o Troop panel multi-select
o non-sucky victory screen--still no history chart tho,
o pre-warp game
o meaningful economic challenges
ORIGINAL: RisingSun
I was wondering if they redid the ship hull classes. For example, a frigate would have hull space of XX and a destroyer alittle more, so on. Like MoO2 to research much larger hulls.
I couldnt figure out why to pack everything on a frigate of size 230, it get more space and still remain as a frigate. For instance, if you put 4-5 inches guns on a ship it would be a destroyer and 6 incher would be light cruiser and on. But that is what the navy is like in WWII.
Also noticed that when the game start from the beginning, you are not suppose to build resupply ship. There were a yellow warning that it cannot be build, but you can anyway. So i dont know if that is a glitch or what.
Features
[*]Play as an Empire or a Pirate in the Age of Shadows
[*]Start as a pre-Hyperspace Empire
[*]Start as a Raider, Pirate, Mercenary or Smuggler and play with an entirely space-based faction that can if successful become a planetary empire as well
[*]New Pirate Leader and Pirate Captain characters
[*]Assault pods and ship to ship or base boarding actions, including ship and base capture
[*]Gravitic Weapons and Tractor Beams
[*]New expanded Ground Combat with new troop types and an animated ground battle resolution screen
[*]Infantry, Armor/Mech, Special Forces, Planetary Defense Units
[*]Resolution of the multiple stages of a planetary assault
[*]New Ground Combat technology tree
[*]Expanded and improved Area Weapons
[*]New planetary facilities
[*]Improved AI and new comprehensive difficulty settings
[*]New and Improved higher performance Graphics Engine
ORIGINAL: Miep
iam looking forward that the game runs more stable.... thats chrashes make me cry ^^
also the pre-hyperspace time makes fun for sure![]()
That would be a welcome change. Far too often I've found that my starting system is right next to another race.ORIGINAL: Plant
Anyhow, I read somewhere that the starting factions will start off evenly distributed, which makes a nice change!
ORIGINAL: rankalee
I just want to play as a pirate/mercenary faction really..
also, hopeful for some performance increase especially when zooming & in the dreaded late gaming. doubtful though.
ORIGINAL: Darkspire
ORIGINAL: rankalee
I just want to play as a pirate/mercenary faction really..
also, hopeful for some performance increase especially when zooming & in the dreaded late gaming. doubtful though.
Can not say much for the pirate side of things as I have been playing a pre warp empire but the late game is much better, on a 1400-10x10 I do not have the choppy gameplay I used to have and the zooming is better as well, although I do have the odd 30 seconds of sitting on the page up and page down keys when sanity escapes me (often) I still much prefer to save my mouse batteries and use the insert and delete keys the most, insert lets you plan the resources for a system and delete lets you see the area around that system to gauge for other resources and possible threats, obviously when the empire gains proper tech the end key is used to get a better picture. Just easier to control the zoom in segments is all.
Darkspire
ORIGINAL: FlashXAron
... Hi there,
so to Keep it short : EVERYTHING
And may I ask, is the new economic model included ?(Planets need resources to grow !)
BEST LUCK FOR THE RELEASE ..