Follow Enemy Taskforce

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

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Piiska
Posts: 130
Joined: Wed Aug 28, 2002 2:44 pm
Location: Helsinki, Finland

Post by Piiska »

I’m really starting to feel myself like a pain in the backside, but here comes a shameless bump:

“Bump”

So there.

Please, please, please, would anybody in the Matrix have time to reply something?

Even to say: “No. You can’t follow your enemy because we say so. And we are not going to code it to the game either”.

Actually never mind about the reasons. Just tell me should I expect it to be implemented in some patch or in WITP.

Thank you in advance
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Mike Wood
Posts: 1424
Joined: Wed Mar 29, 2000 4:00 pm
Location: Oakland, California
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Post by Mike Wood »

Hello...

Good idea. Already on list with hundreds of other good ideas. If we can get to it, we will add it. Would be quite useful.

Have Fun...

Michael Wood
Lead Progammer,
Matrix Games
_________________________________________________
Originally posted by Piiska

...Please, please, please, would anybody in the Matrix have time to reply something?
Thank you in advance
panda124c
Posts: 1517
Joined: Tue May 23, 2000 8:00 am
Location: Houston, TX, USA

Post by panda124c »

Originally posted by mdiehl
Maybe if you all present a few historical examples from WW2 where this was successfully done it would strengthen the case for your demand for such an option.
Just off the top of my head.
Halsey chased down the unarmed Jap Carriers specificly sent to be chased down, The Bismark, the Graf Speer, Cunningham and the Italian fleet, The Altmark (?)(German raider)
Shot2Pieces
Posts: 8
Joined: Wed Aug 07, 2002 6:40 pm
Location: Auckland, New Zealand

Post by Shot2Pieces »

Following an enemy task force with the intention of intercepting could be made fairly simple and abstract. Once the task force receives the 'follow enemy task force' mission, an assessment of the chance of success could be made based on such variables as relative speeds of the two task forces, weather, leader aggression, DL of target task force, distance to target task force, task force experience etc.

UNless the DL of the target task force was high and the other factors (especially distance!) are fairly favourable, the chance would be very low I imagine.

Success would mean a successfiul 'follow' if out of range or 'interception/followed and brought to battle' at some hex (perhaps to be determined by the relative task force speeds) if the task forces are close enough.

Failure would mean missing the target task force by some amount of hexes perhaps but remaining in the area to try again if 'Patrol/Do not retire' is set, or return to base if 'Retirement Allowed'.
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