Is Gamesaurus Rex right? Tell me no!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: Is Gamesaurus Rex right? Tell me no!

Post by charlie0311 »

Hmm, I seem to remember certain assertions about how some change in Morvael's code made it difficult to get guards. I must be the one in a trance. No news there.

"Avoid combat", there we have it, as in pre-reduced blizzard days. 1) Dec, retreat 2) Jan, retreat 3) Mar, retreat. Viola!! no guards formation for the time being.

I have an absolute sure fire, hard coded, always works, way to prevent guards formations. Don't boot up the game. Sorry, excessive sarcasm.

PS. I think Wheat's post said something about the Sov attacking in winter, what did that mean, I wonder?
hfarrish
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Joined: Mon Jan 03, 2011 1:52 pm

RE: Is Gamesaurus Rex right? Tell me no!

Post by hfarrish »

ORIGINAL: GamesaurusRex

LOL... What's to admit ?

You need to reread Wheat's post...
The key words are: "with the ability to attack pretty much at will... all you need is access to the secret ingredient, a willing german player."

In this test case I did everything I could to leave German positions available to be attacked throughout the blizzard and, as a result, Wheat managed 54 Guards.

This is not how an experienced German player would play. A savy German opponent will simply do what Wheat did in our previous games... that is, retreat in the blizzard and refuse combat. The result will be predictably less than 54 Guards. In our last game it was NONE.

Yeah, but this has consequences...if the German retreats from the front and keeps his units away from the front, he won't be able to advance as quickly. I think too many ppl forget that the days of the flying gas cans are over. This makes a big difference. Fighting forward now makes sense, and German players who don't take risks are condemning themselves to 4 years of slow death...
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GamesaurusRex
Posts: 505
Joined: Sun Oct 13, 2013 3:10 pm

RE: Is Gamesaurus Rex right? Tell me no!

Post by GamesaurusRex »

ORIGINAL: charlie0311

Hmm, I seem to remember certain assertions about how some change in Morvael's code made it difficult to get guards. I must be the one in a trance. No news there.

"Avoid combat", there we have it, as in pre-reduced blizzard days. 1) Dec, retreat 2) Jan, retreat 3) Mar, retreat. Viola!! no guards formation for the time being.

I have an absolute sure fire, hard coded, always works, way to prevent guards formations. Don't boot up the game. Sorry, excessive sarcasm.

PS. I think Wheat's post said something about the Sov attacking in winter, what did that mean, I wonder?

Well I have to agree with you on one point, and that is attacking in blizzard by the Russians. The previous games I played with Wheat had 100/100 fortification settings which made it too easy to dig level 3 trenchlines instantly and resulted in nearly unassailable German defenses.

In this game we reduced the fortress setting to 75/75 and that has made it easier for the Russian to counterattack.

I like using the the reduced blizzard and reduced fortress settings because it makes the game more fluid. I'm leaning toward reducing the logistics setting too as some here have suggested and adding a bit of AP to both sides to allow them to afford FZs to accellerate trenching in limited areas (as opposed to having high fortress settings that cause fast trenching everywhere).
"Real Life" is a game... THIS is war !
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morvael
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Location: Poland

RE: Is Gamesaurus Rex right? Tell me no!

Post by morvael »

charlie0311: Not really. The bug helped to get Guards but only for Corps with attached Support Units. In 1941 the only Corps you have are the Cavalry Corps. You have to earn Guards Rifle Divisions the same way as before. And there was no change to the thresholds at which Guards status is granted.
charlie0311
Posts: 940
Joined: Fri Dec 20, 2013 11:15 am

RE: Is Gamesaurus Rex right? Tell me no!

Post by charlie0311 »

thx to all participants,

the brave new world awaits. No 1/1 bonus will really cool down the sov winter offensive and the fort changes will make it harder for the axis to resist this same offensive.
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