Marcky Marc and the Funky Bunch - GCanal

Post descriptions of your brilliant victories and unfortunate defeats here.

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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

AFTER ACTION REPORTS FOR Aug 09, 42
--------------------------------------------------------------------------------
Pre-Invasion action off Tulagi (114,137)

43 Coastal gun shots fired in defense.

Allied Ships
DMS Hovey
AP Henry T. Allen


Allied ground losses:
40 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled


DMS Hovey fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Tulagi (114,137)

TF 60 troops unloading over beach at Tulagi, 114,137





--------------------------------------------------------------------------------
Invasion Support action off Tulagi (114,137)

44 Coastal gun shots fired in defense.

Allied Ships
DMS Hovey
AP Henry T. Allen


Allied ground losses:
56 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 8 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


DMS Hovey fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Tulagi (114,137)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Allied Ships
DMS Hovey
AP Henry T. Allen



DMS Hovey fired at enemy troops


--------------------------------------------------------------------------------
Morning Air attack on Buna , at 99,129

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M3 Zero x 4



Allied aircraft
B-17E Fortress x 32


No Japanese losses

No Allied losses



Airbase hits 2
Airbase supply hits 4
Runway hits 12

Aircraft Attacking:
5 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on Buna , at 99,129

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M3 Zero x 2



Allied aircraft
B-17E Fortress x 12


No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 damaged

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 1
Airbase supply hits 2
Runway hits 19

Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 31 minutes



--------------------------------------------------------------------------------
Invasion Support action off Tulagi (114,137)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Allied Ships
DMS Hovey
AP Henry T. Allen



DMS Hovey fired at enemy troops


--------------------------------------------------------------------------------

Ground combat at 99,130 (near Port Moresby)

Japanese Bombardment attack

Attacking force 6578 troops, 70 guns, 0 vehicles, Assault Value = 213

Defending force 2926 troops, 30 guns, 1 vehicles, Assault Value = 119

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
15th Engineer Regiment
Yokoyama Tai
144th Infantry Regiment
Horii Group
I/55 Mtn Gun Rgt

Defending units:
30th Australian Brigade


--------------------------------------------------------------------------------

Ground combat at Lunga (114,138)

Japanese Bombardment attack

Attacking force 807 troops, 6 guns, 0 vehicles, Assault Value = 83

Defending force 10725 troops, 218 guns, 130 vehicles, Assault Value = 448



Assaulting units:
Kure 3rd Naval Guard Unit
81st Naval Guard Unit
13th Naval Construction Battalion
11th Naval Construction Battalion

Defending units:
1st USMC/1st Regiment
1st USMC Amphb Tank Battalion
1st USMC/5th Regiment
3rd USMC Defense Battalion


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Bombardment attack

Attacking force 961 troops, 11 guns, 0 vehicles, Assault Value = 35

Defending force 5911 troops, 108 guns, 30 vehicles, Assault Value = 241

Japanese ground losses:
13 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Defending units:
1st USMC Raider Battalion
1st USMC Parachute Battalion
2nd USMC/2nd Regiment


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 5911 troops, 108 guns, 30 vehicles, Assault Value = 241

Defending force 2330 troops, 29 guns, 3 vehicles, Assault Value = 34

Allied adjusted assault: 93

Japanese adjusted defense: 70

Allied assault odds: 1 to 1 (fort level 1)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-)
Attacker: leaders(-)

Japanese ground losses:
289 casualties reported
Squads: 1 destroyed, 20 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled


Allied ground losses:
57 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st USMC Raider Battalion
1st USMC Parachute Battalion
2nd USMC/2nd Regiment

Defending units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit


--------------------------------------------------------------------------------

Ground combat at Lunga (114,138)

Allied Deliberate attack

Attacking force 10725 troops, 218 guns, 130 vehicles, Assault Value = 448

Defending force 3807 troops, 30 guns, 6 vehicles, Assault Value = 83

Allied adjusted assault: 87

Japanese adjusted defense: 15

Allied assault odds: 5 to 1 (fort level 1)

Allied forces CAPTURE Lunga !!!

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
3136 casualties reported
Squads: 49 destroyed, 42 disabled
Non Combat: 89 destroyed, 9 disabled
Engineers: 37 destroyed, 1 disabled
Guns lost 22 (11 destroyed, 11 disabled)
Vehicles lost 8 (8 destroyed, 0 disabled)
Units retreated 4


Allied ground losses:
102 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Defeated Japanese Units Retreating!

Assaulting units:
1st USMC/1st Regiment
1st USMC Amphb Tank Battalion
1st USMC/5th Regiment
3rd USMC Defense Battalion

Defending units:
Kure 3rd Naval Guard Unit
81st Naval Guard Unit
13th Naval Construction Battalion
11th Naval Construction Battalion

A good day for the Allies. Lunga was captured and we're ready to move in support. I need to get Base Units ashore
before I fly in planes. There wasn't any with the initial wave.

Hit Buna, with some damage to the AF.

CVs will stay in the area to provide air cover for Lunga and Tulagi until LBA can arrive. SAGs will remain on patrol
in and around all of the islands. They will retire once we establish LBA on Lunga.




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RE: Marcky Marc and the Funky Bunch - GCanal

Post by Cribtop »

Interesting game. I am currently playing Guad against the AI to practice using the Allied toys so it's fun to see this play out while I do that.

Two things are very clear to me from that AI game.

1) The Allies are very different from the Japanese. Kind of a "duh" statement, but using them feels a lot clumsier than I expected after playing Japan exclusively. Then again, that's why I want to play one GC as Allies - it will up my game to know both sides.

2) The small OOBs in the Guad scenario really teach you the difference between historical reality and the massive Schwerpunkt efforts players regularly put together in GC games. Then again, I'm not sure whether the players are over allocating or whether the RL commands under allocated. I think it boils down to political constraints, particularly on the Allied side, requiring large garrisons for rear areas. That's why IMHO the "SOPAC Rear Area" restricted command units are cool.

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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

ORIGINAL: Cribtop

Interesting game. I am currently playing Guad against the AI to practice using the Allied toys so it's fun to see this play out while I do that.

Two things are very clear to me from that AI game.

1) The Allies are very different from the Japanese. Kind of a "duh" statement, but using them feels a lot clumsier than I expected after playing Japan exclusively. Then again, that's why I want to play one GC as Allies - it will up my game to know both sides.

2) The small OOBs in the Guad scenario really teach you the difference between historical reality and the massive Schwerpunkt efforts players regularly put together in GC games. Then again, I'm not sure whether the players are over allocating or whether the RL commands under allocated. I think it boils down to political constraints, particularly on the Allied side, requiring large garrisons for rear areas. That's why IMHO the "SOPAC Rear Area" restricted command units are cool.


Thank you for your comments, and for stopping by.

1 - I haven't had much of a chance to do more than just like at the Japanese side in all scenarios. I get a "majestic"
feel when I am looking at their ships for some reason. I don't like how many different ship classes you have to mix
and match.. with the Allies, mainly USN, you have tons of ships of that same class that are easy to run in groups together IMO.

2 - That is a pretty good observation about this small scenario, and I do like the historical reality that is in this scenario.

It also seems to be so much more fun playing against a human than the computer.
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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

AFTER ACTION REPORTS FOR Aug 10, 42
--------------------------------------------------------------------------------
Sub attack near Lunga at 114,139

Japanese Ships
SS RO-33

Allied Ships
APD McKean, Torpedo hits 1, heavy damage
APD Manley



SS RO-33 launches 2 torpedoes at APD McKean
APD Manley fails to find sub, continues to search...
APD Manley fails to find sub, continues to search...
APD Manley fails to find sub, continues to search...
APD Manley attacking submerged sub ....
APD Manley fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
TF 51 encounters mine field at Thousand Ships Bay (114,136)

Japanese Ships
CA Kako, Mine hits 1





--------------------------------------------------------------------------------
Night Time Surface Combat, near Tulagi at 114,137, Range 2,000 Yards

Japanese Ships
CA Chokai
CA Aoba
CA Kinugasa
CA Furutaka
CA Kako
CL Tenryu
CL Yubari
DD Yuzuki

Allied Ships
APD Manley, Shell hits 5, heavy fires, heavy damage



Poor visibility due to Thunderstorms with 0% moonlight
Maximum visibility in Thunderstorms and 0% moonlight: 2,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Watanabe, S. crosses the 'T'
CA Kinugasa engages APD Manley at 2,000 yards
Range increases to 3,000 yards
CA Kako engages APD Manley at 3,000 yards
CL Yubari engages APD Manley at 3,000 yards
Range increases to 6,000 yards
CA Kinugasa engages APD Manley at 6,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Night Naval bombardment of Tulagi at 114,137

Japanese Ships
CA Furutaka
CA Kinugasa
CA Aoba
CA Chokai
CL Yubari
CL Tenryu


Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


CA Furutaka firing at 2nd USMC/2nd Regiment
CA Kinugasa firing at 2nd USMC/2nd Regiment
CA Aoba firing at 2nd USMC/2nd Regiment
CA Chokai firing at 2nd USMC/2nd Regiment
CL Yubari firing at 2nd USMC/2nd Regiment
CL Tenryu firing at 2nd USMC/2nd Regiment


--------------------------------------------------------------------------------
Submarine attack near Feni Islands at 107,127

Japanese Ships
xAKL Tama Maru #5, Shell hits 19, heavy fires, heavy damage

Allied Ships
SS S-38, hits 5



xAKL Tama Maru #5 is sighted by SS S-38
SS S-38 attacking on the surface
Massive explosion on xAKL Tama Maru #5


--------------------------------------------------------------------------------
Morning Air attack on Milne Bay , at 101,133

Weather in hex: Overcast

Raid spotted at 17 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 14
G4M1 Betty x 22



No Japanese losses



Port hits 8
Port supply hits 2

Aircraft Attacking:
22 x G4M1 Betty bombing from 5000 feet
Port Attack: 2 x 250 kg AP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 144th Infantry Regiment, at 99,130 , near Port Moresby

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
B-17E Fortress x 23


No Allied losses

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled



Aircraft Attacking:
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

Also attacking Yokoyama Tai ...
Also attacking 15th Engineer Regiment ...
Also attacking Horii Group ...
Also attacking 144th Infantry Regiment ...
Also attacking Yokoyama Tai ...


--------------------------------------------------------------------------------
Morning Air attack on 144th Infantry Regiment, at 99,130 , near Port Moresby

Weather in hex: Heavy rain

Raid spotted at 48 NM, estimated altitude 10,000 feet.
Estimated time to target is 14 minutes


Allied aircraft
B-17E Fortress x 4


No Allied losses

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb



--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Bombardment attack

Attacking force 849 troops, 14 guns, 0 vehicles, Assault Value = 21

Defending force 5878 troops, 108 guns, 30 vehicles, Assault Value = 234

Japanese ground losses:
14 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Defending units:
1st USMC Parachute Battalion
1st USMC Raider Battalion
2nd USMC/2nd Regiment


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 5878 troops, 108 guns, 30 vehicles, Assault Value = 234

Defending force 2192 troops, 32 guns, 3 vehicles, Assault Value = 20

Allied engineers reduce fortifications to 0

Allied adjusted assault: 45

Japanese adjusted defense: 28

Allied assault odds: 1 to 1 (fort level 0)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
experience(-)
Attacker: fatigue(-), supply(-)

Japanese ground losses:
345 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 5 destroyed, 28 disabled
Guns lost 19 (1 destroyed, 18 disabled)


Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st USMC Raider Battalion
1st USMC Parachute Battalion
2nd USMC/2nd Regiment

Defending units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Action picked up a little bit this turn. Marc ran in a powerful all CA force that bombarded Tulagi during the night,
and trashed my APD supply ships.. My CVs were waiting for this sort of action, but I had them sitting in massive
thunderstorms and couldn't conduct flight ops... oh well. Maybe Marc sensed that would happen.. he has zero air
coverage in the area to be sending in his entire CA fleet like that.

I was REALLY hoping to tangle in a surface action with his CAs and CLs.. and then finish them off that next morning
with my CVs.. oh well. You make plans, and then shit happens. His SAG would have probably bloodied mine pretty bad
but I would have caught him that next morning in the air.

Troops on Tulagi set to attack this turn... should be getting close to taking the island.

Loading up base forces and AV support for Lunga this turn. I didn't shuffle my APs around correctly on turn one to
have a follow up with the base forces and AV support like I wanted. Likely 5-6 days from landing them on Lunga.

Until then, I will keep CVs and SAGs in the area.

Turn sent to Marc.



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RE: Marcky Marc and the Funky Bunch - GCanal

Post by DanSez »

Thanks for the AAR, I am trying this campaign game out vs a human Japanese player.

I am a novice, still trying to figure out the basics of the game so if I can may I ask a couple of questions?

1. In this scenario -- I believe all the Aus Bdes are all under Australian Command, but I see you are shipping them off to PM. At this stage of the game there isn't enough Political Points to change commands so are you moving them now in anticipation of making that cost later or is it even necessary?

2. Sidney appears to be the main fuel source and trying to set up supply and tanker runs in the first few turns is leaving me with Luganville and Efret(sp?) on the margins of supply and fuel starvation. Any tips on setting up your supply net in this scenario?

3. As you most recently posted, the invasion fleet did not come packed with av-support or the sea-bees so I am 'packing them' up for strategic sea movement while the original invasion fleet comes back from Lunga - other than the Marine units and an av-support and a sea-bee unit, what else are you planning on sending in this next wave?

Will continue to follow and thanks again.
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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

ORIGINAL: DanSez

Thanks for the AAR, I am trying this campaign game out vs a human Japanese player.

I am a novice, still trying to figure out the basics of the game so if I can may I ask a couple of questions?

1. In this scenario -- I believe all the Aus Bdes are all under Australian Command, but I see you are shipping them off to PM. At this stage of the game there isn't
enough Political Points to change commands so are you moving them now in anticipation of making that cost later or is it even necessary?

I shipped just the HQ that I change to an un-restricted command. I didn't cost me very much. It may even of started with a non-restricted HQ... I don't remember.
I won't switch any of the Aussie BDEs because of cost because Marc won't realistically take Port Moresby in this scenario. HQs are very important for adding AV to units
within their command range, and helps with other things such as morale, fatigue, and disruption.

2. Sidney appears to be the main fuel source and trying to set up supply and tanker runs in the first few turns is leaving me with Luganville and Efret(sp?)
on the margins of supply and fuel starvation. Any tips on setting up your supply net in this scenario?


You are correct about Sidney. Noumea does have a tick. I don't really do anything with Efate in this scenario.. I do sometimes in the grand campaign.
I usually don't set up any CS taskforces (continuous supply) in this scenario. I just have some tankers/AKs setting around
that I fill up when Sidney has a nice stockpile of fuel and send it all to Noumea. From there it goes to Luganville on smaller ships.
Once form there, usually on fast transports to the Solomons with air cover. However, my APDs in the fast transport to Tulagi got blasted last turn...
They only haul around 100 or so supply, but it adds up after a while. Is this the best strategy for this game? I dunno, but it works for me.
3. As you most recently posted, the invasion fleet did not come packed with av-support or the sea-bees so I am 'packing them' up for strategic sea
movement while the original invasion fleet comes back from Lunga - other than the Marine units and an av-support and a sea-bee unit, what else are you
planning on sending in this next wave?

I have everything moving in combat mode on an amphib task force, not in strategic mode. Lunga isn't a large port, or maybe she is just a two.
Not very big, so I just use amphibious taskforces. There are some units on Noumea that are not restricted that should be loaded up day one..
I just forgot to do this. In the next wave will be as much combat firepower (to hold the island) that I can bring within PP restrictions.
As much AV support as I can (one eng unit has 90AV I believe).. the instant my AV units hit the shores, I have Wildcats ready to fly in from Luganville.

I hope this answers some of your questions.

Thank you so much for the kind comments and questions. I like a good chat. I talk for a living [:)]


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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

I just noticed you mentioned you're playing a Jap human opponent.

I don't want you think Port Moresby is a side show by any means... I just don't see Japan ever taking Port Moresby in this scenario once Lunga is taken on day four. They have to shift a ton of attention between both places, when all I have to do is hold my ground and attrition him around Port Moresby. I want to eventually get tactical bombers on Moresby and Mline Bay to pound that area into oblivion, and then place strategic bombers there to shutdown airfields/ports. I will then use GCanal and my CVs over east in the Solomons to do the same. He has to make a choice where to commit land/sea/air units. I've already done that because my chess pieces start on the board day one.
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RE: Marcky Marc and the Funky Bunch - GCanal

Post by rsallen64 »

Great AAR so far, and I am trying this scenario out against the Japanese AI to get a feel for the game and learn the basic mechanics before moving on. You said to get the graphics mods, which look great! I know where you got the map, but where did you get the other ones?
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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

Pretty quiet turn. Sub action and my B17s hit his ground forces again.. daily pounding here. Disruption and fatigue
should be showing up.

Tulagi still hasn't fallen, but I won't waste any sorties or heavy bombers against it. I will just attack again.

Attack, attack, attack!


AFTER ACTION REPORTS FOR Aug 11, 42
--------------------------------------------------------------------------------
ASW attack near Luganville at 115,148

Japanese Ships
SS I-16

Allied Ships
DMS Hovey



SS I-16 is sighted by escort
I-16 diving deep ....
DMS Hovey fails to find sub, continues to search...
DMS Hovey fails to find sub, continues to search...
DMS Hovey attacking submerged sub ....
SS I-16 eludes DMS Hovey by diving deep
DMS Hovey cannot reach attack position over SS I-16
DMS Hovey cannot establish contact with SS I-16
DMS Hovey cannot establish contact with SS I-16
SS I-16 eludes ASW attack from DMS Hovey
DMS Hovey fails to find sub, continues to search...
DMS Hovey attacking submerged sub ....
DMS Hovey cannot establish contact with SS I-16
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Stewart Island at 117,139

Japanese Ships
SS I-168, hits 2

Allied Ships
CA Chicago
DD Jarvis
DD Patterson



SS I-168 is sighted by escort
DD Jarvis fails to find sub, continues to search...
DD Patterson attacking submerged sub ....
DD Jarvis fails to find sub, continues to search...
DD Patterson attacking submerged sub ....
DD Jarvis attacking submerged sub ....
DD Jarvis loses contact with SS I-168
DD Patterson fails to find sub and abandons search
DD Jarvis attacking submerged sub ....
DD Jarvis fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Lunga , at 114,138

Weather in hex: Moderate rain

Raid detected at 117 NM, estimated altitude 14,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M2 Zero x 14
G4M1 Betty x 22



Allied aircraft
F4F-4 Wildcat x 11


Japanese aircraft losses
A6M2 Zero: 1 destroyed
G4M1 Betty: 2 damaged

No Allied losses

Allied Ships
AVD Mackinac, Bomb hits 2, heavy fires, heavy damage
AVD Ballard, Bomb hits 1



Port hits 3

Aircraft Attacking:
22 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg AP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
VF-3 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 35 minutes
VF-6 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 8 minutes
VF-71 with F4F-4 Wildcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 16000
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on 144th Infantry Regiment, at 99,130 , near Port Moresby

Weather in hex: Overcast

Raid spotted at 15 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M3 Zero x 2



Allied aircraft
B-17E Fortress x 25


No Japanese losses

No Allied losses

Japanese ground losses:
46 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead

Also attacking Yokoyama Tai ...
Also attacking Horii Group ...
Also attacking 144th Infantry Regiment ...
Also attacking Yokoyama Tai ...


--------------------------------------------------------------------------------
Morning Air attack on 15th Engineer Regiment, at 99,130 , near Port Moresby

Weather in hex: Overcast

Raid spotted at 14 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M3 Zero x 2



Allied aircraft
B-17E Fortress x 6


No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 destroyed, 1 damaged



Aircraft Attacking:
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on 15th Engineer Regiment, at 99,130 , near Port Moresby

Weather in hex: Overcast

Raid spotted at 38 NM, estimated altitude 16,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M3 Zero x 1



Allied aircraft
B-17E Fortress x 5


No Japanese losses

No Allied losses

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (0 airborne, 0 on standby, 1 scrambling)
Group patrol altitude is 21000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 25 minutes



--------------------------------------------------------------------------------
Submarine attack near La Foa at 115,158

Japanese Ships
SS I-123

Allied Ships
AP Heywood, Torpedo hits 1, on fire, heavy damage



AP Heywood is sighted by SS I-123
SS I-123 launches 4 torpedoes


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Bombardment attack

Attacking force 730 troops, 13 guns, 0 vehicles, Assault Value = 10

Defending force 5841 troops, 108 guns, 30 vehicles, Assault Value = 227



Assaulting units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Defending units:
1st USMC Raider Battalion
1st USMC Parachute Battalion
2nd USMC/2nd Regiment


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 5841 troops, 108 guns, 30 vehicles, Assault Value = 227

Defending force 1964 troops, 31 guns, 3 vehicles, Assault Value = 10

Allied adjusted assault: 35

Japanese adjusted defense: 22

Allied assault odds: 1 to 1 (fort level 1)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: leaders(-), supply(-)

Japanese ground losses:
228 casualties reported
Squads: 7 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 14 disabled
Guns lost 6 (3 destroyed, 3 disabled)


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st USMC Raider Battalion
1st USMC Parachute Battalion
2nd USMC/2nd Regiment

Defending units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit



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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

I have all of my CVs laying in wait for his forces to show up in the next few days. They haven't been detected, yet.
All float plains are stood down, while my DBs are NOT searching. I want to keep my detection as low as possible.

I put all of my CVs on 30 CAP, 50 LRCAP with Lunga as my target.

I want to set a nice CAP trap over Lunga if he does a port/af attack again this turn. I have left room for escorts
or additional CAP should the situation arise.

SAGs are standing by, covering my CVs.


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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

To the front!

I also am moving two Aussie BDEs from Brisbane to Townsville, and they are going to prep for Port Moresby.

I was confusing my AI game with this one. Only 50 or so AV at Port Moresby vs 750 in my AI game. Will need men
there as soon as I can buy them out. A couple hundred PPs a piece or so.

Turn sent to schani

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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

Once my AV arrives, I will station as many fighters and DBs (once they arrive) as I can on Lunga. I will then put 8-10 DDs in one SAG, and leave them at Lunga.

This will protect Lunga's AF/troops from enemy SAG bombardment, and will draw his naval strikes towards Lunga and away from my CVs.. who will stand by and provide
massive amounts of fighter coverage. Lunga is now a permanent CV that CANNOT be sunk.

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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

ORIGINAL: rsallen64

Great AAR so far, and I am trying this scenario out against the Japanese AI to get a feel for the game and learn the basic mechanics before moving on. You said to get the graphics mods, which look great! I know where you got the map, but where did you get the other ones?


Hey, dude. Thanks for the kind words, and for stopping by to say hello.

I think you will love this game and be as addicted as the rest of us!!

When you say "other".. do you mean the plane/ship/LCU artwork?

If so, tm.asp?m=2913555 Have at it!

How are you doing so far in your game vs the AI?
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RE: Marcky Marc and the Funky Bunch - GCanal

Post by scottwag926 »

Hey Jeff. Good start to your game. I'm thinking that it might have been a good idea to load supplies with your ENG. units to get Lunga built up quickly. It might not be a bad idea to get other ENG. units prepped for Tulagi to get the port up and running to keep from having to run back to Noumea. Have an AD, AR and some AE/AKEs loaded and ready to move up there too. This is a really great game since I've been playing this type since PACWAR came out in 1995. Have fun.
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Aug 12th combat report

Post by jeffk3510 »

AFTER ACTION REPORTS FOR Aug 12, 42
--------------------------------------------------------------------------------
ASW attack near Truk at 111,110

Japanese Ships
xAKL Chohakusan Maru
PB Shosei Maru

Allied Ships
SS Grayling



SS Grayling is sighted by escort
PB Shosei Maru attacking submerged sub ....
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kirakira at 118,141

Japanese Ships
SS I-168, hits 1

Allied Ships
DD Fanning
DD Cushing
DD Conyngham



SS I-168 is located by DD Fanning
DD Cushing attacking submerged sub ....
DD Conyngham fails to find sub and abandons search
DD Cushing fails to find sub, continues to search...
DD Cushing attacking submerged sub ....
DD Cushing is out of ASW ammo
DD Cushing fails to find sub, continues to search...
DD Cushing fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
TF 55 encounters mine field at Lunga (114,138)

Allied Ships
DMS Trevor



18 mines cleared


--------------------------------------------------------------------------------
Sub attack near Truk at 111,110

Japanese Ships
xAKL Eishin Maru
xAKL Chohakusan Maru
PB Shosei Maru

Allied Ships
SS Grayling



SS Grayling launches 6 torpedoes at xAKL Eishin Maru
Grayling diving deep ....
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Bombardment attack

Attacking force 606 troops, 12 guns, 0 vehicles, Assault Value = 4

Defending force 5829 troops, 108 guns, 30 vehicles, Assault Value = 225



Assaulting units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Defending units:
1st USMC Parachute Battalion
1st USMC Raider Battalion
2nd USMC/2nd Regiment


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 5829 troops, 108 guns, 30 vehicles, Assault Value = 225

Defending force 1795 troops, 29 guns, 3 vehicles, Assault Value = 4

Allied adjusted assault: 42

Japanese adjusted defense: 19

Allied assault odds: 2 to 1 (fort level 1)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker: supply(-)

Japanese ground losses:
227 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 3 destroyed, 8 disabled
Guns lost 12 (12 destroyed, 0 disabled)


Allied ground losses:
29 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st USMC Parachute Battalion
1st USMC Raider Battalion
2nd USMC/2nd Regiment

Defending units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Pretty quiet turn. I don't know why my B17s didn't fly against Lae... probably something about the air superiority
that everyone mentioned in my main forum post when I was having trouble getting my British bombers to fly in my AI game.

Oh well.

Lots of sub action with zero results for both sides.

Tulagi has yet to fall again, but we did reduce fortifications there. She should fall any time.





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RE: Marcky Marc and the Funky Bunch - GCanal

Post by jeffk3510 »

ORIGINAL: scottwag926

Hey Jeff. Good start to your game. I'm thinking that it might have been a good idea to load supplies with your ENG. units to get Lunga built up quickly. It might not be a bad idea to get other ENG. units prepped for Tulagi to get the port up and running to keep from having to run back to Noumea. Have an AD, AR and some AE/AKEs loaded and ready to move up there too. This is a really great game since I've been playing this type since PACWAR came out in 1995. Have fun.

My engineers all have supplies loading with them. My ships will leave once they're full of supply. The unit from
Lungaville is load troops only. Not enough supply there, it needs to stay at Luganville.

The screenshot shows them leaving with empty ships, and only troops. That is because I had just loaded them
and established their destination point. Looker closer and see that it is currently "loading".

I have the proper supply ships moving into that area and Luganville. My main supply/re-supply base will be Lunga.
I can run ships back and forth form there to keep them out of harms way, while still protecting Lunga/Tulagi.

Thanks for following!
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RE: Aug 12th 1942

Post by jeffk3510 »

Here is a look at Port Moresby's AF.

I flew two FBs to Mline Bay, with one on escort, the other other training for AF admin issues.

I flew in some Havocs from Townville that I will link up with the B17s to hit the Jap forces east of Port Moresby.

What do you guys think?

I will just keep hammering those troops...He hasn't tried to hit/sweep Port Moresby but a few times. I may go for
Lae instead, and bring in another Havoc group..not sure.



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RE: Aug 12th 1942

Post by jeffk3510 »

I switched them to AF attack Lae, where he has about 15 Zeros based.

Turn sent to Marc

I am not sure about the Havocs bombing AFs.. they only have 4 x 500 lb bombs...

I should be using them from ground support, not AF suppression.

Maybe I'll catch him with his pants down one time. I haven't had bombers at PM at all yet, and he knows it.
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RE: Aug 12th 1942

Post by scottwag926 »

Good deal. Sorry, didn't notice the convoys were still loading. Yes, use the A-20s for ground support as they are too wimpy for much else. Use the B-17s to hit Buna's port to keep supply levels down. If you want to hit Lae's airfield, bring in B-25s or B-26s to do that at low level. Keep up the good fight.
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RE: Aug 12th 1942

Post by jeffk3510 »

ORIGINAL: scottwag926

Good deal. Sorry, didn't notice the convoys were still loading. Yes, use the A-20s for ground support as they are too wimpy for much else. Use the B-17s to hit Buna's port to keep supply levels down. If you want to hit Lae's airfield, bring in B-25s or B-26s to do that at low level. Keep up the good fight.

Do port attacks cause more supply hits than AF attacks? Usually I just do AF attacks to continue reducing enemy supply. Thanks!
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