How many mines is enough?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

solops
Posts: 1075
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: How many mines is enough?

Post by solops »

Too many mines, especially if heavily armed, will bankrupt you. If automated, construction ships will eventually stop building them. I see this as an area where a light touch and targeted intervention is best.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
feygan
Posts: 324
Joined: Wed Mar 31, 2010 8:41 am

RE: How many mines is enough?

Post by feygan »

ORIGINAL: solops

Too many mines, especially if heavily armed, will bankrupt you. If automated, construction ships will eventually stop building them. I see this as an area where a light touch and targeted intervention is best.

Unless things have changed with the last expansion then mines have almost zero impact on your finances. You will pay an initial fee for building them, however unless you happen to have 40+ construction ships flying around then you should never be spending that much in any short space of time. After that they are free being commercial vessel they require no upkeep from your current wallet.

If you have got your fuel situation under control and got a good grip on your economy there really is no reason not to build build build with mines. Once I have my finances working correctly I make a habit of mining literally every planet and moon I have in my empire boarders. This has the effect of never having to wait on minerals for building, along with your commercial sector producing more freighters to ship things around, this then results in higher spaceport fees.
Post Reply

Return to “Distant Worlds 1 Series”