Optimum training percent

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jmalter
Posts: 1673
Joined: Tue Oct 12, 2010 5:41 pm

RE: Optimum training percent

Post by jmalter »

i've found there's only 1 case where a sqn can usefully be split between ops & training - that's for Fighter sqns.

When a Fighter sqn has reached a basic competence, say Air skill>60, you can put it on Escort mission, say 50%CAP, 50%train (keep range at 0). The pilots will continue to gain air skill, & their Exp will increase as well.

I don't find that search/ASW sqns get similar benefits when set to 50/50.
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geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Optimum training percent

Post by geofflambert »

I've been slaving away at my keyboard trying to educate the forumites to the things that are important in life. As a result, I'm a bit bleary eyed, so please forgive me. But you're asking about Opium training percent. I was unaware that any training was required for opium. I will do my best though, first clamp your lips on the mouthpiece of the hookah, suck vigorously, then, when you can stand it no more, blow. I hope this was helpful.

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comte
Posts: 2394
Joined: Wed Feb 04, 2009 2:12 am
Location: Be'eri, Hadarom, Israel

RE: Optimum training percent

Post by comte »

I thought this threads topic said opium training I think its time to go to bed [>:]
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