AAW Patrol mission problems

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: AAW Patrol mission problems

Post by mikmykWS »

You can do this with exclusions zones and the current mission editor logic.

Create the zone and set the contact type and then what posture you'd like that contact to be when the zone is violated.
You then create and intercept mission and then switch the posture mission option from unknown to unfriendly or hostile.

Unknowns (the default) will launch on any detected contact and investigate.. Unfriendly launches and does everything in the attack mission logic except shoot. Hostile attacks.

Mike
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VFA41_Lion
Posts: 229
Joined: Wed Jan 29, 2014 11:16 pm

RE: AAW Patrol mission problems

Post by VFA41_Lion »

You think AAW patrol behavior is bad... i've lost count of the number of times i've had a group on a strike mission and after bombing a target they instantly climb to 40k feet and get detected/shot down <_<. Either have to micromanage them out of the area or wait for fancy strike planner that has "egress low and fast outta their shooting range" as an option :p
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: AAW Patrol mission problems

Post by mikmykWS »

We're working on the strike on the strike editor which should hopefully handle many of these issues.
Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

RE: AAW Patrol mission problems

Post by Stevechase »

ORIGINAL: mikmyk

You can do this with exclusions zones and the current mission editor logic.

Create the zone and set the contact type and then what posture you'd like that contact to be when the zone is violated.
You then create and intercept mission and then switch the posture mission option from unknown to unfriendly or hostile.

Unknowns (the default) will launch on any detected contact and investigate.. Unfriendly launches and does everything in the attack mission logic except shoot. Hostile attacks.

Mike


Okay. I'll give it a try as soon has I have a chance. Thanks.
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