Commander activation?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Hellfirejet
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RE: Commander activation?

Post by Hellfirejet »

VON STRAUSSENBURG ready to deploy on turn 5.[;)]

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RE: Commander activation?

Post by Hellfirejet »

General VON FALKENHAYN & Admiral SCHEER ready to deploy on turn 6.[:)]

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RE: Commander activation?

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General VON PFLANZER-BALTIN is almost ready to deploy,and Admiral HAUS is ready to deploy by turn 6.[8D]

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RE: Commander activation?

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Admiral DE NAGYBANYA is ready to deploy on turn 9.[;)]( note by turn 8 Austria has 3 Generals on the map and in play)

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RE: Commander activation?

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Operating here is one for you![:)]

Turn 10 and Turkey joins the war and General IZZET PASHA is ready to deploy next turn.[:)]

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RE: Commander activation?

Post by Hellfirejet »

Turn 11 and IZZET PASHA is in command of the Infantry unit in Gaza[:D]

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RE: Commander activation?

Post by Hellfirejet »

KEMAL PASHA will join the battle very soon.[;)]

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operating
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RE: Commander activation?

Post by operating »

ORIGINAL: kirk23

Operating here is one for you![:)]

Turn 10 and Turkey joins the war and General IZZET PASHA is ready to deploy next turn.[:)]

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Kirk,

See where commanders have graduated from advanced "combat Effects" training schools, since 1.4.2. Have the commanders' hex command range changed? and are you having any Luck finding additional commanders of noteworthiness to employ into the game (there is always HOPE)? Every once in a while someone deserves credit for a job "Well Done"! and that goes to you my friend, a job "Well Done"![:)]

Many Thanks, Bob
and one flew over the Cuckoos nest
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RE: Commander activation?

Post by Hellfirejet »

KHALIL PASHA will be deploying very soon as well.[:)]

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RE: Commander activation?

Post by Hellfirejet »

ORIGINAL: operating

ORIGINAL: kirk23

Operating here is one for you![:)]

Turn 10 and Turkey joins the war and General IZZET PASHA is ready to deploy next turn.[:)]

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Kirk,

See where commanders have graduated from advanced "combat Effects" training schools, since 1.4.2. Have the commanders' hex command range changed? and are you having any Luck finding additional commanders of noteworthiness to employ into the game (there is always HOPE)? Every once in a while someone deserves credit for a job "Well Done"! and that goes to you my friend, a job "Well Done"![:)]

Many Thanks, Bob

Thank you for kind words operating[:)]

As you know I would love to add more commanders to the game,I will see if I can create some more art,that could be used for additional commanders,in the same style that is in current use.With the Commanders hex range and combat effects,I have tweaked these very slightly,which I feel helps the game.[:D]
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Lord Zimoa
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RE: Commander activation?

Post by Lord Zimoa »

Hi guys, lovely stuff, but until the next patch and the iPad version is out, we stick to fixing existing bugs and re-balancing were needed and fixing/implementing the new AI and speed it up, no new assets or features will go into the game that could jeopardize stability.

That is all for after the iPad release. ;-)
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RE: Commander activation?

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ORIGINAL: Lord Zimoa

Hi guys, lovely stuff, but until the next patch and the iPad version is out, we stick to fixing existing bugs and re-balancing were needed and fixing/implementing the new AI and speed it up, no new assets or features will go into the game that could jeopardize stability.

That is all for after the iPad release. ;-)

Hi Tim, what I have been doing commander activation wise,and possible additional commanders,are for possible inclusion after I Pad etc,these small changes can hopefully be considered for the release of 1.50 patch and beyond.[;)]
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operating
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RE: Commander activation?

Post by operating »

ORIGINAL: Lord Zimoa

Hi guys, lovely stuff, but until the next patch and the iPad version is out, we stick to fixing existing bugs and re-balancing were needed and fixing/implementing the new AI and speed it up, no new assets or features will go into the game that could jeopardize stability.

That is all for after the iPad release. ;-)
LZ
I, for one, would like to see the "in your face" problems (BUGS) with commanders cleared up, nor did I and perhaps others expect an overnight fix. Currently have 5 MP matches, 4 of which are active and would prefer to finish them on, or before 1.50 is released. NEWS about CTGW is good news, instead of NO news. Of course I am biased about commanders and am not blind to other members' issues with even playing the game and I am sure these members read about your concerns to give them a positive gaming experience. If you would like (as in the recent past), to do an open public beta, I would be more than willing to participate to elucidate bugs. As you know, I enjoy the game and the activism, thoughts, and what have you in posts.

Sincerely, Operating
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Hellfirejet
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RE: Commander activation?

Post by Hellfirejet »

So far in testing all commanders are activating without a hitch,the only problem is every commander will be active before 1916,since there are so few commanders in the game at the present time,the only solution is to increase the number of Kills & Casualties required before activation occurs.But I still have to say, having these commanders in play, is a big improvement on them not being active in game.[:D]
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operating
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RE: Commander activation?

Post by operating »

ORIGINAL: kirk23

So far in testing all commanders are activating without a hitch,the only problem is every commander will be active before 1916,since there are so few commanders in the game at the present time,the only solution is to increase the number of Kills & Casualties required before activation occurs.But I still have to say, having these commanders in play, is a big improvement on them not being active in game.[:D]
Kirk

"I see says the blind man". Have to give it some thought as to what would be correct, or the best mix of deploy stats. Players, like myself have been so influenced by the way commanders are deployed up to this date, that it is almost irrational to be rational, in other words, if something is different it seems out of the ordinary. I don't think it is ordinary for so few commanders (generals in particular) to cover such wide fronts (that they are inadequate for), plus multiple fronts, never mind that by detaching them, their usefulness is lost for a half or full turn, before attaching them again. [&:]
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