Modding - some things I'd really like to know

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Icemania
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RE: Modding - some things I'd really like to know

Post by Icemania »

After far too many hours with the graphics in Distant Worlds that was a real treat Darkspire.


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samspackman
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RE: Modding - some things I'd really like to know

Post by samspackman »

Will you be able to mod the date?
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Osito
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RE: Modding - some things I'd really like to know

Post by Osito »

ORIGINAL: V for Vegas

Will you be able to mod the date?

I think so, because the star date is different in the space game junkie video linked in one of the other threads. That suggests that you can set up the star date as part of the modding process
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Spidey
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RE: Modding - some things I'd really like to know

Post by Spidey »

For example the Desert Planet X2 is quality 70, but my human race prefers continental planets. If I were to build a terraforming facility then over time (say 5-10 game years) the planet slowly evolves into a quality 70 continental planet. So basically you mark the planet to terraform build a 'terraformer ship' that goes to the planet and turns into a facility then wait the appropriate number of game years for a colony to appear. Also, the planet can not be colonized until the work is done.

I'm sorry for picking on you, but to me it sounds more than a bit like "sci-fi cheese" that any facility, over the span of a mere few decades, could turn Pluto into a desert or turn Mercury or Venus into enjoyable winter resort planets. I can see terraforming filter out toxic parts of the atmosphere, clean up the oceans, spread plants genetically modified to survive the climate and produce nutrition and air, and maybe mess around with GMO insects and whatnot. But changing the planet type? That's pretty immense.

But thinking forward to DW2, I'd like it if planets were less black and white in their types and more universal with different values for each kind of race. Instead of races having different max pops for each planet type, I'd like to see each planet type have different ratings in terms of being a desert, ocean, continental, volcanic, etc. And terraforming could then slowly change those values as the planet is modified.
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