ORIGINAL: wdolson
... US military command schools actually use these sorts of games to teach command and organization.
Bill
Yes they do. Several moons ago I was the director of software engineering for a firm that created and maintained the simulations for U.S. Army's Command and General Staff school.
What you are missing in WITP-AE is the ability to have several people input orders simultaneously. Additionally, many of the military staff functions are handled (mostly very well) by the game automatically. For example, there is no work required in game for the G-1 (personnel) staff, units receive replacements without intervention; the G-4 (logistics) is abstracted and automated so the heavy burden of planning the disposition of beans & bullets is a concern, but the details are kept to an absolute minimum.
The game has been optimized so a single player can mostly focus on G-3 (operations) planning and orders. Even then it is heavily automated so the player doesn't actually have to issue orders and be concerned that they were received and understood.
Wonderful game for a single player per side. It wasn't designed for actual staff exercises, and I think most military professionals would balk at the heavy automation if it were to be used in a training role. And for the OP, I just don't think it is the correct vehicle to impart historical knowledge in the timeframe allocated -- the details of the game would swamp them long before they would gain an appreciation of the history and geography that a long-time player can learn.
Regards,
Feltan




