Look at Picture below only one ship !!!!
What version of the database are you using? [:)][:)]

Moderator: MOD_Command
ORIGINAL: rafale
Thanks for so big update
I checked few new things and have questions:
ORIGINAL: Primarchx
Mike said something about 'stepping on the gas', but the time-compression rates (5x, 15x, etc) are still the rates of compression given. If these rates are changed under No-Pulse, what are they?
ORIGINAL: thewood1
Again, further up he tries to explain that the list time ratios don't mean much. It is near the very top. I am not sure what it means. It does seem to be about 10x in reality. I think there needs to something in between. 1:1 is good, but the next step up on my machine is so fast as to be unmanageable.
ORIGINAL: tobias02
Hi. The patch work great especially "no pulse" option, but i don't see the new patrol type: Naval Blockade and the new side posture: Visible one sided friendly, something wrong?
Thanks!
ORIGINAL: dandin384
ORIGINAL: thewood1
Again, further up he tries to explain that the list time ratios don't mean much. It is near the very top. I am not sure what it means. It does seem to be about 10x in reality. I think there needs to something in between. 1:1 is good, but the next step up on my machine is so fast as to be unmanageable.
As I said, it helps the game run smoother when large unit counts are involved, if you think it's too fast just turn it off and use normal time acceleration at higher speeds.
ORIGINAL: Primarchx
I suppose I get it. I thought it was just a different method of smoothing out the action. It would be nice to have a recap of what the various time compression schemes mean.
For example, I thought Hi Def just meant that action was adjudicated 10x per second instead of 1x per second, which favors high performance systems that keep up with the processing overhead, but had no time compression effect otherwise.