Distant Worlds: Infinity Mod [CANCELED, SEE OP]
- Unforeseen
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Just wanted to thank everyone for their patience with me lol. Updating this mod has been a slow process as I'm very busy IRL and haven't been playing DW at all lately. I do want to point out that 1.9 is basically done, just trying to get the orange/red weapon color right. It's coming out a bit too dark atm.
- Unforeseen
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- Joined: Tue Mar 26, 2013 4:08 am
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Version 1.9 is now LIVE and both Orange and Blue version are now available. It does not include changes to weapons as I originally suggested due to time constraints. I just wanted to get this thing updated with the basics for now. I left the version as 1.9, but think of it as more of a 1.5 until the weapons update comes. Enjoy 

RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Thank you for this!
I enjoyed this in the previous version and i am pretty sure it will be great with all the new updates.
I see you plan to merge this with Icemania's work.. can't wait
I enjoyed this in the previous version and i am pretty sure it will be great with all the new updates.
I see you plan to merge this with Icemania's work.. can't wait

- Unforeseen
- Posts: 609
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Your welcome glad you like it! If you have any feedback or suggestions about mods or changes you'd like to see in DWOM feel free to post them here.
- CyclopsSlayer
- Posts: 583
- Joined: Fri Feb 10, 2012 11:49 pm
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Will be trying this asap. Many of the mods I like separately and having them all together can only be good right? Real life? What is this real life? MUST PLAY!
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Hi Unforeseen. I was going to try your compilation, but when switching this theme I am presented with an error about not being able to load DWU\images\effects\planetdestroy\ExplPlanet040054.png. This path exists and there's nothing wrong with the image.
I have a nasty suspicion that this might be a memory problem. DWU clocks up to about 2.4GB of memory before the error occurs, so maybe it's hitting a limit somewhere. If this is true, it may mean DWOM is too heavy.
Edit: I now believe I've encountered a bug in DWU's theme loading system. The above behavior only seems to occur if DWU is started with another nonstandard theme loaded. In my case I had Extended Universe loaded. The error doesn't appear if I first switch to the default theme, and in that case the game doesn't use so much RAM while loading DWOM either.
I have a nasty suspicion that this might be a memory problem. DWU clocks up to about 2.4GB of memory before the error occurs, so maybe it's hitting a limit somewhere. If this is true, it may mean DWOM is too heavy.
Edit: I now believe I've encountered a bug in DWU's theme loading system. The above behavior only seems to occur if DWU is started with another nonstandard theme loaded. In my case I had Extended Universe loaded. The error doesn't appear if I first switch to the default theme, and in that case the game doesn't use so much RAM while loading DWOM either.
- Unforeseen
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Hmm I tried to recreate the problem and was unsuccessful if you haven't already (haven't checked yet) you may want to post this problem in tech support.
- Unforeseen
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Ok for those of you who are wondering what the weapon changes are all about...
Basically right now there are only a small number of images being used in the weapons folder for each weapon. Multiple weapons are using the same image, probably to minimize space usage. I don't see a maximum, and I've done basic testing to ensure it is possible to expand on this. So what I have decided to do is make every weapon in the game including star fighters use it's own unique image file. This makes it VERY EASY to change the FX for a specific weapon, without accidentally changing the FX for another weapon.
The reason this is taking so long is because doing so requires me to change both the components.txt and fighters.txt files. Which as it happens both Extended and Balance Mod use these. Between the time that's needed to make this change, and the uncertainty of what will happen with the Balance Mod I've been putting it off.
Naturally once this project is completed I will set a unique image for each weapon, although some may still use the same image it will be a different file and easily changeable. This will also include an Orange/Red[Star Trek Phaser Color] of Msnevil's Bolt and TrueBeam. I may do more in the future, and add colors. I just want to get this mod on track for now.
Basically right now there are only a small number of images being used in the weapons folder for each weapon. Multiple weapons are using the same image, probably to minimize space usage. I don't see a maximum, and I've done basic testing to ensure it is possible to expand on this. So what I have decided to do is make every weapon in the game including star fighters use it's own unique image file. This makes it VERY EASY to change the FX for a specific weapon, without accidentally changing the FX for another weapon.
The reason this is taking so long is because doing so requires me to change both the components.txt and fighters.txt files. Which as it happens both Extended and Balance Mod use these. Between the time that's needed to make this change, and the uncertainty of what will happen with the Balance Mod I've been putting it off.
Naturally once this project is completed I will set a unique image for each weapon, although some may still use the same image it will be a different file and easily changeable. This will also include an Orange/Red[Star Trek Phaser Color] of Msnevil's Bolt and TrueBeam. I may do more in the future, and add colors. I just want to get this mod on track for now.
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Hello,
I was wondering why no one seems interested in having immersive ships names for the AIs races? For example the Shakturi uses list 13, which is a list of Asian cities, like Bangkok, Hanoi, Sumatra. Am I the only one feeling there is something lacking here?
When I get vacation, I'll probably generate my own list, but I'm curious why this part has never received any modding attention?
I was wondering why no one seems interested in having immersive ships names for the AIs races? For example the Shakturi uses list 13, which is a list of Asian cities, like Bangkok, Hanoi, Sumatra. Am I the only one feeling there is something lacking here?
When I get vacation, I'll probably generate my own list, but I'm curious why this part has never received any modding attention?
AGEOD Team
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
I planning to do this here: tm.asp?m=3651979ORIGINAL: Pocus
Hello,
I was wondering why no one seems interested in having immersive ships names for the AIs races? For example the Shakturi uses list 13, which is a list of Asian cities, like Bangkok, Hanoi, Sumatra. Am I the only one feeling there is something lacking here?
When I get vacation, I'll probably generate my own list, but I'm curious why this part has never received any modding attention?
at very detailed approach.
If you want to join and collaborate - lets do it together.
Atm i am busy with more immersive things than ship names

So ship names is next step after finishing immersion for each race, in case i will be alone, if i will not we can do it un the run.
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Indeed that's a very detailed approach but you'll perhaps not reach the point to alter the ship names before a long time, I'll see what I can do for that and pass you the file. Also, do you plan to customize diplomacy dialogue further?
AGEOD Team
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Yes, perhaps. Text customising is next step, now i work on music and art. But i had already some name ideas. Will be cool if we could take on it together. For now i think its better to keep it compatible with all mods (including Extended mod) - means , just to alter existing Ship name lists within Extended mod.
- Unforeseen
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
The idea of some alien races ships being named "Chicago" or even "Bluejay" just does not sit right with me.
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Hey I have made my own custom "overhaul" mod as well... I could post up a link if you wanted to pick through it and see if you liked anything. It's from all over the place including my own tweaks... It's about 450MB. I have a huge music selection as well but since it includes lots of copyrighted music I'd leave that part out.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
- Unforeseen
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
That's HUGE
, I would love to look through it!!

- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
ORIGINAL: Unforeseen
The idea of some alien races ships being named "Chicago" or even "Bluejay" just does not sit right with me.
I am planning to deal with it here : tm.asp?m=3657646
you are wellcome to join the bus
there 2 ways to generate names for each race - letter replacememnt or just composing imaginary names.
Gerneally, each race should have own list
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Here's the link: DW_Extended_Universe_AstroCat.rarORIGINAL: Unforeseen
That's HUGE, I would love to look through it!!
It's basically my custom setup based on the extended mod. I bet you already have a lot of it but there might be some stuff in there you'll like. I made custom shipsymbols that are a bit more transparent, etc...
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
- Unforeseen
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RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
The first thing i looked at in this was the planets, how are the HD planets holding up? I know i was having trouble with them on Nveks mod which prompted my change to GEMs planets. But I would MUCH rather have the more realistic looking HD ones.
Edit: Also what do you guys think of the military ship outlines in GEM? If alot of you are using I may add it in an update.
Edit2: You'll notice i got rid of the version number. I don't really see a need for it.
Edit: Also what do you guys think of the military ship outlines in GEM? If alot of you are using I may add it in an update.
Edit2: You'll notice i got rid of the version number. I don't really see a need for it.
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Greetings,
I really enjoy your compilation. That leads to my two questions: Are there any updates intended?
Thanks for your smpathy.
I really enjoy your compilation. That leads to my two questions: Are there any updates intended?
Thanks for your smpathy.

- Unforeseen
- Posts: 609
- Joined: Tue Mar 26, 2013 4:08 am
- Location: United States of Disease
RE: [WIP]Distant Worlds Overhaul Mod "Orange" V1.1
Thanks
, yes there will be updates in the future. Mostly pending on updates by the various mods included and to be included in the future.. There is also a mod I was working on to be included but currently I'm on Hiatus. Very busy still.
