Curious about Campaigns
Moderator: MOD_SPWaW
Question for you WB. I restarted the US campaign and I sent most of my troops through the town so I could take the airport from the north east(hoping defences are facing west or north west) and around turn 7 or so a platoon of S35's showed up. The wierd thing is they appeared amongst a platoon of my shermans, and they would have had to go by two platoons of infantry to get where they were. So, did the S35's enter the screen in the middle or did they just turn off their cloaking device?
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McGib
Ready Aye Ready
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McGib
Ready Aye Ready
Ready Aye Ready
Well now campaigns ? well I have started the German side eastern front. Im into my 3rd scenario, I got 2 desisive Victories. But I believe the Pen Values maybe a little off here. I have never seen German gunners miss so much
and also not able to knock out a B7 and a Zis 30 with 3 Ivf's hitting them from 3-0 hexes ??
where as my tanks r getting knocked out from 10-13 hexes. I can understand track dmg or my turret getting dmg not been able to move only the the hull itself should be able to move to get a LOS on enemy tanks.
The Germans did have the better optics but so far I have not seen this and also they were well known for thier gunnery prowess.
I also have a question, I noticed that when I started the campaign in 39 It started me with the french at 1 time now shouldnt it have started me in Poland??
The sound in the game is so much more richer especially with my SB Live
at times I find myself ducking
my wife has asked me to TURN IT DOWN!
There is something else that I would like to see increased in the preferences and that is placard for when I am firing at the enemy it tells u what happens, the setting only goes up to 1.2 sec's I would like for it to go to 2sec. I like to see what I did, Im a slow reader 
I like to see in campaigns or secenarios that if u dont have an ammo dump or ammo trucks u lose u supplies, so far I have not ran out of supplies on any of my tanks, if I am not mistaken the units would have to fall back to get supplies??
I have started a post on Pen Values please take a look and add to it, and also take a look at the units invloved ok
All said and done I have always enjoyed SP much more so than PG
and also not able to knock out a B7 and a Zis 30 with 3 Ivf's hitting them from 3-0 hexes ??where as my tanks r getting knocked out from 10-13 hexes. I can understand track dmg or my turret getting dmg not been able to move only the the hull itself should be able to move to get a LOS on enemy tanks.
The Germans did have the better optics but so far I have not seen this and also they were well known for thier gunnery prowess.
I also have a question, I noticed that when I started the campaign in 39 It started me with the french at 1 time now shouldnt it have started me in Poland??
The sound in the game is so much more richer especially with my SB Live
at times I find myself ducking
my wife has asked me to TURN IT DOWN!
There is something else that I would like to see increased in the preferences and that is placard for when I am firing at the enemy it tells u what happens, the setting only goes up to 1.2 sec's I would like for it to go to 2sec. I like to see what I did, Im a slow reader 
I like to see in campaigns or secenarios that if u dont have an ammo dump or ammo trucks u lose u supplies, so far I have not ran out of supplies on any of my tanks, if I am not mistaken the units would have to fall back to get supplies??
I have started a post on Pen Values please take a look and add to it, and also take a look at the units invloved ok
All said and done I have always enjoyed SP much more so than PG
Sirmel: As far as message delay goes, you can change that in your preferences menu. You can change practically anything there, including the op fir decision delay. The specific bit you're looking for is the "message delay" option. The preferences menu is available during the player's turn, and many other places as well.
I have only played the first round of "Preparing the Way" but it was one of the most intense battles I have played in a long time.
I scored a decisive victory but by turn 10 or so I thought shure I was going to get clobbered.
I had not anticipated the German air force and had no AA. I rushed to the victory flags very quick (losing several tank to mines). This left me exposed all over every flank when the damn French armour arrived from two directions. I even had to put crews on the line to help! Then whe the german tanks arrived I though I was toast for sure. Somehow my Lee tanks saved my behind.
The lee tank seems a vastly superior tank to the sherman. It can actually hit something (grin). Is it designed to be a better unit in this time frame or is it just my delisuons?
Kerg
I scored a decisive victory but by turn 10 or so I thought shure I was going to get clobbered.
I had not anticipated the German air force and had no AA. I rushed to the victory flags very quick (losing several tank to mines). This left me exposed all over every flank when the damn French armour arrived from two directions. I even had to put crews on the line to help! Then whe the german tanks arrived I though I was toast for sure. Somehow my Lee tanks saved my behind.
The lee tank seems a vastly superior tank to the sherman. It can actually hit something (grin). Is it designed to be a better unit in this time frame or is it just my delisuons?
Kerg
Field Marshal Kerg, Combat Command Stats-> Games Played = 141, Points/game = 4179, <br />Average Placing = 3.4, W% = 28%, L% = 29%, D% = 44%, Total Points 589,232, Leagues Entered = 10, Top Three Finish % = 80
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Rickenbacker
- Posts: 52
- Joined: Mon Jul 03, 2000 8:00 am
- Location: Örebro, Sweden
I just started the campaign against the french, and boy am I sucking so far
. On the first mission I expected to do some kind of beach assault, so I took a few landing craft with rockets just for good measure. Then I ended up assaulting an airfield in forested terrain. I bet those boat captains were surprised when they woke up with the craft standing in the middle of a forest
. My Stuarts got well and truly blasted first off, and my scouts (cavalry, for mobility) found heavy opposition in the woods. I took a town with no problem, but had to give it up before actually capturing the airfield.
I'll definitely go back to this one, though, it's nice to have something different to play
.
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Rickenbacker
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rickenbacker@innocent.com
. On the first mission I expected to do some kind of beach assault, so I took a few landing craft with rockets just for good measure. Then I ended up assaulting an airfield in forested terrain. I bet those boat captains were surprised when they woke up with the craft standing in the middle of a forest
. My Stuarts got well and truly blasted first off, and my scouts (cavalry, for mobility) found heavy opposition in the woods. I took a town with no problem, but had to give it up before actually capturing the airfield.I'll definitely go back to this one, though, it's nice to have something different to play
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Rickenbacker
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rickenbacker@innocent.com
Hey Mac, cloaking device I assume. Some of those Frenchies are in the town and have a reaction turn to go into action. You must have really been running with those Shermans to get that far....WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Not really Bill. The shermans were advancing behind the two platoons of dismounted infantry. My shermans were in a line on a road in town. Next thing I knew I had two S35's right behind my lead tank and three more between tanks 4 and 5. All 5 got toasted but it took everything my platoon could give. I was just wondering where did these little frenchies come from? I was all set to start looking for Capt Kirk and some red shirts! 
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McGib
Ready Aye Ready

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McGib
Ready Aye Ready
Ready Aye Ready
Just completed my second scen (US vs German).
In a quick 15 turns it was over and I scored 6000 (US) to 3000 (German). This came up as a draw, is this right?
The Tigers were not funny. My shells kept bouncing off them. At one round my pee shooter (37mm AT) hit 5 times and dinked each time.
Kerg
In a quick 15 turns it was over and I scored 6000 (US) to 3000 (German). This came up as a draw, is this right?
The Tigers were not funny. My shells kept bouncing off them. At one round my pee shooter (37mm AT) hit 5 times and dinked each time.
Kerg
Field Marshal Kerg, Combat Command Stats-> Games Played = 141, Points/game = 4179, <br />Average Placing = 3.4, W% = 28%, L% = 29%, D% = 44%, Total Points 589,232, Leagues Entered = 10, Top Three Finish % = 80
Wild Bill,
I thought I saw your Sneaky,underhanded design work in "Prepareing the Way".
I was DOing real good after I had added points to the initial build(3000). Then I said I need to go back and try this as original.
So I put all points back to original and am having the devil of a time getting any where.I am having a blast.
How about some smaller Campaign's wiyh USMC in the pacific and some of USMC in ETO.
Thanks Bill for all the fun and to the Matix Team for such a reeeeeeally good game.
I thought I saw your Sneaky,underhanded design work in "Prepareing the Way".
I was DOing real good after I had added points to the initial build(3000). Then I said I need to go back and try this as original.
So I put all points back to original and am having the devil of a time getting any where.I am having a blast.
How about some smaller Campaign's wiyh USMC in the pacific and some of USMC in ETO.
Thanks Bill for all the fun and to the Matix Team for such a reeeeeeally good game.
We are working on some of both sizes, Rusco. Large and small. I hope to have a dozen campaigns for the game by this time next year, God willing.
Yep,
, sneaky as ever!
I don't want it to get boring for you
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Yep,
, sneaky as ever!I don't want it to get boring for you

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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Wild Bill,
This is the second time my score is off. I had a 4576 to 1399 victory as the US. Is this a marginal victory?
Also when I began the first Sicily scen it idicated that I was going to defend in my purchase screen, but when I set up I was clearly advancing, I think this is a bug.
Kerg
This is the second time my score is off. I had a 4576 to 1399 victory as the US. Is this a marginal victory?
Also when I began the first Sicily scen it idicated that I was going to defend in my purchase screen, but when I set up I was clearly advancing, I think this is a bug.
Kerg
Field Marshal Kerg, Combat Command Stats-> Games Played = 141, Points/game = 4179, <br />Average Placing = 3.4, W% = 28%, L% = 29%, D% = 44%, Total Points 589,232, Leagues Entered = 10, Top Three Finish % = 80
Okay, guys.
Thanks RUSco, we are going to try to keep those campaigns coming.
I'm looking at those tanks soon as I finish writing this, Mac.
I marginal victory is 3 to 1 up to 5 to 1 odds. Above 5 to 1 is a decisive (versus computer).
Versus human it is 2 to 1 (marginal) and 4 to 1 (decisive, Kerg.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Thanks RUSco, we are going to try to keep those campaigns coming.
I'm looking at those tanks soon as I finish writing this, Mac.
I marginal victory is 3 to 1 up to 5 to 1 odds. Above 5 to 1 is a decisive (versus computer).
Versus human it is 2 to 1 (marginal) and 4 to 1 (decisive, Kerg.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Sirmel: Ah, we may not be talking about the same thing. 1.2 seconds? No way. The delay which I mentioned has been MUCH longer than that for me, should I so desire. I believe I have it at present at 140 (or 1.4), but I know I've had it over three seconds before, and it wouldn't surprise me if the the message delay cannot go up to 999 (9.99 seconds) or even beyond.
You do know that there's an op fire delay, and there's a message delay don't you (two different things)? What you describe as having a problem with, sounds like "message delay" not op fire message delay. Can anyone make things clearer for Sirmel here? I've never seen any message delay that it's maximum delay is 1.2 seconds! It might be the minimum, but certainly not the maximum.
You do know that there's an op fire delay, and there's a message delay don't you (two different things)? What you describe as having a problem with, sounds like "message delay" not op fire message delay. Can anyone make things clearer for Sirmel here? I've never seen any message delay that it's maximum delay is 1.2 seconds! It might be the minimum, but certainly not the maximum.
For McGib, yes they do appear in those hexes. You just got down there quicker than I thought you would 
Food for thought and perhaps change. Thanks...WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

Food for thought and perhaps change. Thanks...WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
I finished the "Preparing the Way" campaign. The fourth battle was also in Sicily, this time we made landing with support units near some fishing villages. Core units fighted their way through German troops, and the battle ended in turn 10/20, again a decisive victory.
Computer AI made a mistake in the end. It used three tanks to fire my empty landing craft (far away), while there were U.S. units only two hexes away, and I was controlling all but one victory hex.
My result was:
* Marginal victories: 0
* Decisive victories: 3 (really 4)
* Battles fought: 3 (really 4)
* Campaign score: 12
* Campaign result: decisive victory
I really enjoyed playing this campaign. The maps were good, and the fighting was hard. The only thing I want to criticize is the location of some German reinforcements points in the second battle (Morocco?). They were in the middle of map, and I had troops all over one of them, and then suddenly enemy units appeared in the middle. Very unrealistic...
In my opinion, reinforcements points should always be in the edges of map. Also there should not be common reinforcements points for both sides, like there is in the bottom of Tragic Stand scenario.
So... thanks Wild Bill!
What should I try next?
Computer AI made a mistake in the end. It used three tanks to fire my empty landing craft (far away), while there were U.S. units only two hexes away, and I was controlling all but one victory hex.
My result was:
* Marginal victories: 0
* Decisive victories: 3 (really 4)
* Battles fought: 3 (really 4)
* Campaign score: 12
* Campaign result: decisive victory
I really enjoyed playing this campaign. The maps were good, and the fighting was hard. The only thing I want to criticize is the location of some German reinforcements points in the second battle (Morocco?). They were in the middle of map, and I had troops all over one of them, and then suddenly enemy units appeared in the middle. Very unrealistic...
In my opinion, reinforcements points should always be in the edges of map. Also there should not be common reinforcements points for both sides, like there is in the bottom of Tragic Stand scenario.
So... thanks Wild Bill!
What should I try next?Really Bill! Didn't think I was going that fast.
Now to switch beats here, something for you from your Russian campaign. I just completed the first scenario. Man that was tough. When the screen came up showing my campaign score I checked and it said I had 3 points but as yet to fight a battle. So it would seem that its the first battle that messes up the scores. As well I had a look at the setup of the second battle and the mission said "River Defence" yet the map showed no river's. Not a big deal but I thought I would mention it.
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McGib
Ready Aye Ready
Now to switch beats here, something for you from your Russian campaign. I just completed the first scenario. Man that was tough. When the screen came up showing my campaign score I checked and it said I had 3 points but as yet to fight a battle. So it would seem that its the first battle that messes up the scores. As well I had a look at the setup of the second battle and the mission said "River Defence" yet the map showed no river's. Not a big deal but I thought I would mention it.
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McGib
Ready Aye Ready
Ready Aye Ready
