Map Value Editor

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CapnDarwin
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RE: Map Value Editor

Post by CapnDarwin »

Keep us posted.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
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RE: Map Value Editor

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Sure will. Thanks for the help.
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Mad Russian
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RE: Map Value Editor

Post by Mad Russian »

We know you can add things to the editor manually. For you that's easy. For us, not so easy. We have to coordinate what's coming and at least try to mesh what we have already done with what we are about to do. [:-]

And we are about to try to do plenty!

Good Hunting.

MR
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RE: Map Value Editor

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ORIGINAL: Mad Russian

We know you can add things to the editor manually. For you that's easy. For us, not so easy. We have to coordinate what's coming and at least try to mesh what we have already done with what we are about to do. [:-]

And we are about to try to do plenty!

Good Hunting.

MR

When you say you are about to do plenty, is that a big picture statement, or is that referring to the addition of map making goodies?
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RE: Map Value Editor

Post by 22sec »

I'm finding that editor is a bit finicky in recognizing roads. Can you clarify what specifically it is looking for? The spreadsheet says the grey color should be 8 wide, and the black border 3 wide - is that pixels or millimeters? Is it necessary to have the border?





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CapnDarwin
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RE: Map Value Editor

Post by CapnDarwin »

Size settings in hex draw. You can measure pixels on an existing map and see how close you are.
OTS is looking forward to Southern Storm getting released!

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RE: Map Value Editor

Post by 22sec »

ORIGINAL: Capn Darwin

Size settings in hex draw. You can measure pixels on an existing map and see how close you are.

That'll be easy enough.
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