Stopping Pirate Raids...

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Stopping Pirate Raids...

Post by Darkspire »

ORIGINAL: Spidey

Could the difference of pirate raid challenge be related to any of the difficulty settings? That might explain why we're not quite seeing the same picture.

Settings possibly, I play on max strength, nearby. Differences are more likely due to how well folks defend there empire. I get the odd few that get away with raids but as my system defense and tech for those system defenses improves the raid successes drop off to next to none. All I have is four Destroyers per system, the odd spaceport here and there and my WEH research starbases (only four of those at the homeworld).

Darkspire
terololo
Posts: 15
Joined: Fri Dec 20, 2013 3:26 am

RE: Stopping Pirate Raids...

Post by terololo »

Now that i'm able to deal with pirates, i'm quite disappointed that AI empires can't handle it as well(at least at normal diff). When i already claimed half of the galaxy, even the largest AI empire often have only around 10 worlds, screaming to be stomped by my mighty Kingdom of Frogs. ohwell i guess i should already play on harder diff.
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