Playability - and other questions

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Grim.Reaper
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RE: Playability - and other questions

Post by Grim.Reaper »

Hello, I am an owner of the game, bought it last November.....however, for the most part has remained on the shelf until further progress has been made in addressing all the outstanding issues. Can't imagine trying to play a game and get halfway through and experience a game killer....which leads me to my question.

For those that were part of the testing team, was anyone ever able to complete and finish the large scenarios? If not, how can we be sure the later parts of the game will not introduce any major issues? Like I mentioned before, I can't imagine investing a ton of time only to discover something game breaking at the end.

Thanks in advance.
WIF_Killzone
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RE: Playability - and other questions

Post by WIF_Killzone »

Sounds like you are crying because I said you were you crying [:'(]
ORIGINAL: warspite1
ORIGINAL: WIF_Killzone

Don't know what Warspite is crying about, awesome game, I haven't had any of those problems recently but he is an advanced user so he would give the game a good workout. The bugs wont really impact a new gamer IMO. Buy it and enjoy it, and play any scenario you want. You will love it guaranteed.
warspite1

Well if you actually bothered to read my posts you will know I was not crying about anything [8|]

The OP asked some specific questions ahead of laying out cash, and I gave honest answers; answers that highlighted the game's great qualities and also its issues.
The bugs wont really impact a new gamer IMO.

That was unhelpful at best and just plain wrong at worst. Supply issues, production issues, Vichy, naval - do I go on? - I do not see how you can say they would not affect a gamer, whether new or old?? In fact, they affect a new gamer more because, when trying to learn a game as complex as MWIF, it is very disconcerting to not be sure what is causing a problem e.g. game bug or playing a rule wrong??

As I made clear, there are some work-arounds, and you can simply ignore some of the problems, and this will enable a reasonable game of sorts.
play any scenario you want

No, they have not all been coded yet....


As I summarised in my initial post:

I would always recommend this game to anyone - it is simply the best game ever. FACT. But to spend cash on MWIF you need to look at it as a long term project I think. If you are okay with the cash outlay given the above, then I would go for it and start learning the game ahead of it one day (hopefully) working.

There, as you can see, no crying - just trying to be helpful to a fellow wargamer who is potentially about to spend a lot of money.
bo
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RE: Playability - and other questions

Post by bo »

ORIGINAL: Grim.Reaper

Hello, I am an owner of the game, bought it last November.....however, for the most part has remained on the shelf until further progress has been made in addressing all the outstanding issues. Can't imagine trying to play a game and get halfway through and experience a game killer....which leads me to my question.

For those that were part of the testing team, was anyone ever able to complete and finish the large scenarios? If not, how can we be sure the later parts of the game will not introduce any major issues? Like I mentioned before, I can't imagine investing a ton of time only to discover something game breaking at the end.

Thanks in advance.

I was part of the beta team and did the first AAR since Red Prince did one several years ago. I never played the board game so this was very new to me. I have played through Barbarossa and Guadalcanal several times with very little problems and no game stoppers. Unless you really know the game or are a board game owner I see nothing wrong with testing all the nuances of the game and how it reacts to being on a computer. Solo is duable but no fun after awhile.

I do not test Global war but others here have and may be able to help you.

Bo
bo
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RE: Playability - and other questions

Post by bo »

ORIGINAL: WIF_Killzone

Sounds like you are crying because I said you were you crying [:'(]
ORIGINAL: warspite1
ORIGINAL: WIF_Killzone

Don't know what Warspite is crying about, awesome game, I haven't had any of those problems recently but he is an advanced user so he would give the game a good workout. The bugs wont really impact a new gamer IMO. Buy it and enjoy it, and play any scenario you want. You will love it guaranteed.
warspite1

Well if you actually bothered to read my posts you will know I was not crying about anything [8|]

The OP asked some specific questions ahead of laying out cash, and I gave honest answers; answers that highlighted the game's great qualities and also its issues.
The bugs wont really impact a new gamer IMO.

That was unhelpful at best and just plain wrong at worst. Supply issues, production issues, Vichy, naval - do I go on? - I do not see how you can say they would not affect a gamer, whether new or old?? In fact, they affect a new gamer more because, when trying to learn a game as complex as MWIF, it is very disconcerting to not be sure what is causing a problem e.g. game bug or playing a rule wrong??

As I made clear, there are some work-arounds, and you can simply ignore some of the problems, and this will enable a reasonable game of sorts.
play any scenario you want

No, they have not all been coded yet....


As I summarised in my initial post:

I would always recommend this game to anyone - it is simply the best game ever. FACT. But to spend cash on MWIF you need to look at it as a long term project I think. If you are okay with the cash outlay given the above, then I would go for it and start learning the game ahead of it one day (hopefully) working.

There, as you can see, no crying - just trying to be helpful to a fellow wargamer who is potentially about to spend a lot of money.

Hi WIF how are you?

Personally I do not think Warspite was crying at all he was giving an honest opinion of the game from his view point and from a beta testers view point, I agree with every thing he said. Honest opinions without rose colored glasses are hard to find around here. Most people know my feelings on the release of this game with or without the AI,

I wish everyone would read centuur's reading on where we are and how long it will take to do net play and god forbid the AI, read it and add a few years and we will all be close, as you know I am in enough trouble around here for some of my dire opinions. I am MWIF body and soul, a truly great game it is just I don't have my head stuck in the sand anymore [:(] , ooops sorry!

Bo
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warspite1
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RE: Playability - and other questions

Post by warspite1 »

ORIGINAL: Grim.Reaper

Hello, I am an owner of the game, bought it last November.....however, for the most part has remained on the shelf until further progress has been made in addressing all the outstanding issues. Can't imagine trying to play a game and get halfway through and experience a game killer....which leads me to my question.

For those that were part of the testing team, was anyone ever able to complete and finish the large scenarios? If not, how can we be sure the later parts of the game will not introduce any major issues? Like I mentioned before, I can't imagine investing a ton of time only to discover something game breaking at the end.

Thanks in advance.
Warspite1

There have been one or two AAR's that have gone well into 1944 (albeit not without issue). To be honest though I think that the idea that the game could suddenly hit a problem late in the game is less of an issue with MWIF. e.g. If naval battles work in 1939 then they should work in 1945, ditto air battles, production, conquest etc. The rules for the various phases should be consistent.

At the moment though people are still finding the odd "game-killer" from time to time - not necessarily late on in the game.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: Playability - and other questions

Post by warspite1 »

ORIGINAL: WIF_Killzone

Sounds like you are crying because I said you were you crying [:'(]
Warspite1

Edit: Deleted - can't be bothered.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Joseignacio
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RE: Playability - and other questions

Post by Joseignacio »

ORIGINAL: Extraneous

Perhaps Joseignacio you could elaborate on just which scenarios (all, some, or which ones) and units (all, some, or which ones) are effected by the "fast start".


Sorry, I am not at home and cannot check my game, will check later and edit this post...
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Joseignacio
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RE: Playability - and other questions

Post by Joseignacio »

ORIGINAL: paulderynck

ORIGINAL: Joseignacio
But you need to count the two months (one turn) that you have the hull completed but and you cannot start the second cycle yet (because you set up next period production before you pick the produced units - in this case hulls).

Not sure what is meant by that? If it's a six turn ship starting its first cycle in JF41 then it goes into the construction pool in the reinforcement phase of JF42, and may be built to start its second cycle in the JF42 production phase and arrives ready for movement and combat in the reinforcement phase of JF43.

Ok , it seems this was a miscalculation of the number of months, which I have been making for a long time. However, we did the mechanics right, the way you say.
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Joseignacio
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RE: Playability - and other questions

Post by Joseignacio »

Thanks Centuur and Bo for honest opinions. I was guessing the same but it's good to "know".
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Grim.Reaper
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RE: Playability - and other questions

Post by Grim.Reaper »

ORIGINAL: warspite1

ORIGINAL: Grim.Reaper

Hello, I am an owner of the game, bought it last November.....however, for the most part has remained on the shelf until further progress has been made in addressing all the outstanding issues. Can't imagine trying to play a game and get halfway through and experience a game killer....which leads me to my question.

For those that were part of the testing team, was anyone ever able to complete and finish the large scenarios? If not, how can we be sure the later parts of the game will not introduce any major issues? Like I mentioned before, I can't imagine investing a ton of time only to discover something game breaking at the end.

Thanks in advance.
Warspite1

There have been one or two AAR's that have gone well into 1944 (albeit not without issue). To be honest though I think that the idea that the game could suddenly hit a problem late in the game is less of an issue with MWIF. e.g. If naval battles work in 1939 then they should work in 1945, ditto air battles, production, conquest etc. The rules for the various phases should be consistent.

At the moment though people are still finding the odd "game-killer" from time to time - not necessarily late on in the game.

I guess that would be true since no ai implemented yet where the could be variability later in the game assuming all the rules and phases play the same from start to finish. Thanks for the responses.

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Viktor_Kormel_slith
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RE: Playability - and other questions

Post by Viktor_Kormel_slith »

Hi! That´s my opinion:
1.Playability: just solitaire and hot seat modes. We have finished two global games, it was necessary time and dialogue to solve the problems with bugs but it was fun.
2.Stability: acceptable. The worst, problems with air to air and naval combat. Imagine you are fighting Midway battle, you are very happy becouse you have sunken four enemy cvs and oops the program crash! it happens...
3.Solitaire Mode: is good to learn and good to play in false hotseat mode.
4. Bugs. There are still many bugs but if you know the rules and save game frequently most of them can be avoided.

My advise, if you like WWII strategic games, even now, not completly finished, MWIF is a good game!Of course, I must to confess I always was in love with the board game so I´m not real objective.[:'(]
Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
WIF_Killzone
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RE: Playability - and other questions

Post by WIF_Killzone »

I hereby give notice that I retract any and all derogatory comments about Warspite, including any past present and future comments about crying, weeping, uncontrollable fits, or anything else that disrespects one of the best members of this forum. I have nothing but the up-most respect about my fellow gamer who gives unconditionally to this forum. I was simply poking fun, not nice though. Cheers Warspite.

Bo, your next [;)]



bo
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RE: Playability - and other questions

Post by bo »

ORIGINAL: WIF_Killzone

I hereby give notice that I retract any and all derogatory comments about Warspite, including any past present and future comments about crying, weeping, uncontrollable fits, or anything else that disrespects one of the best members of this forum. I have nothing but the up-most respect about my fellow gamer who gives unconditionally to this forum. I was simply poking fun, not nice though. Cheers Warspite.

Bo, your next [;)]




Damn I have never know fear before up to now. [:D] Easy on these old bones please[:(]

Bo
WIF_Killzone
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RE: Playability - and other questions

Post by WIF_Killzone »

Be afraid , be very afraid, ha
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warspite1
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RE: Playability - and other questions

Post by warspite1 »

ORIGINAL: WIF_Killzone

I hereby give notice that I retract any and all derogatory comments about Warspite, including any past present and future comments about crying, weeping, uncontrollable fits, or anything else that disrespects one of the best members of this forum. I have nothing but the up-most respect about my fellow gamer who gives unconditionally to this forum. I was simply poking fun, not nice though. Cheers Warspite.

Bo, your next [;)]



warspite1

Well that's a good start, although the matter will not be allowed to end there. Obviously there will be an indemnity to pay to for your impudence. My "legal" people will be in touch shortly to extract the appropriate level of payment.

Good day.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Joseignacio
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RE: Playability - and other questions

Post by Joseignacio »

But make it look like an accident. LOL.
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warspite1
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RE: Playability - and other questions

Post by warspite1 »

Oh. I can assure you my legal people are very careful [:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Joseignacio
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RE: Playability - and other questions

Post by Joseignacio »

ORIGINAL: Joseignacio

ORIGINAL: Extraneous

Perhaps Joseignacio you could elaborate on just which scenarios (all, some, or which ones) and units (all, some, or which ones) are effected by the "fast start".


Sorry, I am not at home and cannot check my game, will check later and edit this post...

Ok, now I know what you mean. Just 4 scenarios... didn't check the units, I have the game frozen till it's playable in netplay.
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rkr1958
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RE: Playability - and other questions

Post by rkr1958 »

ORIGINAL: JudgeDredd
I wasn't going to buy it just for Barbarossa and Guadalcanal. Not at all. But I gather they are the two scenarios (in that order) you are suggested to dive into in order to "break you in". I was just wondering if anyone had finished either of them.
I have; that is successfully completed them both. I even posted an AAR on my Guadalcanal scenario. With respect to Barbarossa, I've played that scenario 4 or 5 times, finally got an axis victory on my last play and decided to move onto the Global War scenario.

I'm a beginner with ZERO WiF experience before I bought MWiF. For me, playing through these two beginning scenarios taught me a lot about the tactical aspects of the game before moving onto the larger encompassing scenarios and the strategic production part of MWiF (WiF).
Ronnie
carpenkm
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RE: Playability - and other questions

Post by carpenkm »

I played the board game years ago and bought the computer version as soon as it came out. I have found the bugs very annoying with frequent reloads. I am currently trying to get through an end of impulse sequence regressing to an autosave which doesnt cause the game to crash! For me though the lag time from selecting a unit in land moves particularly is a killer. This started when Russia joined the war and I can now wait a minute or so between picking up a unit and placing it. Production is also very frustrating and then takes ages to calculate. My laptop is not the fastest, but it should be ok and had no problems until after the declaration of war. I cant believe anyone has finished the game with the amount of lag time i'm getting. the game is great and has so much potential but....
Thinking about starting again as this game (Global War scenario) has been running for a while from an earlier version. Does anyone think that this would help or am I going to have to buy a faster machine? (4GB RAM Pentium Dual Core T4200 (2GHz))[&:]
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