Originally posted by Widi
Oooo. I like it, I like it. Nice ideas, guys.
A couple more from me . . .
1) It would be nice to have some way of prioritizing sub targets or eliminating certain targets altogether. Subs generally carry only 3 torpedo loads per sortie and it's discouraging to see one of those loads wasted on an AG barge. or small sub chaser.
2) Is there any way we could designate a hex to be avoided by out task forces? Certain hexes get alot of traffic and often harbor waiting subs. I'd love to see an ability to 'ban' those sub trap hexes as we encounter them repeatedly.
-Widi
Hi, in 2.00 subs will not fire torpedos at barges, They will surface and use deck gun
Place friendly mines in thoses hexes and your TF will go around them if there is another route.