version

Post by Mansen »

This is set in the timespan of the movies - Jedi were pretty much extinct in this day and age. (Luke re-establishes the Jedi order after the movies if I recall correctly)

If you want to fly around as an empire of Jedi, you'll probably have to wait till we get something ready in the other thread (Which will be a more generic Star Wars adaptation with all of the races and no specific scenario) [:)]
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rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

ORIGINAL: Agent S

Will there be a Jedi faction?


This mod is set at a time where the only 2 surviving Jedi were still deep in hiding and Luke Skywalker was still a farmboy on Tattoine. So at this stage the Jedi were not active.

Roy
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Igard
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RE: Star Wars Mod - The Alderaan Version

Post by Igard »

rjord, really nice job with those attribute lists! Much better than what I've been working with.

I believe there are a couple of skills for scientists that aren't included in the customization guide. Ehsummrel1 might know what they are better than I. I think they are the ship construction and facility construction speeds.
rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

ORIGINAL: Igard

rjord, really nice job with those attribute lists! Much better than what I've been working with.

I believe there are a couple of skills for scientists that aren't included in the customization guide. Ehsummrel1 might know what they are better than I. I think they are the ship construction and facility construction speeds.



Thanks for that....will see if I can find out more about those.

rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

Just for a change from creating characters for the Rebel alliance, I have just added 456 ship names used by Rebel Alliance starships to be used by the Rebel Alliance ships.( Needed to use Excel to create the file ). I decided to take out the Millennium Falcon from the list of names as it would not look right to see a frigate being named the Millennium Falcon.

Next step.....find out the actual starship names assigned to the Imperial fleet in the Star Wars universe.

(Edit : Have added 103 Imperial ship names as used by the Empire in the movies, books,comics,etc)

Roy
rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

Ok...I will need to look a little more at the how the names of the ships are done.

The Rebel Alliance in my mod is family9 and I added the 456 ship names to the '9" section of the designs.txt file. However when I tested the mod I saw for example a frigate with the name "Crucible 001" and no where can I see that name listed in that section of the designs.txt file.....

I requested 9 frigates be built and when I checked construction I was the names were Mediator 001, Mediator 002, Mediator 003, etc. Was happy with that as I had Mediator in my list of Rebel Ships.

However I then created 5 Destroyers but when I checked the name it was using a name not listed at all in the family9 section for the rebels in the design.txt file.

Edit: I suspect this is something I am missing...... the ship names seem to be coming from family0 in the design.txt file...... perhaps it is something I have not put in correctly in the races file.

Roy
rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

The Rebel Alliance is done all but for some additional work on the ship graphics......

In the last hour I added 3 important characters to the Empire

- Emperor Palpatine
- Darth Vader
- Grand Moff Tarkin

Mod is now taking some shape

Roy

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rankalee
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RE: Star Wars Mod - The Alderaan Version

Post by rankalee »

I seem to recall that there is another txt file for ship names? I think shipnames.txt or something like that?

I'm not at my computers so cant check for you... have a look and see. :3

ORIGINAL: rjord

I suspect this is something I am missing...... the ship names seem to be coming from family0 in the design.txt file...... perhaps it is something I have not put in correctly in the races file.

rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

ORIGINAL: rankalee

I seem to recall that there is another txt file for ship names? I think shipnames.txt or something like that?

I'm not at my computers so cant check for you... have a look and see. :3

ORIGINAL: rjord

I suspect this is something I am missing...... the ship names seem to be coming from family0 in the design.txt file...... perhaps it is something I have not put in correctly in the races file.



Thanks for that..... yes I was aware of the shipnames.txt file however that has no way for example of seperating the names I want to give the Rebel ships from the names I want to give the Imperial ships. The shipnames file appears to be universal and shared by all races in the mod while the designs file should be names which are race specific.

designs.txt: default names for new military ship designs. Multiple sets of names are present in the file – one set per line. Each alien race is assigned one of these name sets using the value “Design names index” in their race file in the races folder.

Roy
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rankalee
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RE: Star Wars Mod - The Alderaan Version

Post by rankalee »

oh ok,

I only have 1 custom new race in my own private mod so i never noticed the ship names sharing across all empires in shipnames.txt so thanks for clearing that up for my future modding efforts. :)

I'll also have a play with the designs.txt too.. I'm not sure why its choosing different names for you when you added 456 of them? ;0

I do however notice that the game does grabs a random few names you input from the designs.txt each time you start a new game though.. no idea where its getting the 'extra' names though. Be cool if someone else more knowledgable can help. :0
rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

I will keep on looking into it.....

In the mean time I now have 28 races in the mod .... Just added the Bothans and Gamorreans.

Roy
rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

The one issue I do face is this:

I put the Wookies in the mod...... then I ask myself what spaceships do they fly. I know that the Wookies have great technological skills and are great at repairing spaceships...... so they must have spaceships of their own. But what do they look like.

I guess the same can be said with other races such as the Bothan, Gamorreans, Bith, Ewoks, etc...... maybe the way I should look at it is that their ships have not been defined yet in the Star Wars universe so I should design them myself.

Will have a look at this issue over next few days...

Roy
rjord
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RE: Star Wars Mod - The Alderaan Version

Post by rjord »

These guys have also just been added to the mod........... still doing some work on the picture.

Roy


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Bingeling
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RE: Star Wars Mod - The Alderaan Version

Post by Bingeling »

I am no SW nerd, but maybe wookies just do that? Repair old stuff? So they fly older models of ships of other races, which they have tuned and updated. They may look old, but perform well.

Just a suggestion.
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