ORIGINAL: Marquo
It occurs to me that the lesion allowing this approach is the unfettered recruitment of new units in various states without consideration of time. Just because Virginia fielded let's say 100 regiments during the war, and the game allows 1000 to be raised, there needs to be a limit on how many can be raised per month or year. Surely this data is known from historical sources. This would prevent fielding Virginia's entire contribution to the war in the first year, instead of spread over 4 years - and this would make a huge difference and maybe solve the problem.
This really isn't hard to do, You can see it very well in the way the CSA builds unlock progressively as the states secede. Have it so the upper limits of troops to be recruited per state climbs slowly, say once every 5/6 turns. It would force the players to recruit in all states based on how much they actually built in history AND would mean that recruitment is a less brutal process, ie happening the turn after you got lots of conscripts through draft or bounties. It would ensure more linear growth of the armies. a good thing imo.

