DW:S is near - what are you looking forward to?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

User avatar
jpwrunyan
Posts: 558
Joined: Fri Dec 02, 2011 10:04 pm
Location: Uranus
Contact:

RE: DW:S is near - what are you looking forward to?

Post by jpwrunyan »

o Base/Mine retrofitting
o Troop panel multi-select
o non-sucky victory screen--still no history chart tho, :-(
o pre-warp game
o meaningful economic challenges
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: DW:S is near - what are you looking forward to?

Post by feelotraveller »

pre-hyperspace play
 
tied for second pick are- ship/base capture, difficulty settings
 
quite interested also in pirates and new combat mechanics
 
 
 
doozie
Posts: 5
Joined: Thu May 09, 2013 2:28 am

RE: DW:S is near - what are you looking forward to?

Post by doozie »

Very excited to start off as a small pirate faction in the pre-hyperspace era, sounds very entertaining to me!
Brainsucker
Posts: 100
Joined: Mon Aug 02, 2010 8:18 am

RE: DW:S is near - what are you looking forward to?

Post by Brainsucker »

ORIGINAL: RisingSun

I was wondering if they redid the ship hull classes. For example, a frigate would have hull space of XX and a destroyer alittle more, so on. Like MoO2 to research much larger hulls.

I couldnt figure out why to pack everything on a frigate of size 230, it get more space and still remain as a frigate. For instance, if you put 4-5 inches guns on a ship it would be a destroyer and 6 incher would be light cruiser and on. But that is what the navy is like in WWII.

Also noticed that when the game start from the beginning, you are not suppose to build resupply ship. There were a yellow warning that it cannot be build, but you can anyway. So i dont know if that is a glitch or what.

No specific space limit to specific class! Give us the liberty to express our strategy.
User avatar
Plant
Posts: 418
Joined: Tue Apr 23, 2013 11:57 am

RE: DW:S is near - what are you looking forward to?

Post by Plant »

I second that!

WW1/WW2 roles aren't the same as a made up space game role.
There are no reason to try to enforce your specific roleplaying onto others roleplaying playstyle.

Anyhow, in real life, as large as feasibly possible, within limits of maneuverability was the optimum design for most ship types, to the extent that the ships designed with the original harrassing roles of cruisers ended up being as large as battlecruiser, trading armour for speed.

You already have the freedom to make your ships to fixed sizes, like the AI.
If there were limits to ship sizes for a role in distant worlds, then that role wouldn't be built at all, it'll just be irritating.

Anyhow, I read somewhere that the starting factions will start off evenly distributed, which makes a nice change!
Buio
Posts: 369
Joined: Wed Nov 21, 2012 7:40 pm

RE: DW:S is near - what are you looking forward to?

Post by Buio »

I have to say everything.
Features
[*]Play as an Empire or a Pirate in the Age of Shadows
[*]Start as a pre-Hyperspace Empire
[*]Start as a Raider, Pirate, Mercenary or Smuggler and play with an entirely space-based faction that can if successful become a planetary empire as well
[*]New Pirate Leader and Pirate Captain characters
[*]Assault pods and ship to ship or base boarding actions, including ship and base capture
[*]Gravitic Weapons and Tractor Beams
[*]New expanded Ground Combat with new troop types and an animated ground battle resolution screen
[*]Infantry, Armor/Mech, Special Forces, Planetary Defense Units
[*]Resolution of the multiple stages of a planetary assault
[*]New Ground Combat technology tree
[*]Expanded and improved Area Weapons
[*]New planetary facilities
[*]Improved AI and new comprehensive difficulty settings
[*]New and Improved higher performance Graphics Engine

If I have to pick a single feature, it's the increased performance. It's a technical feature, but my late games are really struggling in performance despite having a fairly fast computer. To be honest, I hope it's backported to previous versions as you shouldn't have to buy a third expansion to get that feature.
Miep
Posts: 66
Joined: Sun May 12, 2013 10:36 am

RE: DW:S is near - what are you looking forward to?

Post by Miep »

iam looking forward that the game runs more stable.... thats chrashes make me cry ^^

also the pre-hyperspace time makes fun for sure :)
bla
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: DW:S is near - what are you looking forward to?

Post by Bingeling »

I am looking forward to the forum activity :)

User avatar
Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
Contact:

RE: DW:S is near - what are you looking forward to?

Post by Antiscamp »

ORIGINAL: Miep

iam looking forward that the game runs more stable.... thats chrashes make me cry ^^

also the pre-hyperspace time makes fun for sure :)

I've not experienced many crashes at all with Legends. I only get severe problems like that when running windowed. I'm now wondering if Windowed mode will work better with Shadows...?
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: DW:S is near - what are you looking forward to?

Post by Kayoz »

ORIGINAL: Plant
Anyhow, I read somewhere that the starting factions will start off evenly distributed, which makes a nice change!
That would be a welcome change. Far too often I've found that my starting system is right next to another race.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
User avatar
towerbooks3192
Posts: 337
Joined: Sun Aug 12, 2012 3:11 pm

RE: DW:S is near - what are you looking forward to?

Post by towerbooks3192 »

Pre-warp
Ground Combat
basically everything about it

and I am looking forward to hand matrix my hard earned cash for a great expansion.
et ignobiles oblivio
Vekit
Posts: 4
Joined: Sun May 19, 2013 8:24 pm

RE: DW:S is near - what are you looking forward to?

Post by Vekit »

Really looking forward to Updated Mass effect mod after Shadow released...
also wanting to play pre-hyperspace era.

dostillevi
Posts: 323
Joined: Fri Aug 31, 2012 11:31 am

RE: DW:S is near - what are you looking forward to?

Post by dostillevi »

I'm really looking forward to the increased demand for resources, hopefully making the game a bit more tactical. I hope that improvements to the graphics engine really smooth things over too.. one of my biggest frustrations with the interface is how it skips and stutters every time I zoom in or out.

I like as well that the pre-warp era limits your ship range so heavily. I always felt it was a bit too easy to build ships that could gallivant across the galaxy right from the beginning of the game. Hand in hand with this goes the increased difficulty and the ramping up of the difficulty when the player does well. I think I'll like this much better than the usual tactic of having everyone gang up on the player when he does well.

And once all that is settled, I'll go straight back to modding every inch of the game I can get my hands on :)
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: DW:S is near - what are you looking forward to?

Post by ASHBERY76 »

+Advanced Ground combat
+New weapons
+Killing better pirates
+Better A.I hopefully
+boarding
+achievements and new victory screen.


-exploitable Diplomacy A.I,flawed mechanics in war weariness,subjucation all untounced
-doubts about economic balancing and Age of Shadows era Pirate A.I from looking at AAR,lets plays,
User avatar
rankalee
Posts: 36
Joined: Tue May 07, 2013 11:11 am

RE: DW:S is near - what are you looking forward to?

Post by rankalee »

I just want to play as a pirate/mercenary faction really..

also, hopeful for some performance increase especially when zooming & in the dreaded late gaming. doubtful though. :)
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: DW:S is near - what are you looking forward to?

Post by Darkspire »

ORIGINAL: rankalee

I just want to play as a pirate/mercenary faction really..

also, hopeful for some performance increase especially when zooming & in the dreaded late gaming. doubtful though. :)

Can not say much for the pirate side of things as I have been playing a pre warp empire but the late game is much better, on a 1400-10x10 I do not have the choppy gameplay I used to have and the zooming is better as well, although I do have the odd 30 seconds of sitting on the page up and page down keys when sanity escapes me (often) I still much prefer to save my mouse batteries and use the insert and delete keys the most, insert lets you plan the resources for a system and delete lets you see the area around that system to gauge for other resources and possible threats, obviously when the empire gains proper tech the end key is used to get a better picture. Just easier to control the zoom in segments is all.

Darkspire
User avatar
rankalee
Posts: 36
Joined: Tue May 07, 2013 11:11 am

RE: DW:S is near - what are you looking forward to?

Post by rankalee »

Cheers Darkspire, sounds like it has improved somewhat.

well only time will tell for me if its better on my asus G75VW, its an i7 with 16gb or ram and running SSD drives and its supprising that it slows down to a crawl playing even a medium game (700 planets i think) with 11 other races.

As for using hotkeys I dont use them, totally a zoom junkie... just looks and feels more epic. :P
FlashXAron_slith
Posts: 190
Joined: Mon May 14, 2012 6:18 am

RE: DW:S is near - what are you looking forward to?

Post by FlashXAron_slith »

... Hi there,

so to Keep it short : EVERYTHING
And may I ask, is the new economic model included ?(Planets need resources to grow !)

BEST LUCK FOR THE RELEASE ..
Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: DW:S is near - what are you looking forward to?

Post by Spacecadet »

ORIGINAL: Darkspire

ORIGINAL: rankalee

I just want to play as a pirate/mercenary faction really..

also, hopeful for some performance increase especially when zooming & in the dreaded late gaming. doubtful though. :)

Can not say much for the pirate side of things as I have been playing a pre warp empire but the late game is much better, on a 1400-10x10 I do not have the choppy gameplay I used to have and the zooming is better as well, although I do have the odd 30 seconds of sitting on the page up and page down keys when sanity escapes me (often) I still much prefer to save my mouse batteries and use the insert and delete keys the most, insert lets you plan the resources for a system and delete lets you see the area around that system to gauge for other resources and possible threats, obviously when the empire gains proper tech the end key is used to get a better picture. Just easier to control the zoom in segments is all.

Darkspire

Just to add to what Darkspire has already stated, the consensus I'm getting from other Testers is that performance is definitely improved over previous iterations of DW [:)]
CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: DW:S is near - what are you looking forward to?

Post by Spacecadet »

ORIGINAL: FlashXAron

... Hi there,

so to Keep it short : EVERYTHING
And may I ask, is the new economic model included ?(Planets need resources to grow !)

BEST LUCK FOR THE RELEASE ..

The Economy has been tightened up a bit, and Planets do consume resources to grow.
How much the Planets consume I don't know, but I can verify that resources are consumed even if nothing is being built.

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


Post Reply

Return to “Distant Worlds 1 Series”