bizare impression of bugs everywhere ...
Moderator: MOD_Command
RE: bizare impression of bugs everywhere ...
Don't wnat to come across too harsh, but I have seen your posts and the majority of them seemed to be user error. You are asking a lot of questions a good sit down with the manual would hopefully rectify. The game is not 100% absolutely perfect, but taking some time to use the information available would go a long way to being able to point out real bugs.
I am worried you bought the wrong game.
I am worried you bought the wrong game.
- nukkxx5058
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- Location: France
RE: bizare impression of bugs everywhere ...
I would like to make you remark that sound is just one aspect of my comment.
Bugs (or what I consider as such), inconsistencies, and bizarre screens are a more serious issue. ;-0
Bugs (or what I consider as such), inconsistencies, and bizarre screens are a more serious issue. ;-0
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: bizare impression of bugs everywhere ...
For me, if sound effects are done well they need not be repetitive or annoying and will add a lot to a game experience.
I don't expect or particularly want to hear whooshes of missiles or the roar of jet engines, but the sounds you would hear in a CiC operations room environment would be nice... I actually have no idea what those sounds would be but imagine radio message chatter and perhaps other vocal or computerised feedback of orders and events.
This would add tremendously to the game and, much as I love Command and am a big fan, this should be in a game of this price. It's not in 1.00 but I will be disappointed if it's not added at some point.
I don't expect or particularly want to hear whooshes of missiles or the roar of jet engines, but the sounds you would hear in a CiC operations room environment would be nice... I actually have no idea what those sounds would be but imagine radio message chatter and perhaps other vocal or computerised feedback of orders and events.
This would add tremendously to the game and, much as I love Command and am a big fan, this should be in a game of this price. It's not in 1.00 but I will be disappointed if it's not added at some point.
RE: bizare impression of bugs everywhere ...
IMO sound effects are good if they communicate something important about the game or what's going on in the game. Ambient sounds I can do without.
rammstein. huh huh... huh huh huh... huh. yeah.
OP does raise an interesting point in my mind though. The game uses a standard Windows interface.... more or less. There are a few inconsistencies which I would like to see addressed (and I've already mentioned elsewhere) such as [OK] or [CLOSE] buttons for every window or dialog box. The idea of making a change to something in a window (eg, the weapons allocation window) then hitting the RED [X] to close the Window isn't intuitive to a Windows user. To me RED [X] has always signified "bail without changing anything". I'm looking for that [OK] button. Not a show stopper by any means but maybe something to consider as an enhancement down the road.
Anyway, the OP raised some issues/questions that should be answered in the game manual. However, a(nother) standard feature of the Windows interface, when fully developed at least, is context sensitive help. It would be great, I think - particularly for players new to the game or the genre - if every window and dialog had a help [?] button in the upper right that would open the relevant place in the game manual. Or, at the least, perhaps a hover balloon that would pop up if you idled the cursor over the title bar or something that would contain a brief description of what the window or feature or button is or does. In this case either should have answered the question about what the Contact Report dialog is and why it was blank.
Just a thought...
JD
rammstein. huh huh... huh huh huh... huh. yeah.
OP does raise an interesting point in my mind though. The game uses a standard Windows interface.... more or less. There are a few inconsistencies which I would like to see addressed (and I've already mentioned elsewhere) such as [OK] or [CLOSE] buttons for every window or dialog box. The idea of making a change to something in a window (eg, the weapons allocation window) then hitting the RED [X] to close the Window isn't intuitive to a Windows user. To me RED [X] has always signified "bail without changing anything". I'm looking for that [OK] button. Not a show stopper by any means but maybe something to consider as an enhancement down the road.
Anyway, the OP raised some issues/questions that should be answered in the game manual. However, a(nother) standard feature of the Windows interface, when fully developed at least, is context sensitive help. It would be great, I think - particularly for players new to the game or the genre - if every window and dialog had a help [?] button in the upper right that would open the relevant place in the game manual. Or, at the least, perhaps a hover balloon that would pop up if you idled the cursor over the title bar or something that would contain a brief description of what the window or feature or button is or does. In this case either should have answered the question about what the Contact Report dialog is and why it was blank.
Just a thought...
JD
JD
RE: bizare impression of bugs everywhere ...
The last paragraph suggestion seems a good idea.
AKA - Smudge
RE: bizare impression of bugs everywhere ...
As far as bugs go in a first release of a simulation this complex, I'm surprised there aren't many more. As more people put more hours into playing the game of course more bugs will be found. I look at it this way; we could have waited a lifetime for a bug free simulation to be released. I'm glad the devs decided to release when they did. The sim is very playable and entertaining the way it is now. And with devs as motivated as the ones we have in Command, it will only get better. The best way to debug is to get hours of play time on the program which is what is happening now that it has been released to the public. The people who enjoy sims like this are passionate about the subject and perfectionists by nature. I'm sure that developers of sims like this are even more so. But if we waited on perfection, a sim this complex would have never been released and what a huge disappointment that would have been. SO when you find a bug or what you think is a bug, report it in detail and have some patience.
Jeff
- nukkxx5058
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- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: bizare impression of bugs everywhere ...
ORIGINAL: jdkbph
IMO sound effects are good if they communicate something important about the game or what's going on in the game. Ambient sounds I can do without.
rammstein. huh huh... huh huh huh... huh. yeah.
OP does raise an interesting point in my mind though. The game uses a standard Windows interface.... more or less. There are a few inconsistencies which I would like to see addressed (and I've already mentioned elsewhere) such as [OK] or [CLOSE] buttons for every window or dialog box. The idea of making a change to something in a window (eg, the weapons allocation window) then hitting the RED [X] to close the Window isn't intuitive to a Windows user. To me RED [X] has always signified "bail without changing anything". I'm looking for that [OK] button. Not a show stopper by any means but maybe something to consider as an enhancement down the road.
Anyway, the OP raised some issues/questions that should be answered in the game manual. However, a(nother) standard feature of the Windows interface, when fully developed at least, is context sensitive help. It would be great, I think - particularly for players new to the game or the genre - if every window and dialog had a help [?] button in the upper right that would open the relevant place in the game manual. Or, at the least, perhaps a hover balloon that would pop up if you idled the cursor over the title bar or something that would contain a brief description of what the window or feature or button is or does. In this case either should have answered the question about what the Contact Report dialog is and why it was blank.
Just a thought...
JD
+1 for everything.
All these contribute to my frustration.
But as it was said, these are minor changes and I'm confident they will be implemented. Sooner or later.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: bizare impression of bugs everywhere ...
ORIGINAL: JeffP
I'm glad the devs decided to release when they did.
I'm glad too and I'm happy to help financing the project by buying the game even if it's not fully finished

Don't get me wrong, the game is very promizing but maybe should I wait a bit before enjoying it in full ...
So far there are many oddities in the ships/weapons trajectories and behavior IMHO.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: bizare impression of bugs everywhere ...
ORIGINAL: nukkxx
quote:
I'm also very frustrated by the lack of sounds in the game. When I'm in my sub I'd like to get a nice sub background noise with pings.
...which you will turn off after 5 mins because it will be repetitive and boring.
Well, this is a stange comment ! shouldn't the devs develop something which is precisely NOT boring nor repetitive but attractive for the player ?
Tell that to Dangerous Water Developers or 688i. When you were being "banged" (active sonars) repeatedly,the noise was absolutely annoying after a minute or two (turning off your sound systems was a crappy way of handling it as then you would not hear important messages like "torpedo in the water!". I myself do not wish for "ambience" noise, but I do agree more "alert" type audio would be great.
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RE: bizare impression of bugs everywhere ...
I don't know what you've tried so far; but I had problems too until I un-installed/re-installed from scratch, applied 1.1 patch and let it update everything whether I thought it needed it or not, then database photos (if you desire). And I wish you bon chance, mon ami!
RE: bizare impression of bugs everywhere ...
ORIGINAL: nukkxx
ORIGINAL: JeffP
I'm glad the devs decided to release when they did.
I'm glad too and I'm happy to help financing the project by buying the game even if it's not fully finished
Don't get me wrong, the game is very promizing but maybe should I wait a bit before enjoying it in full ...
So far there are many oddities in the ships/weapons trajectories and behavior IMHO.
I have been in gaming for 30+ years, and I have never seen a "fully finished" pc game in its first (or for that matter second or third sometimes) version release. I am a retired Intel Corp. software engineer, so I can appreciate the work it takes to code a project like this. This game (for myself anyway) has been very stable and very playable. Is there quirks/bugs/methodology issues? Of course, but these developers are very quick to improve/rectify. I have been able to enjoy this more than I did the Harpoon variants (really can't put my finger on why, just do). In your logic then, you should probably not invest in computer games until at least 1+ year after release, when you can get a "fully finished" game..