The repair port can of course be scrapped when no longer needed, like your "front line yard". The pirate war is eventually won.ORIGINAL: CyclopsSlayer
While that Port for repair is indeed useful. Having a Yard cluster in every system will confuse the hell out of the Private Freighters AI control.
I will always have a port over my Home World as both Construction and Research Hub. Every 25-50 additional worlds I will add a permanent Port at a large Max population world. I will also often build a Construction Yard on the active War Fronts as I move the front 3+ Sectors away I retire the existing if it is beyond the number I keep, and I rebuild a new base near the current front.
I have rarely felt any real resource problems (though new spaceports take a while). This with a spaceport at every colony. They appear to have started auto upgrading, though, and medium-large at every colony may be worse. I play rather slow games, with quite a lot of peacetime, which probably reduces the resources used in general. I also don't order 10 cruisers at any random colony with a medium space port...

