Scenario Creation Tutorial

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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

You click on the hex you want the Victory Point location (VPL) in and then you click again and it places it.

The VPL can be anything from 10 to 10000.

If you place a VPL in a hex and then try to put a setup zone in it later that doesn't work. Simply drag the VPL to the side, create the setup zone in the hex and drag the VL back.

To remove a VPL simply select it and click the "Creat/Remove VP Location" tab.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

To access the unit insignia, Commanders Name or Rank and the Unit Name, select Edit in the Player 1 area.

Once you select the Edit tab it opens the selection menu and allows you to select a unit insignia, Your name - which is where I usually put the commanders rank but you can put anything you like here including a persons name and the force name.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

You get the same options for Player 2.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

After assigning all the VPL's naming your unit commanders and forces and showing what units they belong to you go to the Scenario Description Page.

This is where you put in the general scenario briefing that will be viewed by everyone.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

The next page is why we are all here. This page allows you to start putting units on the map. The first unit selection page is for Player 1.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Forces always have to be placed on the map in a respective setup hex, or as off map.

You should always pick an overall Headquarters (HQ) unit. It will make that sides units respond more realistically. The game was created to simulate actual military units and engagements. It works better if you set your in-game Orders of Battle up that same way.

Here I have chosen a unit to look at to see if I want it as the main HQ.

Below the Available Nationality forces window is the unit I am looking at. Below that is the equipment that is available to that unit. Whatever boxes are checked is what the unit will come with.

In the Summary Description box it will tell you what you get and the total value of the unit.

There is a check box below the Summary Description box for including this unit as a core unit if the scenario is part of a campaign and if this unit is one of the core units you want to be tracked during the campaign.

Once you have made your selections you click select.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once you have selected the unit it will ask you to name it and for a starting location.

Put whatever name you like.

The starting hex will be filled in if you have selected a hex on the map to put the unit. If you haven't remember that it must be a side specific controlled location for it to enter in.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once the unit goes to the map several things happen.

The Order of Battle (OOB) Tree opens, the Subunit display opens, the unit information window opens and the unit is displayed on the Tactical map (Tac Map).


1) Unit placed on the map.
2) Subunit display.
3) OOB Tree
4) Unit information window.
5) Tactical Map.

Good Hunting.

MR



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RE: Scenario Creation Tutorial

Post by Mad Russian »

By right clicking any of the individual icons in the Subunit display you get another selection menu. That selection menu allows you to select the status of each individual part of the unit.

The choices are:

Runner - this part of the unit is present and available for action.
Fallen Out - this part of the unit is not present and is not available for action.
Dead - this part of the unit is present but has been knocked out.
Delete - you can remove this weapon/formation subunit from this unit entirely.

Good Hunting.

MR




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RE: Scenario Creation Tutorial

Post by Mad Russian »

Right clicking either the unit on the map or in the Unit Information Window brings up a menu for the unit.

The options include:

Unit Parameter setup - has a drop down menu that allows for unit status.
Rename unit - change it's name.
Is core campaign unit - can make it a core campaign unit to be tracked during campaigns.
Delete this unit and subordinates - this deletes this unit and any units that report to it from the OOB Tree.
Rotate Stack - changes facing of the stack. Facing does not affect game play.
Select Stack - allow the entire stack to take a single order.
Show - has a drop down menu for view options.
Subunit Inspector - shows the units specific information.

There is a dividing line here. Under the dividing line are the orders possible to give to the unit.

On Call - ready to accept orders.
Assault - close in combat. Taking advantage of cover and concealment to assault a position.
Move - Deliberate - Overwatch movement. Has regard for enemy action. Moves cautiously.
Move - Hasty - Rapid movement. No regard for enemy action. Does not move cautiously.
Screen - uses it's standoff range for it's weapons to stay at a distance from the enemy.
Hold - stay in the location you are in unless threatened with destruction.
Resupply - Resupply the unit with ammunition.

There is a dividing line here.

Filter TOC diary on this unit - set this unit to show in the TOC Diary.

Good Hunting.

MR


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RE: Scenario Creation Tutorial

Post by Mad Russian »

The Unit Parameters drop down menu allows you to set:

Training
Readiness
Ammo
Morale
Start in inactive state
Start locked in place and cannot be moved
Arrival time
Departure time

You can also set where any subordinate units have these same settings applied to them.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

The "Show" drop down menu has the following selections:

Show all friendly movement paths
Show enemies sighted by this unit
Show LOS area
Show max fire area
Show 'spottable from' area
Show command radius

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Gratch1111 »

So I cant make a new country unit DB(like Norway), only edit the existing databases, like adding the Puma and T-90 to Ger+Russia?

Reply from MR:

Yes, you can mod the data base for any country's equipment you like. The data base that comes with the game only has British, Soviet, US and West German in it.

There will be a separate tutorial about how to mod the data base included.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you select the next unit for your OOB it wants to know if you want to Select it or to Append - On Map.

If you choice to Select it then it replaces the unit already on the map.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

When you select Ammend - On Map the unit gets added to the OOB.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

I added another company to the map.

With these two units on here the OOB Tree looks like this.

Good Hunting.

MR



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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Note that all the HQ units are attached to a line that runs down the left side of the display.

This means that all the units are at the same level of command. In other words nobody on this map is the overall commander. The Company chain of command is shown by the platoons being offset to the right under the Company HQ.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

To create the Chain of Command you click on the unit you want to subordinate, hold the left mouse button down and when you get a "+", move your cursor over the unit you want to attach it to. Then let go of the left mouse button.

It will then attach itself.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

The Chain of Command will now look like this.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Scenario Creation Tutorial

Post by Mad Russian »

The Chain of Command on the OOB Tree, correctly created, looks like this.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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