Patch

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Deathtreader
Posts: 1058
Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

RE: Patch

Post by Deathtreader »

ORIGINAL: phoenix

Thanks Dave. I knew you didn't need a salacious subject heading to get you to reply....[:'(]

I'm happy to pay for patches, by the way. No probs. I know that's not what you suggested, but I certainly would pay for the new supply features. Others might not be so keen, of course. These pricing arguments seem to get very vicious, even though, as others also keep pointing out, the time spent on Command Ops, compared, for example, to eating out, with a bottle of wine, with the costs/time involved/returns for each compared, makes it all seem ridiculous. But, I've said before that I'd happily pay more. It's the only game I play regularly.

Thanks for working on these issues. Very much appreciated.

I too am interested in the med pack and ready to buy it (that will be a bit of cash, at least, when you release it), though the patch interests me more right now because I'd like to et get back to the airborne HTTR scenarios.

+1

Rob.[:)]
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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BletchleyGeek
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Joined: Thu Nov 26, 2009 3:01 pm
Location: Living in the fair city of Melbourne, Australia

RE: Patch

Post by BletchleyGeek »

Let's not forget one thing: if it weren't for these dedicated forum individuals, painstakingly investigating every little inch of Command Ops through a looking glass, quite a few things would have probably go unnoticed.

But Command Ops really needs to move on, in order to guarantee that there will be a second version of the engine. And, something I don't think you can get anywhere else, the scenarios would be converted auto-magically so they can be loaded with the new engine (the process may look like magic, but isn't magic, so don't expect the balance to be "upgraded" as well [;)]).

I've been away for a little while - three months in crunch-mode at work - and now I can spare some more time to help Dave, and I'm glad to see that there's still people playing the game, complaining about the game and making scenarios for the game. That makes it all worth the effort (for me), really.
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BletchleyGeek
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Joined: Thu Nov 26, 2009 3:01 pm
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RE: Patch

Post by BletchleyGeek »

ORIGINAL: Werewolf1326

ORIGINAL: Arjuna

I'll get onto the Med Pack once the patch is out. So much to do, so little time.[:)]

Good!

Here's how much I'd like to see some Italian campaign battles done up using the Command Ops system.

I've never payed more than $60 for a PC game since I started playing PC games in 1979. I want the latest Naval/Air Ops
game Matrix recently published so bad I can taste it. But I refuse to pay what they're asking.

But I'd pay $69 or even $79 for an Italian Campaign CO - especially if it has all the 2.0 features that have been mentioned.

I'd look at this Italian Campaigns thing from a different perspective. Right now, as things are, you can get a very good simulation of the Italian Campaigns, if you want. You have already the Estabs for Germany from 1944 to 1945, and the Western Allies. Incorporating the Italian Estab data from the Greece Pack - and adding what you feel you need to get a good model of the Italian Army in Sicily - isn't a crazy job. And you can make as many maps as you want (I recommend very much to trace the map on top of a Map Scan).

So if you really, really want badly those Italian battles, you can get them with CO1 if you're ready to buy CO1, and devote some time to make those battles happen. And the best thing is that the effort you put now in making the maps, adjusting the estabs, etc. will be imported into the new engine when it's available.

I recommend you to take a look the Sharp End Gaming blog on blogspot for inspiration :) Compared to other engines (like Combat Mission 2.0, or Gary Grigsby's operational games) Command Ops is extremely open and transparent.
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HercMighty
Posts: 397
Joined: Fri Oct 31, 2003 7:09 pm
Location: Minnesota, USA

RE: Patch

Post by HercMighty »

ORIGINAL: Arjuna
This next patch will be free but it will be the last for BFTB or what we now refer to as Command Ops 1. From then on we will be working on Command Ops 2. If there is a perceived shortcoming in any area you can raise it and we'll try and address it as part of Command Ops 2. Note that the new engine will be able to run your earlier Command Ops 1 scenarios.

As long as the last part is true, then I also agree that the beginning is completely fair.
kipanderson
Posts: 380
Joined: Mon Aug 27, 2001 8:00 am
Location: U.K.

RE: Patch

Post by kipanderson »

Dave,
This next patch will be free but it will be the last for BFTB or what we now refer to as Command Ops 1. From then on we will be working on Command Ops 2. If there is a perceived shortcoming in any area you can raise it and we'll try and address it as part of Command Ops 2. Note that the new engine will be able to run your earlier Command Ops 1 scenarios. Don't ask me about when Command Ops 2 will be out. I just don't know at this stage.
Spot-on... In fact more than I was hoping for in that old content will be playable with the new engine. My vote if I had one, which sadly for me I don’t, would be get this patch out then just abandon CO1 and crack on with CO2.

No piece of software/wargame is ever prefect, time to move on...

All the best,
Kip.


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