Advanced questions and answers

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

ORIGINAL: Raap

Which Empire/Government type could you not increase it above 50% with?

I believe 50% is the max for all, but there might be an exception.

I've alerted Elliot and I'll look through the Galactopedia to see if there's anything on it.

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Raap
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RE: Advanced questions and answers

Post by Raap »

Hmm, think I've discovered the 'problem'. If you use the Colony Screen tax adjuster, then you can get it up to 100%. If you just right-click the planet and 'increase by +5%' over and over, it'll stop at 50%. Government type and race appears to be completely unrelated.
Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

Yeah, it's a bug, 50% is the max it should be, otherwise your Private Sector would have zero income at 100% :

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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

Hmmm... I have ALWAYS just used the Colony Screen tax adjustment and have not experienced adverse economic effects. Game is approaching Y140 and Colony income and happiness modifiers from Wonders, Leader and Planetary Governors get quite substantial.



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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

And this:



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Osito
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RE: Advanced questions and answers

Post by Osito »

Prepare to lose those outrageous tax rates :-)
Osito
Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

Your overall Empire Tax is only 38% looking at your Summary screen, so I don't know the balance of your other Colonies.

Your Happiness is +15 from all the bonuses, so that's why you have 98% compliance on that one planet.

What does your Population Tab show as far as Bonuses/Detractors ?
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OzoneGrif_slith
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RE: Advanced questions and answers

Post by OzoneGrif_slith »

Spacecadet... I remembered why Happiness helps the growth. It's not a direct calculation, but your colony does indeed grow bigger because of immigration.

If you are very happy, people want to migrate, thus helping the growth rate indirectly.
Razbun
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RE: Advanced questions and answers

Post by Razbun »

Now that we have modding tools, is it possible to check the actual values and logic in some of these systems?

The trading background calculations and the cargo space allocation is something that should be explainable to the players as they are intrinsic of how you plan your empire.... : (
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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

Out of 106 colonies, only 17 currently have tax rates above 50%. I always assumed that we deliberately had the option to raise rates above 50% per colony if desired, knowing that that would lessen Private Economy income per colony but that that was up to our discretion on a case-by-case basis (really embarrassed face for being wrong on that one). Here is the Population Screen:
Edit: In addition, Kzin has the Trade Guild, Trader's Bazaar and Universal Hive built on it.




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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

ORIGINAL: Osito

Prepare to lose those outrageous tax rates :-)

Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

ORIGINAL: OzoneGrif

Spacecadet... I remembered why Happiness helps the growth. It's not a direct calculation, but your colony does indeed grow bigger because of immigration.

If you are very happy, people want to migrate, thus helping the growth rate indirectly.

While that's true, I also had the impression (just my thoughts) that Tax rate affected it too.

Let me expand on this.

If my Tax rate is such that the Population feedback on Taxes is Green (0 or better), then there will be better growth (obviously), but also possible immigration to the Colony.

If my Tax rate feedback is Red (less than 0), then too me it appeared that my Population was migrating off of this Planet - possibly by the percentage either non-compliant or the value of the not happy.

Looking at the bigger picture, you have happiness and natural growth rate, then minus unhappy from Taxes (migration), and you end up with the Net growth rate.

I have seen my Colony population shrink in other versions of DW, that's why I think something along these lines could be happening.

It's all very complex and inter-related - one of the reasons the game's so deep.



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Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

Wow!

-63 due to Taxation.

Good thing you have all the + modifiers [:)]
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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

If my Tax rate feedback is Red (less than 0), then too me it appeared that my Population was migrating off of this Planet - possibly by the percentage either non-compliant or the value of the not happy.

Hi Spacecadet-

I am not sure this is happening... look at Post#30, and see that the 'Current Tax Rate is Too High' is in the red (-63) but that the population on the colony is still Max.
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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

ORIGINAL: Spacecadet

Wow!

-63 due to Taxation.

Good thing you have all the + modifiers [:)]

Yep![:D]
Bingeling
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RE: Advanced questions and answers

Post by Bingeling »

ORIGINAL: FingNewGuy
If my Tax rate feedback is Red (less than 0), then too me it appeared that my Population was migrating off of this Planet - possibly by the percentage either non-compliant or the value of the not happy.

Hi Spacecadet-

I am not sure this is happening... look at Post#30, and see that the 'Current Tax Rate is Too High' is in the red (-63) but that the population on the colony is still Max.
A max pop generate quite a chunk of new pop each year, and person transports only carry that many. This could explain it.

Migration is very visible when big colonies are taxed hard in early game, and there are many small colonies with good development and smaller tax.

If you scroll through the colony shots of this page, you can see that Kuristar 1 population (The second one) drops before the last shot. And no disaster or military action to explain the drop.

http://www.matrixgames.com/forums/tm.asp?m=3327097&mpage=2
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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

ORIGINAL: Bingeling
ORIGINAL: FingNewGuy
If my Tax rate feedback is Red (less than 0), then too me it appeared that my Population was migrating off of this Planet - possibly by the percentage either non-compliant or the value of the not happy.

Hi Spacecadet-

I am not sure this is happening... look at Post#30, and see that the 'Current Tax Rate is Too High' is in the red (-63) but that the population on the colony is still Max.
A max pop generate quite a chunk of new pop each year, and person transports only carry that many. This could explain it.

Migration is very visible when big colonies are taxed hard in early game, and there are many small colonies with good development and smaller tax.

If you scroll through the colony shots of this page, you can see that Kuristar 1 population (The second one) drops before the last shot. And no disaster or military action to explain the drop.

http://www.matrixgames.com/forums/tm.asp?m=3327097&mpage=2

Ah yes, understood now. I saw what you meant about Kuristar 1.
Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

ORIGINAL: FingNewGuy
If my Tax rate feedback is Red (less than 0), then too me it appeared that my Population was migrating off of this Planet - possibly by the percentage either non-compliant or the value of the not happy.

Hi Spacecadet-

I am not sure this is happening... look at Post#30, and see that the 'Current Tax Rate is Too High' is in the red (-63) but that the population on the colony is still Max.

Yes, I saw this, so this leads me to believe it's the compliance (2% non-compliant in your pic), or possibly some other unseen value.


Example :

As long as your non-compliance rate is greater than your net/natural growth rate you're going to be at MAX population for the planet.

In this case, I'm sure your growth rate is > 2% (I think normal growth is 4% - 6% for most races).


If you do some experiments and get your non-compliance to maybe 8% - 10%, you might actually see the population on this planet to start decreasing - it'd take a while though.


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FingNewGuy
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RE: Advanced questions and answers

Post by FingNewGuy »

Yeah, I see now. But having had this convo, I really hope Eliot will come down definitively with whether the Colony Screen tax adjustment over 50% is a bug or not.
Spacecadet
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RE: Advanced questions and answers

Post by Spacecadet »

ORIGINAL: FingNewGuy

Yeah, I see now. But having had this convo, I really hope Eliot will come down definitively with whether the Colony Screen tax adjustment over 50% is a bug or not.

Pretty sure it's a bug.

If you leave Tax automated it will never go over 50%, plus the Galactopedia defines the rate range (first page of this thread).

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