MultiPlayer Connection Method?

Close Combat: Gateway to Caen is the latest release in the critically-acclaimed Close Combat series and focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.
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mooxe
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RE: MultiPlayer Connection Method?

Post by mooxe »

17 years after in CC2's case.
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SteveMcClaire
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RE: MultiPlayer Connection Method?

Post by SteveMcClaire »

ORIGINAL: Tejszd
So the direct connection code is still in the game and it is just the UI to allow players to enter the connection information themselves that has been hidden/removed making a dependency on company forum. If Atomic had done that originally CC would most likely not be still around today but since they didn't were able to keep playing H2H years after the company closed its doors....

No. The network code is substantially different in Panthers in the Fog and Gateway to Caen. Previous Matrix Games releases used Microsoft DirectPlay. This is no longer supported in DirectX and we needed a new solution.

The method to connect directly between players after they've joined a game from the lobby was specifically added because so many players requested it. To use your analogy, the lobby system is the UI for entering your IP address before you connect to them directly.

Steve
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RE: MultiPlayer Connection Method?

Post by Nomada_Firefox »

ORIGINAL: Steve McClaire

ORIGINAL: Tejszd
So the direct connection code is still in the game and it is just the UI to allow players to enter the connection information themselves that has been hidden/removed making a dependency on company forum. If Atomic had done that originally CC would most likely not be still around today but since they didn't were able to keep playing H2H years after the company closed its doors....

No. The network code is substantially different in Panthers in the Fog and Gateway to Caen. Previous Matrix Games releases used Microsoft DirectPlay. This is no longer supported in DirectX and we needed a new solution.

The method to connect directly between players after they've joined a game from the lobby was specifically added because so many players requested it. To use your analogy, the lobby system is the UI for entering your IP address before you connect to them directly.

Steve
Very good but the lobby severs added are a piece of shit overloaded most of the times. If Matrix or the owners do not improve them, it will kill most of the games played at multiplayer.
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SteveMcClaire
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RE: MultiPlayer Connection Method?

Post by SteveMcClaire »

ORIGINAL: Nomada_Firefox
Very good but the lobby severs added are a piece of shit overloaded most of the times. If Matrix or the owners do not improve them, it will kill most of the games played at multiplayer.

We are continuing to troubleshoot lobby issues when they arise. If you have specific problems you are encountering, please post it in the Tech Support forum and we can see about resolving it.

Thanks,

Steve
Tejszd
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RE: MultiPlayer Connection Method?

Post by Tejszd »

Microsoft has put directplay on the deprecated list which means it will not be worked on anymore and could be removed from DirectX at some point.

It would be good if there was still an option to manually put in connection information to connect direct and use the lobby if desired for finding opponents.
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mooxe
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RE: MultiPlayer Connection Method?

Post by mooxe »

Yeah I seen the word depreciated as well. But I couldn't see where they actually removed it from DirectX.
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SteveMcClaire
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RE: MultiPlayer Connection Method?

Post by SteveMcClaire »

ORIGINAL: Tejszd
It would be good if there was still an option to manually put in connection information to connect direct and use the lobby if desired for finding opponents.

I understand, and I will pass along your feedback. Thanks.

Steve

Ozymandias2
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RE: MultiPlayer Connection Method?

Post by Ozymandias2 »

ORIGINAL: Steve McClaire

Kilovski,

Sorry, I don't track the forum for Gateway to Caen every day.

The lobby system was added to centralize players, so people could find opponents easier, and the remove the headache of people having to open ports through their firewall / router.

The game does perform a direct connection if the host has the game port (1944) open on their system. You connect to the lobby purely to find an opponent and invite them to play. Once host and client are connected in this manner it will say "Direct Connection" on the multi-player screen and the lobby system is being bypassed at that point. If you see "Lobby Connection" after you've connected to your opponent, then there is an issue with connecting the two machines via port 1944.

Steve

Nope, been round this maypole often since it first came up - and my H2H pal and I STILL wind up with a !$#@!%!! Lobby connection 95% of the time (PITF)!
Tejszd
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RE: MultiPlayer Connection Method?

Post by Tejszd »

ORIGINAL: mooxe

Yeah I seen the word depreciated as well. But I couldn't see where they actually removed it from DirectX.

You are correct the directplay code has not been removed from DirectX yet.
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