SpaceSector Distant Worlds Interview

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Buio
Posts: 370
Joined: Wed Nov 21, 2012 7:40 pm

RE: SpaceSector Distant Worlds Interview

Post by Buio »

As for Distant Worlds 2

I hope it will keep the complex nature. Streamline is fine, as long as it doesn't remove features. The complexity is one of the things that make this game immersive and great fun.

Graphics are fine in 2D even for a DW2. What I'd like is a bit more budget on graphics. Why not let the team that works on Panzer Corps and probably Warhammer 40K Armageddon do the graphics for DW2? I like the graphics in those two games (even if W40KA are just previews so far). That said, I still like a lot of standard graphics in DW.

Engine needs improvements. I still have late mid to late game performance problems, 3 expansions and a number of patches in.

DW2 needs to take some fine bits from the expansions and add it to the core game. I think it would be hard to go back to a basic DW2 now that we had so much good things added in the expansions. I understand not everything can be added because it would be to much for core game, and something has to be available for DW2 expansion too.

Add other ways to win. Most of the game is about expanding and war. Not easy though. Perhaps borrow ideas from other 4X games.

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