1.05 alpha

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

Moderator: doomtrader

User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: 1.05 alpha

Post by Rasputitsa »

ORIGINAL: Agent S
or perhaps the question should be, is anyone still playing this?

Still playing and enjoying the game, now in Windows 8 with a 27" touchscreen. TOF works well with touch, as it doesn't need 'right click', which slows down touch and the screen action buttons are well spaced. Have more CTDs with Windows 8 in both 1.04 and 1.05alpha and, once the CTDs start happening, reloading the game doesn't help (which used to be the fix), now I have to switch off and restart the computer, but I can always get the game going eventually.

Game looks great with your graphic mods and still playing around with the consts.ini files to get the best balance. The support seems to have stopped and there are still problems to be resolved, but much of it can be adjusted with game mods, shame the editor cannot be made to work better, restricting the great potential the game has.

Just started with 'World in Flames', which is daunting, but TOF when properly set up, is still unbeatable for me, not withstanding the unresolved issues, will still be a favourite.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
baloo7777
Posts: 1194
Joined: Sun May 17, 2009 11:49 pm
Location: eastern CT

RE: 1.05 alpha

Post by baloo7777 »

After the holidays I would like to get WIF and begin the learning process. I am sure it will take some time to be ready for playing against an opponent. Again, I agree that TOF can be set up against the AI to compensate for many of its problems (modding and F12 cheats), but not against a PBEM opponent. You have to decide that you can play it as is, and I am coming to the place where I am ready to put it away and seek other games to PBEM. [:(]
JRR
User avatar
Magpius
Posts: 1765
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

@rasp

Post by Magpius »

Thanks for the update Rasp.
I started getting crashes at startup and have yet to reinstall.
If you ever get the perfect .ini balance please post.
This game was/ is a favourite, but my attention is now shifting more toward the newer shiny stuff like WIF and SC3.
This game didn't need much more of a nudge from the developers to be a long term classic, but recently seems to have run out of puff.
It's a case of "if only". Imagine this game with a scenario editor like A.T.Gold, and this game could have ended up like TOAW.
Cheers.
-oh and how about that ashes 1st test in Brisbane :-p

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: @rasp

Post by Rasputitsa »

ORIGINAL: Agent S
Thanks for the update Rasp.
I started getting crashes at startup and have yet to reinstall.
If you ever get the perfect .ini balance please post.
This game was/ is a favourite, but my attention is now shifting more toward the newer shiny stuff like WIF and SC3.
This game didn't need much more of a nudge from the developers to be a long term classic, but recently seems to have run out of puff.
It's a case of "if only". Imagine this game with a scenario editor like A.T.Gold, and this game could have ended up like TOAW.
Cheers.
-oh and how about that ashes 1st test in Brisbane :-p

Sad to say, but your assessment is bang on. A reasonable editor would allow the game to take-off, because a lot of the problems are in scenario design, which we could fix ourselves if we had the tools.
I am using .ini file mods to fine tune the game for use against the AI, most of which we have discussed already, delayed rail repair times (extending to 5 turns - and % 20;10;15), trenches (extending to 10 turns - MaximumTrench Bonus 10) this allows units to dig deeper if left undisturbed, making the constant movement of blitzkrieg more urgent. Reduced penalty on unit splitting (FreezeTimeModifierAfterUnitSplit = 0.1 and CostModifierOfUnitSplit = 0.1, allows units to split at modest cost and be ready to move next turn, increased flexibility and makes up for lack of stacking (renaming split units XX/1, XX/2 so that they can be merged back to original units. 'Small Harbour Mod' so that I can get supply to small islands (low cost/reduced strength/lower supply level Mulberry, in the national consts.ini, applied to a list of beach hexes which represent actual small harbours, that did exist, and could have been used in WW2. Game plan is to develop small harbours in any one of the following hexes, as the Strategic need arises.

Hex 073.106 set beach for small harbour Le Palais (France)
Hex 124.007 set beach Bodo (Norway)
Hex 121.019 set beach Namos
Hex 116.022 set beach Trondheim
Hex 135.073 set beach Kolberg (Germany)
Hex 078.046 Kirkwall (UK Islands)
Hex 083.042 Lerwick
Hex 068.053 Stornoway
Hex 068.064 Port Ellen
Hex 068.033 Torshavn (Faroes)
Hex 143.056 Gotland (Sweden)
Hex 136.051 Norrkoping
Hex 133.064 Karlskrona
Hex 128.066 Ystad
Hex 116.124 set beach Saint-Florent (Med)
Hex 176.150 set beach Rhodes
Hex 137.062 Borgholm (Baltic)
Hex 131.070 Ronne
Hex 128.071 Sassnitz
Hex 120.071 Nakskov
Hex 152.049 set beach Korgessaare
Hex 152.052 set beach Vohma
Hex 180.109 set beach Bilhorod (Romania)
Hex 094.135 set beach Ibiza (Balearics)
Hex 099,134 Palma
Hex 101.135 Santanyi
Hex 104.131 set beach Mahon
Hex 094.137 La Savina
Hex 014.159 Funchal (Madiera)
Hex 045.175 Arrecife (Canaries)
Hex 042.177 Puerto del Rosanio
Las Palmas
Santa Cruz
Santa Cruz de la Palma
Hex 055.163 set beach Safi (Morroco)

'set beach' means the map has to be edited to provided a beach hex for the Small Harbour, which I have done for 'Fall Gelb', now need to edit 'Gotterdammerung'. The other hexes already have a beach hex.

Still winding up the data to try and get more naval surface action.

Got the Qattara Depression in as mountain hexes and raised movement costs for motorised units, to effectively make it impassable.

House rules for amphibious operations.

Other items, still working on the figures, but going to Windows 8 has slowed things, as I have run into problems editing files and more CTDs. Pay-back is that ToF works really well with touch.

I keep thinking about an AAR to illustrate, but at the moment I am short of time and now Christmas is coming.

This is a wargame toolkit, but it does make PBEM a problem if you don't know what mods your opponent may be running, but no problem for me against the AI.[:)]

The Ashes, well the gloves are off this time, no holds barred, loss of the last series really stirred them up.[:'(]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
Post Reply

Return to “Time of Fury”