Update on the next WitE update

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Update on the next WitE update

Post by Gabriel B. »

Sir , the moving of romanian cavalry , is really necesary ?

A agresive soviet player can beat them back with the unfrozen units .

17th rifle corps
2nd mechanised corps
176 rifle division
39th tank division
2 nkvd regiments


Image
Attachments
border.gif
border.gif (139.58 KiB) Viewed 416 times
Toidi
Posts: 200
Joined: Wed Aug 31, 2011 4:55 am

RE: Update on the next WitE update

Post by Toidi »

Gabriel,

Seriously, you cannot rely on beating a unit when initial chance is 1:2.3, especially so on the first turn with all the penalties incurred on the Soviet fighting.

I doubt that the result you show is repeatable; once you take into account the variability of starting Soviet morale and number of movement points, it becomes totally unreliable...

Not to mention that attacking still neutral Romania is morally wrong [8|]...

T.

timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Update on the next WitE update

Post by timmyab »

ORIGINAL: Toidi
I doubt that the result you show is repeatable; once you take into account the variability of starting Soviet morale and number of movement points, it becomes totally unreliable...

Not to mention that attacking still neutral Romania is morally wrong [8|]...

A quick experiment shows the chances of success to be somewhere between extremely low and non existent.Gabriel, are you playing on normal setting?
Romania wasn't neutral.The units are frozen because Hitler decreed that the Romanian front should take a defensive stance.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Update on the next WitE update

Post by Gabriel B. »

Normal setings, counteratacks by soviet armor happend on romanian bridgeheads that is a fact .
I consider it a small payback for the airstrikes on turn 1.[;)]

and for those willing to experiment :

this is the most important battle of turn 1 ( go Zhukov if need to )
try to score a scouting atack in the first try .
lauch deliberate atacks next
atack as the picture show.


timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Update on the next WitE update

Post by timmyab »

I've done all possible command optimizing and spoiling attacks and I've never got close.I've never had enough MPs for a deliberate attack.Can you do it again?If you can, take us through the precise process will you.I think you might have got some kind of freak result there.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Update on the next WitE update

Post by Gabriel B. »

a picture is worth 1000 words .

if you cannot beat the remaining cav bde you deserve to be encircled .



Image
Attachments
border.gif
border.gif (136.79 KiB) Viewed 416 times
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Update on the next WitE update

Post by Gabriel B. »

Btw with which unit did you try to do deliberate ?
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Update on the next WitE update

Post by timmyab »

Yeah, I can't even get close.We must either be using different patches or different difficulty settings.
Another thought.Are you using a campaign to test or a scenario, that could be it.
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Update on the next WitE update

Post by Flaviusx »

He's doing hasty attacks, TimmyAb, not a deliberate attack.

Note that in each game these units are going to vary in starting morale, so this isn't a slam dunk. And it is a moot point. The change is in.

Gabriel, you are missing the entire point of this revision, which is to disallow the super Lvov period. Whether or not there is a response to it isn't the issue. The larger issue here is that people are trying to game the surprise turn and do very ahistorical things with it, beyond even the original and quite ridiculous Lvov opening. That one cannot be fixed easily. This can.

WitE Alpha Tester
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Update on the next WitE update

Post by timmyab »

I know he's doing hasty attacks, still can't get close.I actually managed to get a 70 vs 33 attack this time, my best yet.It failed miserably - 210 vs 50.

Image
Attachments
test.jpg
test.jpg (87.99 KiB) Viewed 416 times
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: Update on the next WitE update

Post by Flaviusx »

Did you replace the commanders involved? I think you want to put in somebody decent in 18th Army and whatever other HQs are involved to make this fly. A high mech leader.

The whole thing is still dumb, though. We're just going down the rabbit hole of iterations of how to counter the super Lvov.

Cutting the Gordian knot is best.

WitE Alpha Tester
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Update on the next WitE update

Post by timmyab »

Zhukov no less.I'm coming to the conclusion that he's not patched up to date.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Update on the next WitE update

Post by Gabriel B. »

Imho there is a simple solution to the uber lvov thing.

simply agree with your opponent not to divert mechanised forces south .
the small lvov losses are tolerable on the long run .
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Update on the next WitE update

Post by Gabriel B. »

True, but that is not why your attacks failed .

70 on the romanian side means they were not soften up at all .



hfarrish
Posts: 731
Joined: Mon Jan 03, 2011 1:52 pm

RE: Update on the next WitE update

Post by hfarrish »


I'm in the Marquo / Flav camp. Game is just not worth the time investment right now, particularly as a Soviet player. I appreciate the devs efforts to keep it in a decent state and will absolutely try future products, but so long as the Soviets can get rolled in '41 by the insane T1 + flying gas can approach with someone who knows what they are doing, you are just setting yourself up.
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: Update on the next WitE update

Post by fbs »

ORIGINAL: hfarrish
I'm in the Marquo / Flav camp. Game is just not worth the time investment right now, particularly as a Soviet player.


Hey, I'm having a good time as soviet player vs. AI. I roleplay it and don't do anything that involves upfront knowledge of future events (like running away like a rabbit just because I know I won't be shot in the head for doing that).
hfarrish
Posts: 731
Joined: Mon Jan 03, 2011 1:52 pm

RE: Update on the next WitE update

Post by hfarrish »


Fair point - I've never really played against the AI but probably should give it a shot. Have heard it actually is pretty fun these days.
User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: Update on the next WitE update

Post by Bozo_the_Clown »

This has probably been asked before in a different thread so I apologize in advance.

Once the patch is released and I install it will I be able to continue my old games?

Thanks in advance!
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: Update on the next WitE update

Post by Walloc »

Yes, apart from any possible data changes and ofc rules cant have an effect retroactivly. The only case where it hasnt been true was with the 1.07 pacth where the save structure was altered to minimize possible cheating IIRC.

Kind regards,

Rasmus
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Update on the next WitE update

Post by carlkay58 »

Also note that if you continue with a saved game from an older version, any OB and data changes will not happen until you start a new game.
Post Reply

Return to “Gary Grigsby's War in the East Series”