Pop Options

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Tehlongone
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Joined: Tue Dec 21, 2010 7:38 pm

RE: Pop Options

Post by Tehlongone »

Wow, hadn't even thought of government happiness. Heh, that means Democracy is among the best governments for profiting from slavery. Corporate Nationalism gets the full benefit but it's so horrible overall that it won't make any difference.
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Keston
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RE: Pop Options

Post by Keston »

Inspired by the collaborative Keskudon AAR,I started as them. Nasty revanchist galactic imperialists with a special set of skills.... One of their modifiers is +10% growth for planets with an Exterminate policy in effect. I'm a little queasy about that, so am hoping Enslave is providing a substantial gain.

Assimilate is out of character for the Keskies, but maybe I could rationalize it as maskirovka, like trade treaties and other friendly actions (OK, maybe I'm just a good relations addict).
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Shark7
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RE: Pop Options

Post by Shark7 »

ORIGINAL: unclean
ORIGINAL: Tehlongone

The strategic advantages are debatable but I usually use "do not accept" which is better in the long term as you can get higher taxes and less rebellions from your own race.

Enslave is badly balanced I think the added unhappiness from enslavement fully invalidate the economic advantage so you are forced to run lower taxes or face rebellions, not that those are a problem with a decent garrison but then you basically kill them off. It pretty much work like a socially semi-acceptable exterminate policy. I mean it even removes growth for some reason.
Yeah, I like the idea behind it (short term econ in exchange for a pop growth and diplomatic hit) but it just doesn't work.

For example here's some shots of it under ideal circumstances with the full 50% GDP boost:

Image

Image

I'm actually losing money doing it, lol.


One thing to keep in mind, if you have multiple colonies with enslave options on populations, and penal colonies set up, the enslaved species will get moved to one spot. Hence the population growth. Also, some of the enslaved species may have already been on passenger ships bound to the planets when you set the policy, so imagine their surprise when they arrived. [;)]
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'When in doubt...attack!'
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Tehlongone
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RE: Pop Options

Post by Tehlongone »

Well, imagine the surprise of a peacefully colonized planet of aliens when it's one day announced that from this day forth they are all slaves.
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Shark7
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RE: Pop Options

Post by Shark7 »

That is when it pays to have a very large garrison of troops of your own species on the planet. [:D]
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'When in doubt...attack!'
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